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Final
Thoughts |
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Why is Keen great? Why does it hold
up 10 years later? It doesn't have the latest controller
support, it doesn't have the biggest sound effects support, and it
certainly has the problems and limitations inherent with real mode
games. However, the game concept still works into the 21st
century.
If
you've never played Keen before, why not go retro, and try it?
There's a rather large group of people out there who still enjoy Keen
- and who knows? You might find you like this classic.
Thanks
for reading!
Joe
Siegler
Apogee Software, Ltd.
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Thanks
and credits |
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This article was written by Joe Siegler,
and is (c) 2000 Apogee Software, Ltd. Please note that some
sections of text from the "The Early Days" & "Keen
is Released" sections is reproduced with permission from the
"Story of id" booklet that is part of the id Anthology
package - (c) 1997 id Software.
There
are many people to think for their help in getting this put together.
-
John
Carmack, Adrian Carmack, & John Romero for taking the time to
write out some new thoughts on Commander Keen.
-
Todd
Hollenshead of id Software for allowing me to reproduce some of
the text from the id Anthology about the creation of Keen.
-
Doug
Howell & Andre Viens for checking the article out for me
before it was done.
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The
fans who make up the Keen community - there's a lot of thriving
Keen sites out there!
-
Last
but not least Tom Hall. For two reasons. First, for
creating Keen in the first place, and second - for taking the time
to talk to me about this article on his cel phone while waiting in
the Denver airport for a flight!
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