November 19, 2001


Max Payne Daily Review

Computer Games (Oct. 2001 issue)

Rating: 4 of 5 Stars ("Excellent")

[Max Payne] succeeds in making dozens of repetitive gunfights fun in a way no game developer ever has. This is chiefly accomplished through the use of 'billet-time' gameplay, whereby the player can kick into slow motion on a whim...it also looks amazing: muzzle flashes leap about, bullets crawl by, fires and explosions all but stand still...it's hard not to hold your breath. Don't be surprised if you start reaching for the bullet-time button in every action game that you play after you've finished Max Payne.

Remedy has created a beautiful game full of memorable moments. If John Woo were to make a game, this is what it would be like.

Posted by Joe Siegler on November 19, 2001 at 12:45 PM | Permalink
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