October 2003 Archives


October 30, 2003

Max Payne 2 Source Maps Released by Remedy

Remedy has released something today that is bound to help folks working on mapping with Max Payne 2. They've released source maps to Max Payne 2. The set includes source .LV2 files for a _huge_ amount of different physical objects, ammo boxes and whatnot as well as the first Dead Man Walking .LV2 file.

You can download the file here.

Posted by Joe Siegler at 2:00 PM


October 28, 2003

New Max Payne 2 Downloads Available!

Remedy has released two new items for fans of Max Payne 2 today. They are:

* Two new chapters for the game
* Max Payne 2 Theme in mp3 format

The two new chapters are available in the Dead Man Walking format, which is one of the modes that you get unlocked when you've finished the game. The two new map names are "Upper East Side" & "Mona's Playground".

Make sure and check out both downloads today - here's some links for download:

Two new chapters:

* Rockstar Games server
* Fileshack
* Fileplanet

MP3 Theme:

* Rockstar Games server
* Fileplanet

Posted by Joe Siegler at 11:40 AM


October 24, 2003

Max Payne 2 Editing Tools Released!

The editing tools for Max Payne 2 have been released. The package is available now from any of the locations below, and is about 21Mb. The editing tools were not on the actual Max Payne 2 disc, so if you buy the game and can't find them on there, that's why. You need to download the tools if you want to edit Max Payne 2.

Download locations:

* Rockstar Games Server (HTTP)
* FileShack (HTTP)
* Fileplanet (HTTP)

Posted by Joe Siegler at 5:00 PM


October 24, 2003

Max Payne 2 Patch v1.01 Released

Short and sweet message - a patch for Max Payne 2 has been released. Available now via the links below, here's a detail of what's been fixed in the patch:

* Fixed game crashing to "Exception: Bad Allocation" on Windows 98/Me during loading of certain levels. This may potentially fix other crashes as well.
* Improved loading times on low-end computers.
* Improved Technical Support Tool to include CD-ROM Model.

You can grab the patch right now via these download links. The file itself is about 5.4Mb.

* Take2Games Server (HTTP)
* 3D Realms Server (FTP)
* Fileshack(HTTP)
* Fileplanet (HTTP)

Posted by Joe Siegler at 12:30 AM


October 17, 2003

Max Payne 2 Reviews

Now that Max is out, some of the gaming news sites are posting their full reviews of the game. As with the previews, some of them are giving away major plot points, so if you don't want the game spoiled for you, it might be best to avoid them. However, we'll bring you some non spoiler excerpts from them here (with no pretentious intro, we'll just get right to the quotes)...

First up is IGN.com's review of Max Payne 2: (they rate it a 9.4 out of 10)

You'll notice some immediate improvements over the original. Close-ups of faces are remarkably realistic. A lot of animation has been motion-captured. You can knock things over like chairs, stools, boxes. Puddles of water give accurate reflections of their surroundings. People have funny conversations.

Their star-crossed love story plays a major part in the game, and pulls Max Payne 2 head and shoulders above the action game style.

The new Havok 2.0 physics engine, which was supposed to make its debut with Half-Life 2, is pretty darn cool. Instead of taking time to record death animation motion capture, you can just plug this thing in and watch the fur fly. Bodies go flying, tumble brutally down stairwells, and go flying off precipices with satisfying realism.

Max Payne 2 is thick with drama and action. And once you've played through the first time, you'll have higher difficulty levels, including all the modes from the previous installment.

Next up is a review from Gamespot.. (they rate it a 9.0 out of 10)

This new Max Payne, billed as "a film noir love story," was certainly worth the wait too.

On its own merits, it's a stunning shooter... ....it's still incredibly intense and, by all means, worth experiencing.

All of the game's between-level loading screens and graphic novel sequences are impressive-looking and often very cool.

As such, the fact that Max Payne 2 essentially provides more of what made the first game so outstanding--but with a fresh, new coat of paint and an intriguing, new storyline--makes it a must for anyone who liked the original.

Third is one from Telefragged. (they rate it 92%)

For those who loved the little details in the first game, MP2 delivers a ton of new stuff that the serious fans will eat up.

The graphic novel-style cutscenes are back, and I'm glad they are; the hand-drawn art adds a unique style that is missing from games nowadays.

Max Payne 2 is all about the action and story, and it delivers an experience that is even more intense and satisfying than the first game.

The new environments in MP2 are a hell of a lot of fun to play through.

Max Payne 2 retains or expands on almost everything great from MP1 while adding new features, an intense story, an insane amount of detail, and even more wonderful gameplay...if you loved the first game, you can't go wrong with this one.

Finally today is one from Games Domain. (they rate it a "Top Game")

It is a mature theme, and Remedy has not shied away from its realities. The game's dialogue is convincingly profane, and the blood is not spared. Max Payne 2 is a mature game in every sense of the word, and is all the better for it.

Kudos to Remedy, because it is an outstanding looking game.

Remedy has brought its already well-loved recipe from the original game to near-perfection.

In doing so, it achieved something that is very rare in gaming - well-developed and believable characters. That, in itself, is no mean feat, but mix it with the game's delightful combat, varied design, and admirable coherence of style and creative vision, and you have something very special. Max Payne 2 is a superb game.

Posted by Joe Siegler at 2:10 PM


October 17, 2003

Max Payne 2 is out!

Max Payne 2 for the PC is out now - it started showing up on store shelves on Wednesday. While 3D Realms is not selling the game direct, we can refer you to Amazon.com (see box links below), or you can hit your local Best Buy, EBGames, or any other game seller now to pick up your copy. Really - stop reading this, and go get it!

In addition, there is a strategy guide due out for Max Payne 2 shortly - you can click on the book cover art shown here to pre-order it through Amazon.com.

Max Payne 2 - PC Version

Posted by Joe Siegler at 2:10 PM


October 14, 2003

Max Payne 2 Hands on Impressions

Now that Max is about released, some gaming sites are posting their "hands on" previews - after having played (some of) the game. There's several of them, and we'll link to them here, but you should be aware that most of them (especially the IGN one) give away a LOT, so if you don't want to have the game ruined for you, then you should probably skip them.

As was mentioned, the the IGN impressions gives away much of the start of the game, including several integral early game plot developments. Here's some non spoiler stuff from it..

on the list of combat improvements is the bulletdodge function. Basically, this works where you move one direction or another, hit the bulletdodge function and Max will dive in whatever direction you're moving, while slowing time down and still being able to shoot.

A new addition is that you'll occasionally run across some NPCs that will help you out, which can be a boon in some of the more difficult rooms.

If you just can't wait, then go ahead and read it,,, but if you don't want it spoiled, I suggest waiting until after you've played the game. Still, it is a good read, and if you don't mind spoilers, I suggest checking it out.

The next hands on preview we have today is from Happy Puppy. Their preview too gives away plot lines in the beginning of the game, so again, you probably shouldn't read this unless you don't care about spoilers. Anyway, here's some non spoiler stuff from HP...

Cooperative NPCs are just as intelligent; act towards them with hostility, and they will shoot back at you. Don't, and maybe they'll help you.

And, of course, there is the new script. Max Payne 2 is a film noir love story with a greater emphasis on more complex core characters. Max is older; his face is more grizzled, and his neck sags. He also has a greater range of facial expression, instead of looking perpetually constipated as he did in the original.

Check out Happy Puppy's preview today too, unless you want to avoid spoilers.

Next up is one from Gamespot. Gamespot's preview is also in the "gives away the early part of the game" genre, so once again, spoiler warnings abound. Here's some of what Gamespot had to say..

In the new game, you can also use the right mouse button to enter bullet time 2.0, which causes Max's surroundings to become slightly washed out as he outruns and outpaces his enemies.

Max Payne 2 seems at least as fast-paced as the original, and it even appears more challenging. The levels we've played through seem to provide sparse cover; just enough to hide behind, for an instant, when you're in serious trouble.

The recently completed third-person action sequel seems at least as gritty and violent as the original game. It stars an older, wiser Max Payne who starts his story from the end, just as in the original game. And like the original game, the sequel has additional gameplay modes that are unlocked after you complete the story-based "detective" mode, including the "New York minute" mode from the original game and a new mode called "dead men walking."

And last, but certainly not least comes the fan site Paynereactor.com's preview of Max 2. Paynereactor.com's preview also includes details of their trip to New York (as they're from Norway) for the event as well. Paynereactor's preview isn't as spoiler laden as the others, but there are a few things here that you might not want to know, but it's mostly spoiler free. Here's some of what they said..

Another huge thing I can't put enough emphasis on is the music. Max Payne 2 would be an amazing game with just the sound, but this music. I kept referring to the music, there's also examples of it in gameplay videos and trailers, and it's just amazing.

I guess another big change in this new game is the amount of action, I haven't seen it mentioned much, but in some areas we saw they were basically piling up enemies to face Max, and they were all either shot through barrels, blown up into the air, or just simply shot down. There's a LOT more action this time around, and let me promise you, the physics add a lot to it.

The PC versions strength is obviously the fact that you can make usermaps for this mode, and here's the nugget, they don't need to be that big, they just need to be creatively made so you can make them challenging. It's perfect for us that are too lazy to make a whole level.

There will be more to come as the game is due to hit the street in a number of hours, so make sure and keep your eyes peeled. And for no good reason at all, here's a laugh. Anyone remember this

Posted by Joe Siegler at 3:45 PM


October 14, 2003

Max Payne 2 Reviews

Max Payne 2 for the PC is due to hit the streets very soon - in fact, it should be in your local store (in the US) any day now. If you haven't already done so, you can pre-order either the PC (or Xbox/PS2 versions, due Dec 5th) by clicking on the box art below.

Max Payne 2 - Playstation 2 Version Max Payne 2 - Xbox Version Max Payne 2 - PC Version

In "related" news , we are also here to announce that Max Payne 2 for the PC has shipped to stores, and should be there any time now. Here's a copy of the press release announcing that..

NEW YORK--(BUSINESS WIRE)--Oct. 14, 2003--Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News), announced today that Max Payne 2:The Fall of Max Payne for PC has shipped to retail stores throughout North America. The game will be in stores in Europe on October 24, 2003. Max Payne 2: The Fall of Max Payne will be in stores on the PlayStation�2 computer entertainment system and Xbox� video game system from Microsoft on December 3, 2003.

Additional information about Max Payne 2: The Fall of Max Payne is available at:

http://www.rockstargames.com/maxpayne2

Posted by Joe Siegler at 3:45 PM


October 3, 2003

Max Payne 2 Available for Pre-Order!

All three versions of Max Payne 2 (PC, Xbox, Playstation 2) are now available for pre-order. While 3D Realms will not be selling this title direct, you can order them from Amazon.com by clicking on the appropriate cover art shown below.


Max Payne 2 - Playstation 2 Version
Max Payne 2 - Xbox Version
Max Payne 2 - PC Version

As a reminder, the PC version of Max Payne 2 is scheduled to be released on October 15th, and the Playstation 2 & Xbox versions on December 5th.

Posted by Joe Siegler at 4:15 PM


October 3, 2003

Good Max Payne 2 Article

Recently, a great Max Payne 2 article appeared online over at UGO. They had a lot to say about the game, so let's get right to the quotes.

...You'll still be making ample use of the slow-motion bullet effect, diving around corners, guns a-blazing, watching bullets plug your enemies in super-slow-mo.

The stakes have been raised, and this is evident from the first time you get a look at Max Payne 2's graphics. Everything is incredibly detailed, right down to the veins in the characters' necks, and I can only assume that entire civilizations of polygons had to die in order to make this kind of visual excellence possible.

Whether you're into the whole noir-love thing or not, the good news is that you'll get to do plenty of blasting in the process of getting from the beginning to the end.

Unfortunately, try as I might, I wasn't able to squeeze out any more details about what twists we can expect, as the team at Remedy is being very careful about giving too much of their baby away. That's OK, though, because the game is really right around the corner, shipping in October.

There's a lot of great stuff in this article, so head over to UGO and check it out now!

Posted by Joe Siegler at 4:15 PM