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A
Sequel? |
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What do you do when you have one of the
most popular computer games at the moment? You make a sequel, of
course! Keen Dreams aside, the time was right for a true sequel
to Commander Keen: Invasion of the Vorticons.
id
Software was located in the frozen tundra of the Madison Wisconsin
area. They worked on games for Softdisk, including Keen
Dreams. Keen Dreams was a startup for the new series of
Commander Keen games they had in mind. Work began on the sequel
to Commander Keen in June of 1991. Far larger in scope than the
original, this new Keen was destined to become a greater
extension of the popularity of the original. However, unlike a lot of sequels, this one truly
delivered. The graphics for the sequel were vastly
improved. The second series of Commander Keen games had a lot
more - one of which was sound card support (the original was PC
Speaker only). In another odd development, Keens 4-6 were also
created as CGA versions. All of the 7 Keen games out there are
EGA titles, and Keens 4-6 also had a separate additional CGA version
produced. The game play was exactly the same, sounds were the
same, it was just that the graphics were CGA. At the time, this
was a godsend, as a lot of people still only had CGA graphics, and
couldn't play Keen. If you'd like to see a comparison of the EGA
vs. CGA graphics of Keen4, click
here. It's an ironic twist that the second Keen series was
produced in CGA because it was the lack of CGA that kept Softdisk from
using the original Keen's engine in the first place!
Tom
Hall remembers some of the sequel's development:
Deciding on the tilted perspective
made things look really cool, but the levels look a lot longer to
make. I think the overall art design was a lot cooler, though I have
a definite place in my heart for the original Keen development. We
were in Wisconsin (my home state) for most of this development. We
got convinced to make the third game a commercial game, which I
think hurt sales of the first two a lot. Getting a trilogy seems
great. Getting the second half doesn't seem as cool. They still did
decently, though.
I had done most of the art in the
original Keen trilogy. With Adrian working on this new set of Keen,
his skills honed over many games, the art was looking awesome. We
did Keen 4, then Keen 6 (Aliens Ate My Baby Sitter), and then Keen
5. We did Keen 5 in one month. That was an amazing amount of work,
but it's probably my favorite Keen, even though it doesn't have a
Dopefish!
The
Keen series has spawned a lot of fan
sites, and the Dopefish character from Keen 4 itself has spawned a
tremendous "cult" following. Joe Siegler has this to
say about Dopefish.. "It's
just a stupid green fish. It swims and burps. That's about
it. I don't know why I like it - perhaps it's just because it
burps - who knows?". For
more on Dopefish, head over to the Official Dopefish site at (duh) http://www.dopefish.com
- you can learn probably more than you wanted to know about this
character. Tom hall also had this to say about the Dopefish's
origins:
The
Dopefish, upon reflection, is pretty much based on one of two
little faces my brother, sister, and I would draw on
everything. Except stuck on a fish. I guess they were sort of
the emoticons of the seventies. And of course, he's inspired by the
Ravenous Bugblatter Beast of Traal from The Hitchhiker's Guide to the Galaxy.
That's why they're the SECOND dumbest creature in the universe.
Keen
5, (The Armageddon Machine) is considered by a lot of folks (Tom Hall
as well) as the best episode of all the episodes produced for
Keen. It was also the last one produced, despite being not the
last in the series numerically. (Keens 4-6 were produced in the
order of 4, 6, 5) Was it the music? The level
design? The gameplay? Who knows what specifically Keen 5
has that holds most Keen player's imaginations, but this reviewer also
agrees with Tom that Keen 5 is the best Keen episode (although Keen 3
is probably the most difficult). Keen 5 also has one of the more
maddening things in a Keen game - the way to finish the last level
isn't quite obvious, and if you play the level wrong, you can find
yourself stuck in there with no way to complete the game. That
frustrated some players, but ultimately lent the game a bit of a
puzzle aspect. Keen 5 also had an alternate ending. In
researching this article, I came across an animated GIF file which
shows the alternate ending to the game. Check it
out.
The
original Keen series was a trilogy of games. Keens 1-3 were
collectively called "Invasion of the Vorticons". As
Tom talks about above, the sequel was also to be a trilogy of games,
but the id guys were convinced to break Keen 6 off and make it into an
independent retail item. To this, the sequel that was distributed through
Apogee was only two games. Episodes 4 & 5 were collectively
called "Goodbye Galaxy", and Keen 6 was called
"Aliens Ate My Babysitter". Keen 6 was sold by FormGen
in retail, and since it was in retail, FormGen convinced the id guys
to put in some off disk copy protection for the game. The fact
that Keen 6 was broken off into it's own game, and the addition of the
copy protection kind of made the "vibe" not the same as the
original, but Keens 4-6 are awesome games, even if it's not a trilogy.
One
last note about Keen 6. At the moment, there is no legal way to
obtain the game - it was a retail game by FormGen that Apogee merely
resold the title. As FormGen doesn't exist anymore, the game has been
discontinued, and for now, there is no legal way to obtain Keen 6
(save for the 3 level demo which was created to promote Keen 6).
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Keen's
Future |
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The Universe is Toast. That was the
name of the third Keen trilogy that was to be released around
Christmas of 1992. However, as is known by now, that was never
released. Why? Well, quite simply put, the direction and
focus of id Software changed away from Keen. id had massive
popularity with games such as Wolfenstein 3D & Doom; thus
abandoning the pursuit of new Keen games.
What
had happened was that the final screen at the end of Keen
6 referred to the pending return of Commander Keen. It was
also referenced in the last screen of Keen 5 (shown here). The
intent was to set up a showdown between Commander Keen & Mortimer McMire for control over the universe. The new series was to be
titled "The Universe is Toast". Tom Hall recalls a bit
of what he had planned for Keens 7-9:
"Well, I don't want to talk
too much about it, as I may do it someday, but as you know from the
end of Keen 6, Mortimer McMire is back, and he has big, bad plans
for the end of the Universe as we know it...
If I can ever get the rights back
to Keen, or if I can strike a deal with id so I have creative
control of him forever, then you'll see Keen again. I don't want to
start Keen back up, only to have him taken away again if he's
successful. That just wouldn't seem fair.
I would love to do another Keen.
My last idea for Keen 7-9 was a game world was 3D, and at certain
places the camera rotated with you for different games. It was
halfway between Super Mario 64 and Pandemonium. This was two years
before those games came out. I wish I'd been in a place where I
could've made that happen back then.
I do miss the good ol' days of
Keen. I love the universe and the gameplay, and I'd love to make
another chapter in the saga. We will see how the future
unfolds.."
Joe
Siegler also has this to say about Keen 7...
"When
Tom Hall was working here at Apogee, I used to pester him about
Keen, because quite frankly, I was a customer of Apogee's before I
started working here. I used to ask him a lot about what he
had planned for Keen 7, and I remember him being really annoyed when
Super Mario 64 came out, because Tom said that was exactly
what he had planned for Keen 7 - he wanted to be first to market
with that kind of game concept.
When
I asked which characters he said would be back from the original
Keen games, he replied "All of them - a level Idea I had was
that in the first level, you'd have every single character from all
of the previous Keen games in there all at once - sort of a Galactic
Zoo type of thing. Then I'd start introducing new stuff after
that." Whether or not Tom actually uses this idea or not,
you can tell he was thinking on a grand scale."
The
most recent news of a possible new appearance of Commander Keen was
the late 1999 rumors of a game for the Color Game boy. John
Carmack made an off reference to this once (in an old .plan file I
believe), and there was an
article (and a follow-up
a few months later) about it online. At the time Joe Siegler did
some research into this, and this is what he found:
"Here's the deal with this
Keen Color Gameboy. I made a few phone calls this morning - called
Tom Hall, Todd Hollenshead (CEO of id), and Scott Miller this morning. All
of them said that it's something that's been discussed, but
nothing's been finalized. The Chips & Bits thing is highly presumptuous
- I wouldn't take that as any kind of official anything.
If it does happen, it most likely
won't be anything more than a port of portions of Keen 4 & 5 - I
got told that the unit can't technically recreate the current games
as they are, will only be portions of the game - if it happens at
all."
It's
an interesting idea, but again, there are no plans for a Keen Gameboy
game.
Will
there ever been more Keen? Probably. When will it
be? Who knows? There are no plans on the books for
anything official at this point. id Software still owns the
rights to Commander Keen, and given the direction and focus their
company has now, you can bet they wouldn't be likely to do more Keen
on their own. And in the opinion of this author, another Keen
game can't be done correctly without Tom Hall at the steering wheel.
To
quote John Romero, "Will there be more Keen? Yes, but you never know when that future is going to
happen."
UPDATE
- MARCH 1ST, 2001 - It was announced today officially
that there will be a new Keen game for the Color Gameboy only - here's
the press release.
[
NEXT PAGE - The team remembers & other
coolness ]
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