Freeway
Episode 3, Level 10 (Secret
Level)
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Freeway starts off with you falling -
and you fall into the water. If you did not bring scuba gear
into this level, you will have to surface from time to time when you
are in the water. There is an Octabrain directly in front of
you when you start the level, take him out. If you turn around
backwards from where you were dropped in the water, there is a crack
on the wall. It is not a secret, but blowing up the crack will
reveal some weapons, ammo, and an Atomic health.
Make your way down the water, and you
will eventually come to the end. When you do, there is an RPG
on the ground to claim. If you are out of RPG ammo, you will
need that to get out. Surface from the water, and you will
spot a crack on the wall (shown here next to the crosshair).
Blow it up, and it will allow you access to the street.
When you do make your way out onto the
street, it will be in a rather dark area. Some pig cops will
shoot you from the other side of the street, take 'em out.
Once you're done with that, take a left and head up the left side of
the street. There is some ammo and health up here to
get, but the way to progress is on the other side of the street.
As you are making your way back, if you have night vision goggles,
turn them on - there is a Devastator on the sidewalk here on the
underpass.
After you get to the other side of the
street, there will be some heavy initial combat. Take these
guys out, and collect all the ammo and weapons you can (check the
trash cans). You will see a path which leads out of
here. It looks like this. You will want to take it
(after dealing with the various pig cops that show up).
After you make your way through the path
(watch out for the fire), you will come out on the main part of the
street. There is a Battlelord at the far end of the street to
deal with, not to mention several Enforcers that will come after
you.
Once you take care of this combat, you
will need to make your way to the end of the Freeway that has the
large sloped wall at the end of it. Make your way up there,
and you will find a hole near the top you can fall into.
You will end up in an oddly angled room that is lit red.
When you drop in here, you will
encounter an Enforcer guarding a jetpack. Take him out and get
the jetpack. Once you do, fly up and out of here via the
same hole you dropped in with. Once up, you will see an office
room window that looks like the screenshot below. Fly in
there. You can also jump in here from the top most part of the
slanted wall.
Once inside the office room, turn off
your jetpack, and take out the resistance. You can then begin
to explore in here. You will find the blue key card in a
corner under a collapsed ceiling.
Once you get the blue key, there's two
ways you can go to use it. If you are out of jetpack power,
you can jump down to the street, and head to where the blue key door
is on the building on the other side of the street. However,
if you do have some jetpack power left, you can just fly across the
street into the windows on the other side, that look like this:
Whichever way you go, you will end up in
the same place, at the end of some conveyors. These conveyors
will dump you back out in the street if you don't pay attention, so
don't dawdle. It can be easier to fly across, as while you
were getting the blue key, two more Battlelords will have spawned in
the street, and it's easier to avoid them then to try and take them
down.
If you go in to get the RPG you can see
above, you will get another famous Dukeism, it is our reference to
the original
Terminator movie where Arnold gets squashed in a press.
This is cool in Dukematch, as you can trap your buddies in there,
and then go around the side to a window and watch them get smushed.
:) In the back of the room is a closed control room
door. You can open it with the switch in the far corner of the
wall. Doing so will reveal several Enforcers as well as the
red key. Take the red key and head back to the street.
If you didn't notice it before, you will
now. Two Battlelords are in the street again, and you can
either fight them, or ignore them and run, but if you ignore them,
you had better do the next part fast, or they will corner you, and
you will probably be screwed. Go to the other end of the
alley and you will find a police car on its side with a 54 on top.
This is our homage to the old TV show, "Car
54, Where Are YoU?" When you get close to the car,
it some explosions will get set off, so don't get too close.
Once they subside, take down the pig cops that are behind here.
After clearing out the pig cops, you
will find the locked red key door. Open it and head in.
There is a pig cop to take care of, and at the end of the hallway is
a fire extinguisher.
Blow it up, and it will reveal two
Octabrains you have to get past, because the exit to the level is
behind them.
Hit it and be taken to Level 11, "Stadium",
which is the final level of this episode. |