Faces of Death
Episode 1, Level
7 (DM Only)
[ Main ]
First off, a little explanation to Faces
of Death. It is not intended to be a single player or
co-op level. The primary reason for this is because the level
has no exit! It was always intended to be a Dukematch
only level. When we were developing the Xbox 360 Arcade
version, we had to go all the way back to the original Build
materials to find out what the deal was with this level, as none of
us could remember for sure. There technically is an exit in
there as the game wouldn't recognize it as a valid level without
one. However, there's nothing in the game that says you have
to actually be able to REACH the exit. So that's what the deal
is. In the original PC DOS game, the only way to get to
this level was with command line parameters, it was not selectable
in the menus. In the Xbox 360 version, it is only available
via Dukematch games. If you are playing a player match
Dukematch game, you can play the game with or without enemies in it.
If you play with enemies in it, you are going to see a lot of
That is because the game has rather a
lot of Battlelords in it. This is a really tight confined
space, and you start off with just the pistol. You will be
spending a lot of time running up against the Battlelords with a
pistol - no fun. There are other weapons in the level,
but you have to pass the Battlelords to get to them, and that is not
easy. Even with other weapons, it's no simple job to take them
If you play the game with no monsters,
you can progress through the rest of the level far easier. It
is a pretty good dm level, but not with enemies, though. There
are four main areas to this game. The first is a circle
of rooms that goes around the entire level, the second is a series
of small rooms. The third is the central area with a visual
effect that can make the most hardened 3D gamer somewhat nauseous.
Finally, the fourth is room that is only accessible after flipping a
switch that is well hidden. In this walkthrough we will show
you the pattern of achieving these things, but since there is no
true exit to this level, that's all we can show you.
Faces of Death Weapons
The circle around the level has several
blue containers of water with weapons in them. In the back of
these containers you will see several faces in an outfit that looks
like a cross between an astronaut's outfit and scuba gear.
The weapons in here cannot be retrieved from the circle of rooms you
are in. You need to make your way to the second room.
You can get into these other rooms by using the teleports you can
see in various parts of the level.
When you go into the teleports, you will
see some faces on an outer wall, and you will see some other faces
on top of small puddles of water. These waters are the top of
the blue containers from the first part of the level. Match
the faces, and you will get the appropriate weapon.
Faces of Death Locked Area
The fourth area of this level is a room
that you can only get to if you use the blue key. Since
this is technically a Dukematch game, you have all the keys in your
arsenal anyway, you don't need to go find it. You will
need to find the top of the container with the picture of "Todd" on
top of it. The blue key switch is there. Go in
there and use it.
When you use the blue key, back up and
look inbetween the "Todd" and the "Allen" pictures, you will see an
inclining room with a rather fast moving pillar. The door you
just unlocked is behind that pillar. When going up there, be
careful of the pillar, if it catches you, you'll get squashed and
die immediately. The room at the top of the incline has
several things of use, but the first time someone goes in there, the
room is full of tripmines, not all of which are visible immediately.
They can't all be taken out in one chain reaction, it will take a
few passes to get them all out, either by rocket or pipebomb - or
just running into them.
That's about it for stuff to tell you
about this level. It's a DM level, so there's lots of snipe
spots, hiding places, and things like that. One cool thing
about the teleports. Since the level is circular, you can use
the teleports to have some fun with rockets. If you position
it correctly, you can fire a rocket through a teleporter, and it
will "make the rounds", and go through all the teleporters, and go
around the whole level in a circle. That's kind of cool.
Also, the faces in the level are the
faces of the 3D Realms staff here at the time. These
faces show up in some other levels in Episode 4 as pictures on
"Wanted" signs in a police station. :)