April 8, 2002


Max Payne Level Editing Tips

Also over the weekend, we were told about an article that appears over at gamespy.com's GDC 2002 conference. The article (entitled "Payneless level design") talks about a Max Payne level design session headed by Aki Maata, one of Max's level designers. In gamespy's words, Aki "shared some advice on the creation of maps, as well as some of the things the developers learned throughout the course of developing Max Payne".

If you're into Max Payne level editing, you should check this out, it'll be worth your time.

Also, while you're at it, check out our Max Payne editing tutorials over at http://www.maxpayne.com/tutorials/index.html.

Posted by Joe Siegler on April 8, 2002 at 2:45 PM | Permalink
News Categories: Max Payne