Duke Nukem Forever Screenshot Update
The demand and response to our release of the Duke Nukem Forever screen shots yesterday was just just Unreal (OK, bad joke). Seriously, the response was far beyond anything we expected, and our web site got extremely overloaded. We're working to relieve that situation, but in the meantime, you can grab the shots below, or you can visit any one of these mirrors that have popped up since yesterday afternoon.
Individual JPG images:
* http://legacy.3drealms.com/catalog/duke4/screenshots.html (Our page)
The Zip archive of all the shots
* http://www.fileplanet.com/index.asp?file=45147 (Our link)
Thanks to everyone who is carrying the shots on their pages. If you have the scans that first appeared online on your site, we ask that you remove them, and use these. Thanks for your cooperation. A few remarks about the shots from George Broussard:
Shots were taken on a Voodoo 3 at 1024x768. All textures are 256x256 and below. Skin sizes on characters are the same as Unreal Tournament (although what we are doing with the same space is quite different... thus squeezing out a *lot* of detail).
DNF will not be out in the immediate future. This was merely a "preview" of things to come for PC Gamer. The good news is that this is also the worst the game will look and it will only get better from here.
"We've been working really hard. Virtually every texture in the game is photo source from a digital camera, so things look "real". Once we move the code to Unreal tournament's code base November/early Dec), we'll be ready to rock and finish the game up."