FOR IMMEDIATE RELEASE
New York, NY - July 12, 1999

RED INTERACTIVE RELEASES FIRST INTERACTIVE MUSIC & GAMING CD;
UNPRECEDENTED 175+ MEGABYTES OF SOFTWARE & 45 MINUTES OF MUSIC
MEGADETH CREATES NEW DUKE NUKEM THEME TRACK

RED Interactive, the company launched last year to create compelling music soundtracks for hi-tech games, will have the opportunity to fulfill their promise when they release their premiere soundtrack, "Duke Nukem: Music To Score By" on August 24, 1999.

Whether explored on its own, or enjoyed as the musical companion to the "Duke Nukem" games which are developed by 3D Realms and published by GT Interactive for all major gaming platforms, "Duke Nukem: Music To Score By" is geared to please both the music lover and gaming enthusiast. The soundtrack has 45 minutes of music, including previously unreleased tracks from Megadeth and C.O.C.; the "Duke Nukem Theme, "a new song recorded specifically for this album by Megadeth, as well as rare tracks from Coal Chamber and Type O Negative. Other artists who contributed music include Slayer, Stabbing Westward, The Beatnuts, Xzibit, Zebrahead, Sevendust and Wu-Tang Clan.

For the gamer, "Duke Nukem: Music To Score By" is a gourmet feast. With more than 175 megabytes of exclusive content, it is the blueprint of video game soundtracks to come. A must-have for Duke Nukem fans, the interactive content has been created to challenge and thrill gaming fans, including the first and only interactive strategy guide to be included on a gaming soundtrack ,and a host of cool features such as screen savers, shareware, web links and audio samples culled from the PlayStation version of "Duke Nukem: Time To Kill," the forthcoming "Duke Nukem: Zero Hour" for N64 and the highly anticipated PC game "Duke Nukem Forever".

The "Duke Nukem: Music To Score By" soundtrack also contains an exclusive Duke Nukem poster and a special hidden contest for gamers. At a suggested $17.98 list price, the piece is as unprecedented in the value it presents to the consumer as the scope of its content.

While the record was produced as a companion to the entire Duke Nukem franchise, its initial marketing will be tied to the national release of the GT Interactive Software/3D Realms game, "Duke Nukem: Zero Hour" for the N64 at the end of August 1999.

CONTACT: Jody Miller
JLM PR, Inc. (212) 431-5227

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