Max Payne wins BAFTA award

Garland, TX - October 28, 2001

Max Payne wins prestigious BAFTA Award!

Max Payne has won the BAFTA (The British Academy of Film and Television Arts) Interactive Entertainment Award for the best PC Game of 2001. Max Payne has been developed by Remedy Entertainment, produced by 3D Realms and published by Take Two Interactive.

The BAFTA Interactive Entertainment Awards are Europe's top recognition for interactive entertainment. The game industry is comparable in size to the film industry and the BAFTA awards are considered by many to be the Oscars of games. The selection committee is comprised of key industry figures and is highly respected by those in the field.

"We have been thrilled with Max Payne's critical acclaim and commercial success. We are very pleased that Max Payne has received this award from BAFTA. It is wonderful to see that our work has been appreciated by the industry as well." Commented Petri Järvilehto, Max Payne's project lead.

"We have had the privilege and pleasure of working with a great team but our partners deserve a lot of credit as well. Our publisher, Take Two has shown tremendous dedication and professionalism. George Broussard and Scott Miller at 3D Realms have been a driving force. Without them this would not have been possible," said Matias Myllyrinne, Remedy's Business and Finance Director.

"Looks like four years of dedicated, passionate work paid off," said Scott Miller, CEO of 3D Realms Entertainment, "and I couldn't be more proud of The entire Remedy team for their tremendous, talented effort in raising the Bar for 3D action games. This is an award they truly deserve."

About Remedy

Remedy Entertainment Ltd., a privately held developer of action computer games and game technology is based in Espoo, Finland. The company has developed its own leading edge MAX-FX Technology(TM) internally. Remedy has developed one of this year's top selling and critically acclaimed games, Max Payne for PC with this technology. 3D Realms, who have a track record of success in the industry, have produced Max Payne. Remedy is working with Rockstar Games on a PlayStation r 2. and with Neo Software on an XBOX TM. port of Max Payne. The games will be published by Take-Two Interactive Software, Inc. Remedy Entertainment is also a major shareholder in Ltd., who use MAX-FX Technology(TM) in their 3D benchmarks (20 million distributed globally). ( further information: Mika Reini, Office Manager [email protected]

About 3D Realms Entertainment

Apogee Software Ltd., a.k.a. 3D Realms, based in Dallas, Texas, is a leading PC developer and shareware pioneer since 1987, with 35 published titles, including the Duke Nukem series, Wolfenstein 3-D, Raptor, Terminal Velocity and Commander Keen. Current projects include Duke Nukem Forever, and two Miramax movies based on Duke Nukem and Max Payne. (

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStationr, Nintendo 64, Nintendo Game Boy Color, Nintendo GAMECUBE, Nintendo Game Boy Advance, PlayStationr2 and the Xbox(tm). The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, GodGames, TalonSoft, Joytech, DMA Design, PopTop, Global Star and under the Take-Two brand name. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at

About BAFTA Interactive Entertainment

In 1997, BAFTA realised the impact Internet and multimedia technologies would have on the entertainment industry. The result was the creation of the BAFTA Interactive Entertainment Awards. With the continued support of Lord Puttnam CBE, Vice-President of BAFTA, the event has quickly grown into what is considered to be the world's largest and most prestigious interactive entertainment awards.

Held annually in the heart of London each October, the Interactive Entertainment awards are hugely successful. The diversity of the entries - from art installations, WAP, CD-ROMs and DVDs through to games, websites and digital television - highlights the increasing convergence between all forms of media, a trend set to continue.

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