Interview with Scott Miller
There is a really good new interview up with Scott Miller over at 3D Unlimited. Scott is asked a wide range of questions, not just the usual ones about "When will Duke Nukem Forever be out"? Here's a sample of what Scott has to say:
Q: 3D Realms has really had some outstanding titles in the past, what can you tell us about upcoming titles?
A: We only have two games currently in production: Duke Nukem Forever and Max Payne. Max is primarily developed by Remedy Entertainment in Finland, with our design assistance. In fact, just this week five key developers from Remedy visited our offices for a very productive design session, as well as to visit the Gathering of Developers offices, get a full demo of Duke, and also some bungie jumping.
Q: Do you plan to release any games on Dreamcast or the upcoming Dolphin Project and Playstation II?
A: The only thing I can say about the release is that it will not be this year. The game is making rapid and impressive progress, and has every sign of being a Major Hit. The upcoming Dec. issue of PC Gamer will have the first ever screen shots of the game since we've switched to the Unreal engine, plus additional game details we've not released. Look for the issue with Duke on the cover.
Q: What can you tell us about the engine of Duke Forever?
A: We're using the Unreal Tournament version of the engine, but we've added a LOT of new technology to it. There's no doubt in my mind that our enhanced UT engine is one of the most powerful, impressive engines ever used, and will very much be leading-edge stuff when DNF comes out. In other words, this game will not in any way suffer from looking dated, which many gamers have expressed some concern about.
This is a really good long interview, and covers a lot of ground besides just what's coming up (it also hits on the past, too). Head on over to 3D Unlimited today and check it out!
Thanks Al Behrens.
Posted by Joe Siegler on October 22, 1999 at 1:00 PM | Permalink
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