Max Payne Daily Review
Computer Games (Oct. 2001 issue)
Rating: 4 of 5 Stars ("Excellent")
[Max Payne] succeeds in making dozens of repetitive gunfights fun in a way no game developer ever has. This is chiefly accomplished through the use of 'billet-time' gameplay, whereby the player can kick into slow motion on a whim...it also looks amazing: muzzle flashes leap about, bullets crawl by, fires and explosions all but stand still...it's hard not to hold your breath. Don't be surprised if you start reaching for the bullet-time button in every action game that you play after you've finished Max Payne.
Remedy has created a beautiful game full of memorable moments. If John Woo were to make a game, this is what it would be like.