November 16, 1998

Paul Richards Interview

Gamers Dimension has a new interview with Duke Nukem Forever team member Paul Richards Online. It's a little on the short side, but it's still worth you checking out. Here's a snippet from it:

Q: What exactly do you do, I mean what is "Conceptual Art," (I know little about art)

A: "Conceptual art, pre-production design, or whatever you want to call it is the artwork that modelers, texture artists and mappers work off of when there's a specific look the game designer is shooting for. When there's sketches to refer to, it eliminates some of the guesswork that goes into creating a game on a visual level, and provides consistency to some degree."

Posted by Joe Siegler on November 16, 1998 at 1:00 PM | Permalink
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