|
|
|
|
|
|
Max Payne |
|
|
|
Three
years back a young NYPD cop, Max Payne, came home one night to find
his family senselessly slaughtered by a gang of drug-crazed junkies,
high on a previously unknown synthetic drug. Now that same drug,
Valkyr, has spread through the whole New York City like a nightmare
plague, and Max Payne’s on a crusade for revenge, out to get even.
To Drug Enforcement Administration, DEA, this new drug was evil
incarnate, to be stopped at any cost. Max's boss and best
friend, the only one who knew his true identity, has been murdered,
and Max's been framed for the slaying. Everything ripped apart in a New York
minute... Max Payne is a man with nothing to lose in the violent, cold
urban night. A fugitive undercover cop framed for murder, and now
hunted by cops and the mob. Max is a man with his back against the
wall, fighting a battle he cannot hope to win. Prepare for a new breed
of deep action game. Prepare for pain...
Developed by Remedy
Entertainment and produced by 3D
Realms, Max Payne is a relentless story-driven game about a man on
the edge, fighting for his justice while uncovering plot-twists and
twisted thugs in the gritty bowels of New York during the century's
worst blizzard.
Max Payne features:
-
FEEL THE PAIN -- "Story is the
bedrock of Max Payne. Yeah, it's chock full of mind-blowing
gunplay. But at every turn, a new and clever piece of noir
storytelling will motivate you forward and illuminate the
action." -- PC Gamer
- REALISM TO THE MAX -- A first in
gaming. The first PC game with photo-digitized textures, radiosity
lighting and hardware T&L combined. All this tech talk just
means game play never looked this real, nor frightening!
- BULLET-TIME GAME PLAY -- A first in
gaming. "Slo-mo gives you an inventive advantage over your
opposition...[and] also happens to be the most frickin' cool
device ever employed in an action game." -- PC Gamer
- PLAY IT YOUR WAY -- Auto-adjusting game play,
another first in gaming. You want the action will be challenging
and intense, but not unfair and frustrating--the game's
self-adjusting difficulty keeps you in the sweet spot of game play
bliss.
- MAKE YOUR OWN LEVELS -- The most
powerful, easiest-to-use game editor ever released is in your
creative hands, with WYSIWYG-style editing. Even recreate your
house or workplace!
- MORE REALISM -- Painstaking
attention to detail, bullets even modeled accurately resulting in
realistic and cinematic game play unlike anything you've seen.
"Everything is destructible, and comes apart realistically.
You've never played action sequences with this level of
demolition." -- PC Gamer
Max Payne is an original third-person
3D game based on the MAX-FX
engine, and uses photo-digitized textures and radiosity lighting,
resulting in one of the most realistic looking games ever seen on the
PC.
Max Payne is also available for the Xbox &
Sony Playstation II console systems as well as the Macintosh OS. You can order these
versions of Max Payne by clicking on the boxes shown here.
Please be aware that 3D Realms does
not sell the Xbox, PS2, or Mac versions of Max Payne directly. If
you order through these links, you will be ordering through
Amazon.com.
Max Payne was originally released (for
the PC) on July 25, 2001
It was later released on the PS2 on Dec 11, 2001
and on the Xbox Dec 17, 2001.
The Mac version was released in July 2002.
|
|
|
|
|
|
What people are saying |
|
|
|
The game is out, and the vast majority
of players seem to really like it. So, because we're not above
self-promotion, here's a few comments we copied off various gaming
message boards today:
"I give the game a MAJOR A+ . . it rocks. Period."
"The game flat out rocks. No if's and's or but's. I've been
following it since it was first announced and I am happy to say
that it definitely lives up to it's hype."
"Jeez this game is amazing.. I played the game straight for 5
hours last night...I am NOT disappointed. :)"
"The story it quite atmospheric, the bullet time stuff isn't
gimmicky and is very necessary if you want to survive at all.
Player models are beautiful, the game just oozes class :)"
"I'm really enjoying it... good stuff. The story is quite
engaging, too."
"Whoa, this game rocks. I haven't finished the first 'episode..?'
I guess and I have played about 4-5 hours of game play. Really
solid game play, the bullet-time is satisfying and addictive."
"Max Payne is a surefire winner of Best Action Game 2001"
"This game is so f**king cool."
"Just bought Max Payne and to my delight (I haven't even played
the game yet) when I opened the box, out slides a DVD "snapper"
case, ala PS2 games! The front and back of the snapper case
exactly resembles the front and back of the retail box. Ultra
Cool! The instructions are inside the DVD case just as they are in
the PS2 cases. I can only hope that this is the first of many
games/companies that utilize the DVD snapper cases. Let's do away
with the HUGE retail boxes that take up tons of wall space and
just end up in landfills! Looking forward to Duke Forever in a
snapper case as well! Kudos!!"
"Guess what, the game is BADASS!!"
"This game is living up to the hype from the 2 hours I've played."
"As for the game, well, I don't usually play 3D shooters at all,
but this time I fell for the hype and patriotism and bought it.
And it is good. It's just so great to jump through a door in slow
motion and blast everyone in the room. Bullet time and
shootdodging work very well and the cinematic bad guy death
sequences are nice, too."
"Anyway, wow! I am really early on in this game, but I am really
glad I took the chance and bought it. I was quite hesitant when it
was third person only, but man its cool. The bullet movement,
shootdodging etc are really NOT gimmicks. they are extremely well
implemented tools that are needed to take down groups of baddies.
I expect imitators to start rolling out any second now. Its got a
good story line, so far, and great graphics, and sound. Controls
are bueno. Anyway, if this game continues to the end with this
caliber of quality, it will enter into an elite cadre of titles,
like Half Life, Deus Ex and NOLF."
"While I'm stuck on the 4th Chapter, the game is literally
awesome. The whole control system is solid, and the game play
varies. It's fun, the story, script and plot is pretty well done,
and the comic cut scenes really add to the entirety of the game."
"This game is a definite must buy."
"The game is awesome, it brings back the single player memories of
Half-Life. The matrix effects were implemented very well."
"It F**KING ROCKS. this is more fun than ...well, lots of things.
oh, and at 1:30, best buy had only 2 left on the shelf. out of 86
ordered. the controls are mostly intuitive and easy to use. the
bullet time is freaking awesome."
"I'm really enjoying it ... the slow mo rocks, and the story has
been cool."
"Wow. I repeat. Wow. I'm impressed. I've only played for a short
period, but damn. There's just something immensely satisfying
about shootdodging to the left, and spraying a host of enemies
with the Ingram in the tutorial level. Rock. Thank you, Remedy.
Thank you, 3D Realms."
"Finally got to play Max, and damn, it's slick. The photorealism
of everything is very refreshing."
"Best shooter in a long time. Very polished. Good UI...GREAT quit
screen...fun cut scenes...good load time...and I have learned not
to smash some items with a pipe because I'm trying to save ammo.
Ok gotta go...must inflict some Hong Kong ass beating Payne."
"If anyone who hasn't picked it up yet has any interest in the
game, GO GET IT. Very polished, fun as hell, and no bugs so far."
"Bullet time is really awesome. I don't generally like 3rd person
shooters, but done right...and max payne has everything
right...its awesome. good job remedy and good job 3d realms for
doing whatever you guys did for them, and the mouse pad and DVD
case are great additions."
"Guys this is the game of the year no doubt. I have played for a
few hours now and just got to level 10 (for those who got that far
its last level before chapter 2) level 10 was the freakiest
experience for me ever in any game. I wont spoil it but ones you
get there you ll see what I mean. sound effects and camera angles
in that level will just fuck you up and spit you out. (I still
cant close my mouth all the way) anyways I am not sure how other
games will do this year but at this point, GAME OF THE YEAR"
"I think the game lived up to all the hype, easily. The visuals,
sound, atmosphere, story, and game play are all top notch. The
feeling of walking into a room full of thugs and deftly gunning
them all down while dodging about in action movie style, all
without taking a single scratch, is unparalleled. The voice acting
is pretty damn good for a game, the only games I've heard with
better are some RPGs and Giants. Bullet time has to be seen to
appreciated."
"I love the game. Very easy learning curve. I'm only about an hour
into, but so far so good."
"I've been playing the game for about 6-8 hours now and its got an
AWESOME story line. Its very in-depth and the textures just look
amazing. Overall this game rocks."
"Hell this game is AMAZING! I have to say its better than I first
thought. The graphics are a DREAM. The game controls are soooo
easy, plus at first when I was reading about the game I thought
'third person!!!! no way that sux', but hell I would not want to
play this game in first person. You wouldn't be able to see as
much. the developers have created this masterpiece."
"OH MY F**KING GOD! I just played through a hour of this game.
AWESOME."
"This game rocks, being a big fan of Matrix and John Woo movies,
the bullet time feature is a gift from god."
|
|
|
|
|
|
Max Payne FAQ |
|
|
|
Here are some of
the answers to frequently asked questions about Max Payne... Q:
Why did it take so damn long?
A: Developing a game and the game's technology takes a long time.
Also, content-rich, detailed, interactive, story-filled games cannot
be made in less than two years, no way, no how. So taking three years
to make a triple-A title isn't surprising. What is surprising is why
any developer would want to make anything less than a triple-A game
;)
Q:
Are you going to release a demo?
A: Yes,
it's out. Go get it. You can download the demo by checking
out the list of download locations here.
Q:
Does Max Payne require a 3D accelerator?
A: MAX-FX engine is built from the ground up to take full advantage
of 3D acceleration. There is no software renderer in the game.
Q:
What about OpenGL?
A: We're supporting DirectX only, because of its much broader support,
which will greatly lessen compatibility issues for players. And DirectX's
current state allows for all the speed and functionality of OpenGL.
Q:
What are the system requirements?
A:
Minimum Requirements:
450MHz AMD / Intel Processor
96 MB RAM
16MB Direct3D Compatible Graphics Card
Recommended System:
700 MHz AMD / Intel Processor
128 MB RAM
32 MB Direct3D Compatible Graphics Card
Generic requirements:
DirectX 8.0
DirectSound compatible sound card
Q:
What about consoles?
A: Max
Payne for the Xbox & Playstation 2 are released - no other ports
are planned.
Q:
Is there going to be a Linux version of the game?
A: No.
Q:
Is there going to be a Mac version of the game?
A: Yes, it's out now. See above for links to purchase.
Q:
Does Max Payne take full advantage of Athlon processors?
A: Yes, and the performance is great.
Q:
What about Pentium III?
A:
MAX-FX is fully optimized for PIII's SSE instruction set.
Q:
Can I customize Max Payne, what about Total Conversions etc.?
A: We've released 3 editors with the game. You'll get your hands on MaxED, ActorFX and ParticleFX. In addition editing the game will be
easy as it's 100% based on a messaging system that can be opened to
players.
Q:
Is the storyline linear or dynamic?
A: Linear. Quality before quantity. We feel that one strong plotline
is better than, say, three weak ones.
Q:
Will Max Payne have a multiplayer mode?
A: There will not be a multiplayer. Originally we planned out full
multiplayer functionality, but as we went further into the project
we started to have so much cool stuff that work great in single player
but wouldn't work in a multiplayer game that we changed the focus
to single player only. There's plenty enough good multiplayer games
out there, but the single player genre needs great games as well.
Q:
What about environment interactivity? Real world environment requires
interactivity, right?
A: The environments are extremely interactive. The our tools let us
create interactive content very easily, and we're going for really
high level of interacting with the environment.
Q:
So let me get this straight, I've read articles on Max that mention
Remedy, 3DRealms and The Gathering of Developers. Who's doing what?
A: Remedy is developing the game, all technology, editors, art, sounds,
the story, etc. have been done at Remedy office. 3DRealms is taking
part in that development by helping out on content and gameplay matters,
Scott, George and everyone at 3DR are outstanding hardcore game developers
and we really dig working with them. The Gathering is our publisher
and will eventually ship all those Max Payne boxes to the shelves
with Take2 handling European distribution.
|
|
|
|
|
|
|