Spaceport
Episode 2, Level 1
[ Previous |
Next | Main ]
Spaceport starts out with Duke looking
out the window of a Space Station. From this
point, you can turn around, and there is a teleport behind you.
Using it will take you inside a spaceship (Duke's?) where you can
pick up an RPG. This is especially useful if you are starting
a new game from this level, and did not bring any weapons with you
from the previous levels. A word of warning about the window
you are looking out. If you just sit here for an extended
period of time, you will eventually get killed by a spaceship that
is on an orbit around the station. It will take shots at you
as it flies by, and the flak from those shots will hurt you.
After you pick up the RPG from the
spaceship, go back out the teleport, and head forwards past the
starting point, and take a right. You will see a door blocked
with a forcefield. The switch for it is around the back of the
wall next to a bank of computers guarded by a few lizard troopers.
Take 'em out, and flip the switch to allow you to proceed further.
Once through the forcefield, there is a water fountain which you can use
to health up if you need be before progressing further. Once
you're ready, open the door and head into the hallway. It will
lead you to a room with a big vertical forcefield in the middle of the
room, and a large window looking out into space.
There is a door in the corner of this room that is unlocked you can go
through. In this room are a few items (scuba gear, medkit), but
most importantly the blue key is the back of this room behind some
crates. Also there's an Enforcer in here, so look out, or you'll
get blasted in the face.
After collecting the blue key, you need to make your way back to the
room you were just in. At the far end of the room is a raised
control tower room. Use the elevator to get up there and then you
can use the blue key. Doing this will unlock the elevator door at
the far end of the room, which had previously been locked.
After going through the elevator, you
will be left in a large room that has an "outdoor" look to it...
You will see some yellow canisters at the far end of the room -
shoot them, as they will open up an area you need to be in to
progress further. As you move around in the room, you
will attract the attention of several Enforcers, so make sure they
don't take you by surprise. The exploding barrels will open up
a wall on the backside of an elevator shaft that has an "Out of
Order" sign on it. Inside the elevator shaft is a switch.
Going into the elevator shaft at all
will cause a few more Enforcers to spawn behind you, trapping you in
the shaft - be ready. Flipping the switch will open a
closed control panel that you will need access to in the next
picture.
The control panel shown above is what is opened up from the switch in
the last step. This control panel will turn off the red forcefield
around the vertical drop you can see out of the window. The
proper combination you need to turn off the forcefield is shown in the
screenshot here. There is no "unlocked" message that comes up for
this, you have to look out the window at the forcefield, and see that it
is off. Once it is off, jump in there - you fall a ways, but
land in water, so you won't take any damage.
In the water area at the bottom is the
red key, which you will need to use to unlock the final door at the
end of the level. Also down here is a button on the
other side of the room. If you push it, a small compartment
will be opened up where you can collect a couple of Atomic healths
and a jetpack. The jetpack is immediately useful, as you can
use it to go back up the tube you fell in to get back where you were
when you jumped in. You can just surface here, and make
your way back through the elevators, but the jetpack is faster.
Once you reach the spot you were at
before you jumped in, you need to make your way through a door on
the opposite wall of the switch puzzle from earlier in the level.
Going through here will lead you to the red switch. Use the
key on it, then two large circular doors will open, revealing the
end of the level.
Going through the two doors in front of
you will reveal the end of the level.
Hit the exit, and you're on to Level 2, "Incubator".
|