From: Adam Williamson Newsgroups: alt.games.apogee Subject: TV FAQ 1.05 Date: Thu, 27 Jul 95 10:13:32 GMT Organization: Scientific Software Systems Lines: 887 Message-ID: <806840012snz@scss.demon.co.uk> Reply-To: Adam@scss.demon.co.uk X-NNTP-Posting-Host: scss.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Status: N *MINOR* update. The Terminal Velocity FAQ v1.05 ------------------------------- Contents -------- 1. What is Terminal Velocity? 1.1 What is Terminal Velocity? 1.2 Who makes Terminal Velocity? | 1.3 Where can I get Terminal Velocity? 2. Playing tips 2.1 Destroying fighters 2.2 Destroying tanks 2.3 Destroying ground installations 2.4 Boss 1 2.5 Boss 2 2.6 Boss 3 3. Cheat codes 3.1 What are the TV cheat codes? 3.2 What is the benchmark key? 4. Bugs 4.1 Are there any bugs in TV? 4.11 The GUS doesn't work! 4.12 TV crashes randomly! 4.13 The joystick won't calibrate! 4.2 Are there any TV patches? 4.25 What is fixed/added in v1.1? | 4.3 What is fixed/added in v1.2? 5. TV co-ordinates 5.1 1-1 5.2 1-2 5.3 1-3 5.4 2-1 5.5 2-2 5.6 2-3 5.7 3-1 5.8 3-2 5.9 3-3 5.91 Multiplayer 1 5.92 Multiplayer 2 | 6. Revision History LEGAL CRAP ---------- Blah blah blah blah trademark blah blah blah blah Apogee blah blah blah blah Terminal Velocity blah blah blah blah 3D Realms. 1. WHAT IS TERMINAL VELOCITY? ----------------------------- 1.1 What is Terminal Velocity? ---------------------------------- Terminal Velocity is the debut release of the new Apogee offshoot 3D Realms. Starring you as Earth's last hope against its former allies (beginning to sound stereotypical? I thought so...) you pilot Earth's premier ship against enemy installations and fighters. It uses a 3D engine which has realistic texture mapped terrain over various planets. You can also fly into tunnels under the surface. 1.2 Who makes Terminal Velocity? ------------------------------------ Terminal Velocity is made by TRI, and distributed by 3D Realms. This is their first release. Others, coming later this year, include Ruins, Shadow Warrior and Duke Nukem 3D. 1.3 Where can I get Terminal Velocity? ------------------------------------------ | Terminal Velocity | 3DTV12.ZIP 3.86Mb Full thing | 3DTV12A.ZIP 975Kb Split file part 1 of 3 | 3DTV12B.ZIP 1.44Mb part 2 of 3 | 3DTV12C.ZIP 1.45Mb part 3 of 3 | ftp.uml.edu /msdos/games/3drealms | ftp.uwp.edu /pub/msdos/games_uml/3drealms | ftp.cdrom.com /.2/games/mirrors/ulowell/3drealms | wuarchive.wustl.edu /systems/ibmpc/msdos-games/games/3drealms | src.doc.ic.ac.uk /packages/msdos-games/games/3drealms | ftp.sunet.se /pub/pc/mirror/games-uml/games/3drealms | 3DTV12.ZIP 3.86Mb | cyborg.stc.housing.washington.edu /pub/games | Or on the Games on the Internet WWW site at | US: http://parc.power.net/games/lordsoth/ | UK: http://wcl-rs.bham.ac.uk/GamesDomain/lordsoth/ 2. PLAYING TIPS --------------- 2.1 Destroying fighters --------------------------- To attack fighters, watch your radar, and try and turn one into the centre of the screen. Now keep on its tail, and hold your fire button down. Do not let up until the enemy is dead. 2.2 Destroying tanks ------------------------ The best way is to climb up high and do an attack run at a 90 degree angle to the ground. The tanks seem not to be able to hit you this way, and you can blow them to pieces then pull up inches from the ground. Makes a great stunt, too. 2.3 Destroying ground installations --------------------------------------- Get these in the centre of your radar and afterburn all the way there. Then fly straight at the installation with medium speed. DO NOT LET UP, even if you are being shot at from behind. One pass from 100 away can destroy installations. If you do not destroy it first time, fly past, turn round and do another pass. 2.4 Boss 1 -------------- Fly around the boss in a tight circle taking out the small rectangular boxes - these are his shield gens. When these have gone, it's just a blastfest to the death between you and it. Fire anything you've got and pray. 2.5 Boss 2 -------------- Fly straight over the top of the buildings surrounding him. Then come straight down, firing. When he comes out, play chicken with him, you should win (especially with MAMs). 2.6 Boss 3 -------------- Boss 3 - same as Boss 2. Secret boss - use head-on passes (and I mean HEAD ON) - his missiles will miss you. 3. CHEAT CODES -------------- 3.1 What are the TV cheat codes? ------------------------------------ Code What It Does ------------------------------- TRIGODS Toggles invincibility. TRISHLD Restores your shield. TRINEXT WELCOMETOTHENEXTLEVEL. TRIHOVR Makes you stop/hover while firing. MANIACS Afterburner (and something else??) TRSCOPE Puts an oscilliscope on your screen. Joy. TRIBURN Gives you afterburner, speeds afterburner up. TRFRAME FPS ticker. I only get 10-12 fps (25 or so in the sky) 3DREALM Powers up lots, including all your weapons. TRIFIR0 30 seconds of invincibility. TRIFIR1 Gives you PAC ammo. TRIFIR2 Gives you ION ammo. TRIFIR3 Gives you RTL ammo. TRIFIR4 Gives you MAM ammo. TRIFIR5 Gives you SAD ammo. TRIFIR6 Gives you SWT ammo. TRIFIR7 Gives you DAM ammo. TRIFIR8 Gives you afterburner. TRIFIR9 30 seconds of invisibility. Courtesy of Mitch Burton - thanx, Mitch! | NOTE: Obviously, for any weapon that isn't in the shareware, its code won't work in the shareware. 3.2 What is the benchmark key? ---------------------------------- On any of the main menu screens press Z. This gives you a set of TV benchmarks for your machine. 4. BUGS ------- 4.1 What bugs are there in TV? ---------------------------------- 4.11 The GUS doesn't work! ----------------------------- Run SBOS as normal, but take EMM386 out of your config files. This should fix it. v1.1 includes ULTRAMID support. 4.12 TV freezes randomly! ---------------------------- There are many causes of this. One is being low on memory - this mainly manifests itself in multiplay games. You only need 500k or so low mem, but you need quite a bit of mem overall, so take out memory managers and the like. If it still crashes, try turning sound off. If it still crashes, boot completely clean (hold down F5 as you boot in DOS 6.xx). If it still crashes, wait for TV 1.1. This has now appeared - there are not nearly so many crashes. 4.13 My joystick won't calibrate! ------------------------------------ Many suggestions have been made for this. The best, it seems, is when it asks you to centre and press fire rotate the 'stick first, then centre and fire. Proceed as normal afterwards. 4.2 Are there any TV patches? --------------------------------- Yes, v1.1 and v1.2 Get them from the sites in section 1.3. 4.25 What is fixed/added in v1.1? ------------------------------------ Terminal Velocity 1.1 Release notes - Native GUS support through UltraMID - Domain in asin error fixed - Fixed "Error: Unable to load texture: blast-290.raw" and like. - Will not start up unless you have enough memory - Runs under Windows 3.1, Windows '95, and Windows NT Workstation 3.5 - If the game seems to crash, try running from Windows. - Enemies now spawn in front of player 75% of the time. - Enemy spawn time more reasonable. - Enemies don't like to be fired upon. They dodge your shots, and try to get you from behind, where you cannot shoot them. They will engage you if you dogfight them. Play on Terminal level for some real fun. - Mouse support added. Use left button to fire, right for afterburner. Or use it in combination with the keyboard. - Show screen shots of registered on shareware version when quitting. - Addition of "Instructions" on main menu. - Parts option to turn of parts on explosion for slower machines, and to set to overkill, for some busy action for those with Pentiums. - Move tunnel on 1-1 onto flight path. Removal of tunnel on 1-2 from flight path. Too many players didn't know that you were supposed to burn through the tunnel on 1-2 at Terminal Velocity. - Improvement in enemy A/I - more evasive manuevers. - Power Core adds 25% to shields, instead of 12.5%. - Red screen flash is now "transparent." It lasts for .25 sec. - Ability to "swap" y-axis on mouse control. - Improved model memory management. This should fix out of memory errors. - Random lockup fix. - Improved missile base velocity and acceleration curve. - 40 missiles instead of 20 when you get them. - Addition of CH flight stick w/hat. - Even better mouse support - relative or absolute movement. And sensitivity control. Full configurability of buttons. - Warp cheat. - GUS does not lockup with SBOS. - Smoke trail on missile. - Afterburner joystick button hold fixed. - Improve sensitivity on relative mode. | 4.3 What is fixed/added in v1.2? | ------------------------------------ | - The mountains in mission 1 are green, with ice caps. | - It is generally more stable. 5. TV CO-ORDINATES ------------------ OK, for each level I will try to put together the co-ordinates for EVERYTHING of interest - tunnels, targets, useful power-up places, neat little things etc. 5.1 1-1 ----------- For version 1.1: Nav 1, Sector 6,248, Start Nav 2, Sector 8,6, Strike 1 target(s) Nav 3, Sector 15,9, Strike 1 target(s) Nav 4, Sector 24,4, Strike 1 target(s) Nav 5, Sector 28,251, Strike 1 target(s) Nav 6, Sector 39,0, Strike 1 target(s) Nav 7, Sector 39,230, Jump zone Tunnel 1 : Entrance : 40,10 Exit : 31,244 Powerup : 252,0 of Laser Powerup : 173,213 of Laser Powerup : 209,0 of Laser Powerup : 113,58 of Laser Powerup : 6,239 of Laser Powerup : 181,248 of Laser Powerup : 104,82 of Laser Powerup : 151,182 of Laser Powerup : 174,214 of Shield Restore Powerup : 194,209 of Shield Restore Powerup : 30,17 of Shield Restore Powerup : 23,23 of Shield Restore Powerup : 8,21 of Shield Restore Powerup : 252,9 of Shield Restore Powerup : 22,247 of Shield Restore Powerup : 204,247 of Shield Restore Powerup : 211,247 of Shield Restore Powerup : 128,86 of Shield Restore Powerup : 126,72 of Shield Restore Powerup : 17,5 of Shield Restore Powerup : 47,249 of Shield Restore Powerup : 48,235 of Shield Restore Powerup : 26,236 of Shield Restore Powerup : 189,222 of Shield Restore Powerup : 183,247 of Shield Restore Powerup : 183,250 of Shield Restore Powerup : 197,5 of Shield Restore Powerup : 212,233 of Shield Restore Powerup : 205,228 of Shield Restore Powerup : 170,201 of Plasma Powerup : 194,226 of Plasma Powerup : 21,255 of Plasma Powerup : 37,13 of Plasma Powerup : 137,78 of Plasma Powerup : 180,250 of Plasma Powerup : 252,245 of Afterburner Powerup : 16,245 of Afterburner Powerup : 51,7 of Afterburner Powerup : 61,249 of Afterburner Powerup : 162,179 of Afterburner Powerup : 184,204 of Afterburner Powerup : 174,229 of Afterburner Powerup : 180,240 of Missile Powerup : 204,211 of Afterburner Powerup : 216,11 of Afterburner Powerup : 226,255 of Ion Burst Powerup : 99,64 of Afterburner Powerup : 97,50 of Afterburner Powerup : 126,64 of Afterburner Powerup : 140,65 of Missile Powerup : 1,12 of Afterburner Powerup : 12,0 of Afterburner For v1.1: Nav 1, Sector 6,248, Start Nav 2, Sector 8,6, Strike 1 target(s) Nav 3, Sector 15,9, Strike 1 target(s) Nav 4, Sector 27,13, Tunnel entrance Nav 5, Sector 19,2, Tunnel exit Nav 6, Sector 24,4, Strike 1 target(s) Nav 7, Sector 28,251, Strike 1 target(s) Nav 9, Sector 39,230, Jump zone Planet has one tunnel Entrance : 27,13 Exit : 19,2 Powerup : 252,0 of Laser Powerup : 173,213 of Laser Powerup : 209,0 of Laser Powerup : 113,58 of Laser Powerup : 6,239 of Laser Powerup : 181,248 of Laser Powerup : 104,82 of Laser Powerup : 151,182 of Laser Powerup : 174,214 of Shield Restore Powerup : 194,209 of Shield Restore Powerup : 30,17 of Shield Restore Powerup : 23,23 of Shield Restore Powerup : 8,21 of Shield Restore Powerup : 252,9 of Shield Restore Powerup : 22,247 of Shield Restore Powerup : 204,247 of Shield Restore Powerup : 211,247 of Shield Restore Powerup : 128,86 of Shield Restore Powerup : 126,72 of Shield Restore Powerup : 17,5 of Shield Restore Powerup : 47,249 of Shield Restore Powerup : 48,235 of Shield Restore Powerup : 26,236 of Shield Restore Powerup : 189,222 of Shield Restore Powerup : 183,247 of Shield Restore Powerup : 183,250 of Shield Restore Powerup : 197,5 of Shield Restore Powerup : 212,233 of Shield Restore Powerup : 205,228 of Shield Restore Powerup : 170,201 of Plasma Powerup : 194,226 of Plasma Powerup : 21,255 of Plasma Powerup : 37,13 of Plasma Powerup : 137,78 of Plasma Powerup : 180,250 of Plasma Powerup : 252,245 of Afterburner Powerup : 16,245 of Afterburner Powerup : 51,7 of Afterburner Powerup : 61,249 of Afterburner Powerup : 162,179 of Afterburner Powerup : 184,204 of Afterburner Powerup : 174,229 of Afterburner Powerup : 180,240 of Missile Powerup : 204,211 of Afterburner Powerup : 216,11 of Afterburner Powerup : 226,255 of Ion Burst Powerup : 99,64 of Afterburner Powerup : 97,50 of Afterburner Powerup : 126,64 of Afterburner Powerup : 140,65 of Missile Powerup : 1,12 of Afterburner Powerup : 12,0 of Afterburner 5.2 1-2 ----------- Nav 1, Sector 156,185, Start Nav 2, Sector 176,196, Strike 1 target(s) Nav 3, Sector 188,211, Strike 1 target(s) Nav 4, Sector 181,221, Strike 1 target(s) Nav 5, Sector 189,234, Strike 2 target(s) Nav 6, Sector 203,245, Strike 2 target(s) Nav 7, Sector 199,253, Strike 2 target(s) Nav 8, Sector 211,241, Jump zone Planet has 1 tunnel Entrance : 180,199 Exit : 153,209 Powerup : 252,0 of Laser Powerup : 173,213 of Laser Powerup : 209,0 of Laser Powerup : 113,58 of Laser Powerup : 6,239 of Laser Powerup : 181,248 of Laser Powerup : 104,82 of Laser Powerup : 151,182 of Laser Powerup : 174,214 of Shield Restore Powerup : 194,209 of Shield Restore Powerup : 30,17 of Shield Restore Powerup : 23,23 of Shield Restore Powerup : 8,21 of Shield Restore Powerup : 252,9 of Shield Restore Powerup : 22,247 of Shield Restore Powerup : 204,247 of Shield Restore Powerup : 211,247 of Shield Restore Powerup : 128,86 of Shield Restore Powerup : 126,72 of Shield Restore Powerup : 17,5 of Shield Restore Powerup : 47,249 of Shield Restore Powerup : 48,235 of Shield Restore Powerup : 26,236 of Shield Restore Powerup : 189,222 of Shield Restore Powerup : 183,247 of Shield Restore Powerup : 183,250 of Shield Restore Powerup : 197,5 of Shield Restore Powerup : 212,233 of Shield Restore Powerup : 205,228 of Shield Restore Powerup : 170,201 of Plasma Powerup : 194,226 of Plasma Powerup : 21,255 of Plasma Powerup : 37,13 of Plasma Powerup : 137,78 of Plasma Powerup : 180,250 of Plasma Powerup : 252,245 of Afterburner Powerup : 16,245 of Afterburner Powerup : 51,7 of Afterburner Powerup : 61,249 of Afterburner Powerup : 162,179 of Afterburner Powerup : 184,204 of Afterburner Powerup : 174,229 of Afterburner Powerup : 180,240 of Missile Powerup : 204,211 of Afterburner Powerup : 216,11 of Afterburner Powerup : 226,255 of Ion Burst Powerup : 99,64 of Afterburner Powerup : 97,50 of Afterburner Powerup : 126,64 of Afterburner Powerup : 140,65 of Missile Powerup : 1,12 of Afterburner Powerup : 12,0 of Afterburner 5.3 1-3 ----------- Nav 1, Sector 108,65, Start Nav 2, Sector 122,78, Strike 4 target(s) Nav 3, Sector 119,82, Tunnel entrance Nav 4, Sector 126,125, Tunnel exit Nav 5, Sector 124,128, Boss Nav 6, Sector 88,155, Jump zone Planet has 4 tunnels Entrance : 119,82 Exit : 126,125 Entrance : 126,131 Exit : 86,161 Entrance : 123,128 Exit : 87,160 Entrance : 129,128 Exit : 85,160 Powerup : 252,0 of Laser Powerup : 173,213 of Laser Powerup : 209,0 of Laser Powerup : 113,58 of Laser Powerup : 6,239 of Laser Powerup : 181,248 of Laser Powerup : 104,82 of Laser Powerup : 151,182 of Laser Powerup : 174,214 of Shield Restore Powerup : 194,209 of Shield Restore Powerup : 30,17 of Shield Restore Powerup : 23,23 of Shield Restore Powerup : 8,21 of Shield Restore Powerup : 252,9 of Shield Restore Powerup : 22,247 of Shield Restore Powerup : 204,247 of Shield Restore Powerup : 211,247 of Shield Restore Powerup : 128,86 of Shield Restore Powerup : 126,72 of Shield Restore Powerup : 17,5 of Shield Restore Powerup : 47,249 of Shield Restore Powerup : 48,235 of Shield Restore Powerup : 26,236 of Shield Restore Powerup : 189,222 of Shield Restore Powerup : 183,247 of Shield Restore Powerup : 183,250 of Shield Restore Powerup : 197,5 of Shield Restore Powerup : 212,233 of Shield Restore Powerup : 205,228 of Shield Restore Powerup : 170,201 of Plasma Powerup : 194,226 of Plasma Powerup : 21,255 of Plasma Powerup : 37,13 of Plasma Powerup : 137,78 of Plasma Powerup : 180,250 of Plasma Powerup : 252,245 of Afterburner Powerup : 16,245 of Afterburner Powerup : 51,7 of Afterburner Powerup : 61,249 of Afterburner Powerup : 162,179 of Afterburner Powerup : 184,204 of Afterburner Powerup : 174,229 of Afterburner Powerup : 180,240 of Missile Powerup : 204,211 of Afterburner Powerup : 216,11 of Afterburner Powerup : 226,255 of Ion Burst Powerup : 99,64 of Afterburner Powerup : 97,50 of Afterburner Powerup : 126,64 of Afterburner Powerup : 140,65 of Missile Powerup : 1,12 of Afterburner Powerup : 12,0 of Afterburner 5.4 2-1 ----------- Nav 1, Sector 3,4, Start Nav 2, Sector 16,17, Check point Nav 3, Sector 44,24, Check point Nav 4, Sector 53,44, Check point Nav 5, Sector 52,50, Tunnel entrance Nav 6, Sector 63,2, Tunnel exit Planet has 1 tunnel Entrance : 52,50 Exit : 63,2 Powerup : 0,1 of Plasma Powerup : 20,7 of Afterburner Powerup : 51,34 of Shield Restore Powerup : 45,16 of Shield Restore Powerup : 22,7 of Shield Restore Powerup : 130,125 of Laser Powerup : 130,129 of Shield Restore Powerup : 126,129 of Shield Restore Powerup : 6,16 of Afterburner Powerup : 44,18 of Afterburner Powerup : 15,251 of Missile Powerup : 43,54 of Missile Powerup : 48,55 of Afterburner Powerup : 38,37 of Afterburner 5-5 2-2 ----------- Nav 1, Sector 52,57, Start Nav 2, Sector 52,64, Check point Nav 3, Sector 43,81, Check point Nav 4, Sector 38,99, Check point Nav 5, Sector 47,116, Tunnel entrance Nav 6, Sector 68,1, Tunnel exit Nav 7, Sector 80,14, Strike 1 target(s) Nav 8, Sector 76,24, Strike 1 target(s) Nav 9, Sector 91,27, Strike 1 target(s) Nav 10, Sector 98,13, Strike 1 target(s) Nav 11, Sector 109,17, Jump zone Planet has 5 tunnels Tunnel 1 : Entrance : 47,116 Exit : 68,1 Tunnel 2 : Entrance : 40,81 Exit : 189,119 Tunnel 3 : Entrance : 189,122 Exit : 50,62 Tunnel 4 : Entrance : 52,73 Exit : 132,127 This tunnel exits into a chamber Tunnel 5 : Entrance : 124,127 Exit : 43,68 Powerup : 47,120 of Shield Restore Powerup : 130,125 of Laser Powerup : 130,129 of Shield Restore Powerup : 52,92 of Shield Restore Powerup : 47,96 of Plasma Powerup : 126,129 of Afterburner Powerup : 128,127 of Afterburner Powerup : 55,119 of Afterburner Powerup : 56,117 of Afterburner Powerup : 55,107 of Missile Powerup : 57,98 of Laser 5.6 2-3 ----------- Nav 1, Sector 56,120, Start Nav 2, Sector 69,128, Check point Nav 3, Sector 81,135, Boss Nav 4, Sector 100,138, Jump zone Powerup : 63,109 of Plasma Powerup : 60,158 of Plasma Powerup : 77,149 of Shield Restore Powerup : 86,123 of Shield Restore Powerup : 79,117 of Shield Restore Powerup : 63,137 of Shield Restore Powerup : 130,125 of Laser Powerup : 130,129 of Shield Restore Powerup : 126,129 of Shield Restore Powerup : 95,132 of Shield Restore Powerup : 116,160 of Shield Restore Powerup : 116,159 of Shield Restore Powerup : 108,155 of Shield Restore Powerup : 105,160 of Laser Powerup : 110,156 of Shield Restore Powerup : 102,155 of Plasma Powerup : 53,118 of Afterburner Powerup : 55,126 of Afterburner Powerup : 53,149 of Afterburner Powerup : 54,166 of Afterburner Powerup : 66,166 of Afterburner Powerup : 90,164 of Afterburner Powerup : 109,162 of Afterburner Powerup : 111,162 of Afterburner Powerup : 114,160 of Afterburner Powerup : 114,159 of Afterburner Powerup : 115,120 of Afterburner Powerup : 115,104 of Afterburner Powerup : 89,104 of Afterburner Powerup : 54,103 of Afterburner Powerup : 114,155 of Missile 5.7 3-1 ----------- Nav 1, Sector 62,2, Start Nav 2, Sector 62,23, Check point Nav 3, Sector 63,45, Check point Nav 4, Sector 62,62, Check point Nav 5, Sector 62,83, Check point Nav 6, Sector 62,87, Strike 3 target(s) Nav 7, Sector 63,95, Jump zone Powerup : 70,23 of Laser Powerup : 58,62 of Shield Restore Powerup : 69,0 of Shield Restore Powerup : 70,80 of Shield Restore Powerup : 70,62 of Shield Restore Powerup : 55,22 of Afterburner Powerup : 62,251 of Afterburner Powerup : 62,250 of Afterburner Powerup : 64,250 of Afterburner Powerup : 64,252 of Laser 5.8 3-2 ----------- Nav 1, Sector 8,1, Start Nav 2, Sector 8,23, Check point Nav 3, Sector 6,30, Strike 7 target(s) Nav 4, Sector 8,45, Check point Nav 5, Sector 8,69, Strike 5 target(s) Nav 6, Sector 8,89, Jump zone Planet has 2 tunnels Tunnel 1 : Entrance : 8,91 Exit : 137,27 This tunnel exits into a chamber Tunnel 2 : Entrance : 137,27 Exit : 8,91 Powerup : 1,23 of Laser Powerup : 8,23 of Shield Restore Powerup : 8,45 of Shield Restore Powerup : 16,23 of Missile Powerup : 16,61 of Plasma Powerup : 1,61 of Shield Restore Powerup : 136,31 of Laser Powerup : 138,29 of Shield Restore Powerup : 138,31 of Plasma Powerup : 136,29 of Missile Powerup : 1,1 of Afterburner 5.9 3-3 ----------- Nav 1, Sector 8,28, Start Nav 2, Sector 8,74, Tunnel entrance Nav 3, Sector 161,140, Tunnel exit Nav 4, Sector 161,146, Tunnel entrance Nav 5, Sector 8,90, Tunnel exit Nav 6, Sector 8,104, Tunnel entrance Nav 7, Sector 161,168, Tunnel exit Nav 8, Sector 161,174, Tunnel entrance Nav 9, Sector 8,112, Tunnel exit Nav 10, Sector 11,96, Boss Nav 11, Sector 8,151, Jump zone Planet has 4 tunnels Tunnel 1 : Entrance : 8,74 Exit : 161,140 This tunnel exits into a chamber Tunnel 2 : Entrance : 161,146 Exit : 8,90 Tunnel 3 : Entrance : 8,104 Exit : 161,168 This tunnel exits into a chamber Tunnel 4 : Entrance : 161,174 Exit : 8,112 Powerup : 8,106 of Shield Restore Powerup : 18,132 of Shield Restore Powerup : 161,143 of Plasma Powerup : 161,171 of Shield Restore Powerup : 8,64 of Shield Restore Powerup : 8,22 of Afterburner Powerup : 8,20 of Afterburner Powerup : 6,21 of Missile Powerup : 10,21 of Plasma 5.91 (oops, running out of numbers...) Multiplayer 1 ---------------------------------------------------- Level Name : Multiplayer 1 Nav 1, Sector 10,12, Start Nav 2, Sector 10,40, Start Nav 3, Sector 42,12, Start Nav 4, Sector 41,40, Start Nav 5, Sector 26,19, Start Nav 6, Sector 27,33, Start Nav 7, Sector 21,24, Start Nav 8, Sector 32,24, Start Powerup : 26,26 of Afterburner Powerup : 8,40 of Shield Restore Powerup : 8,11 of Plasma Powerup : 42,11 of Laser Powerup : 43,40 of Shield Restore 5.92 Multiplayer 2 --------------------- Nav 1, Sector 33,12, Start Nav 2, Sector 17,17, Start Nav 3, Sector 12,35, Start Nav 4, Sector 27,29, Start Nav 5, Sector 27,43, Start Nav 6, Sector 41,42, Start Nav 7, Sector 41,28, Start Nav 8, Sector 34,36, Start Powerup : 31,15 of Laser Powerup : 15,15 of Plasma Powerup : 15,33 of Ion Burst Powerup : 33,35 of Shield Restore Powerup : 57,43 of Afterburner 6. REVISION HISTORY ------------------- First, this is a UK dating system! (DD-MM-YY). 5-5-95 0.1 Original FAQ. Thanx to Mitch Burton for cheat codes. 12-5-95 0.3 Bugs added. First batch of co-ords added. 6-6-95 1.0 Where can I get, v1.1 general info, bosses and all co-ords added. Thanx to about 20 people for boss strategies, and, of course, Mark Randely for the co-ords. 26-7-95 1.05 MINOR update. Adds better "where can I get" info, updated boss strategies, and the info on 1.2. Sorry, no registered stuff yet. I'll get Mark to send me the registered co-ords (ARE YOU LISTENING? :>) PLEASE, send any info to me, Adam Williamson at: adam@scss.demon.co.uk THANX! -- --- Adam Williamson - adam@scss.demon.co.uk Terminal Velocity and Wolfenstein 3D FAQ writer for more details on either FAQ, e-mail me "There's nothing left for you to say, soon you'll be dead anyway" - Green Day