February 2003 Archives


February 14, 2003

More Fan Stuff

Today we went through the mailbag, and have updated our fan stuff page with the latest fan submissions. There's some cool stuff in this update, including a Dopefish hat, a Duke Nukem logo screen for UnrealEd, and some other cool hand drawn art. There's more, so check out the fan stuff page today over at http://legacy.3drealms.com/fanstuff/index.html.

If you have anything you'd like up on the fan stuff page, send it to us at [email protected] - and it will be used in the next update!

Posted by Joe Siegler at 5:15 PM


February 11, 2003

3D Mark 2003 is Out!

The premiere computer benchmark program has been released. It's done by Futuremark, sister company to Remedy, the folks who made Max Payne. In fact, past generations of 3DMark have been based off Max-FX technology, the same stuff that was used to drive Max Payne!

Lots of folks have been able to glean a lot of information from their computers by using this benchmarking program. At the time of the writing of this article, Futuremark's download page is swamped, and very hard to get through to. If you can't get through to that, check out this list of mirrors that Blue's News has online.

Either way, grab your own copy of 3D Mark 2003 and see what information you might find out about your computer that you didn't already know!

Posted by Joe Siegler at 4:15 PM


February 10, 2003

Max Goes Intellectual

Let's get right to the point on this one. A student (Galen Davis) at Stanford University has written an honors essay entitled "Game Noir: The Construction of Virtual Subjectivity in Computer Gaming". The paper deals with videogames in general, but covers Max Payne in detail. In his own words, this is what he has to say about the essay:

"This essay will demonstrate the transposability of noir storytelling into the gaming medium. The first task is to identify the major characteristics of that noir storytelling and demonstrate its existence in the two games I have selected [MAX PAYNE and Grim Fandango]. Next it is necessary to elucidate the features of the gaming experience and distinguish those that are specific to the medium and not particularly germane to cinema. Finally, with these features in mind we will see what game noir truly is, and how it both conforms to and extends beyond the compositional elements and the goals of film noir."

You can check out the abstract as well as the full thesis by checking out this thread on our forums, where the details and links have been posted.

Posted by Joe Siegler at 1:45 PM