April 2001 Archives


April 30, 2001

High-Tech Gaming & 3D Realms

There's a pretty cool article up over on Gamespot right now entitled "High-Tech Games - Pushing the Envelope in 2001 and beyond". In it, the 3D Realms titles Max Payne as well as Duke Nukem Forever are covered.

In the article, 10 games that the article's writers feel (in their own words) represent high-tech
gaming. These are truly innovative and technologically unique games--ones that will probably inspire other developers and a dozen copycats and move game design forward.

Max Payne is covered first in their list, and here's a bit on what they had to say about Max..

If scenes from Max Payne have such a realistic look to them, that's because, from the very start, the designers at Remedy Entertainment have focused on building the titular hero's world through photographic art. "I think that makes a huge difference when compared to the art direction in most other games," says Petri Jarvilehto, one of the design leaders behind Max Payne. "There is practically no hand-drawn art to break the feeling of immersion and realism. Our characters, textures, and models simply look extremely real."

The use of graphics-engine technology has immensely shaped the way in which Max Payne has been developed. Because of this particular engine, Jarvilehto attests, the game designers were able to do much more than if they had used any of the existing 3D graphics engines. "The size of modern projects is clearly one of the challenges. Almost all of the hit games shipping today are huge, and good content takes a lot of time to create. As the size [of games] grows, the technology becomes more challenging as well."

And of course, Duke Nukem Forever got a great write up - check out some of the Duke text..

3D Realms has staunchly kept mum about the specific surprises it has in store for Duke Nukem Forever. What little is known is that the game will, like Max Payne, use photo-realistic textures. Compared with the previous Duke games, 3D Realms has avoided depicting any art that looks cartoonish. But the main selling point is that the Duke's latest adventure could be the action game that does for the Unreal Tournament engine what Half-Life did for the Quake II engine or what Elite Force did for the Quake III engine--expand the original engine's capabilities in unexpected ways. Sure, the action role-playing game Deus Ex already pulled off a number of impressive feats with the UT engine, but Scott Miller, one of 3D Realms' founders, says that Duke Nukem Forever's modifications go further. He proudly boasts, "For the past year, I've joked that Unreal licensees should be licensing from us, not Epic, because our version of the code is much faster and more feature packed."

"Some people can't imagine how an FPS could possibly be more interactive than what has already been done on the market. There was a time when even we had been stumped on what we could do," admits Matt Wood (3DR DNF 3D Modeler). "We started simple and took every idea we had done in the past and took them to the next level. At some point, the floodgates opened, and every idea we have ever had or wanted to implement came to the surface, and before long, we had more ideas and designs than we had programmer power to implement.

"That's when we realized that two programmers on a game of this scale just wasn't going to cut it, and we soon hired more. Before long, the programmers were working so fast that the artists and mappers sometimes had a hard time keeping up. But I think we can all agree that not enough cool stuff is far worse than the alternative...more interactivity than you can shake a two-by-four at."

There's a ton of good stuff about Duke Nukem Forever & Max Payne in this article - you should check it out now, if you haven't already done so.

Posted by Joe Siegler at 12:00 PM


April 25, 2001

Joe Siegler Interview on E Universe Live

Our webmaster Joe Siegler was interviewed by the EUniverse Live daily internet show. The interview covers topics such as game news sites, as well as other things like Napster, TiVo, and other electronics coolness.

To no one's surprise, nothing was said about Duke Nukem Forever , but it was a pretty cool interview. Check it out here - you can listen to a streaming version, or download an MP3 of the entire show.

And, this is Part 1 of 2 - part two (which we don't know when it will air at this point) will have some talk on 3D Realms.

Posted by Joe Siegler at 5:45 PM


April 20, 2001

Max Payne for the Playstation II Announced!

Fans of the PC game title Max Payne have been greatly looking forward to this title from Remedy & 3D Realms, and now fans of the Sony Playstation II console can as well! Officially announced today is the intent to bring this title to the Playstation II platform! The press release announcement that was released today gives little actual details about the game, but does confirm the game's appearance in the Playstation II stable of titles. Here's a bit from the press release:

``As one of the first film noir inspired action games, Max Payne is an innovative and incredible new gameplay experience never seen before on the PlayStation�2,'' stated Sam Houser, president of Rockstar Games. ``The line between special effects in movies and videogames is narrowing. The technology behind PlayStation�2 allows us to take action to a level not yet achieved in videogames. With Max Payne, you will see the evolution of gameplay.''

Max Payne is a stylish, urban, revenge driven action game based in New York City's grimy underground. A groundbreaking rendering engine allows for heart-stopping, photo-realistic visuals and breath taking movie quality effects as Max Payne fights his way to uncover the truth. Max Payne is a dark, searing tale of corruption and murder which combines the most popular elements from today's biggest box office action thrillers with the latest in videogame technology to deliver what promises to be one of the most original gameplay experiences this year.

There's more to the press release, you can read the full release here. Also, for more information about Max Payne, you can check out the official Max Payne website at http://www.maxpayne.com. While you're there, make sure to check out the the Max Payne FAQ, which will answer any question about the game that we're divulging info about.

Posted by Joe Siegler at 10:30 AM


April 17, 2001

Welcome John Pollard!

Say hello to our latest Duke Forever team member - John Pollard. John's been with us for a couple of weeks now, but we didn't get his web bio online until now. You can check it out at the 3D Realms bio pages.

You can also check out the entire Duke Forever team listings over at our DNF info page.

Posted by Joe Siegler at 1:15 PM


April 10, 2001

Duke Nukem "Comics"

Today we bring you a pretty funny link to check out. It's a web site called "This Strife". It's a site run by Peter Bridger, and he makes up some pretty funny Duke Nukem comics.

They're kind of hard to describe, other than funny. I'd never seen this site before, so it was pretty funny to check out. The current strip (as of this writing) is a parody of the new Sims addon "House Party" (mixed with Duke, of course) - the graphic to your right is from the strip. Fans of the Sims should recognize that.

Make sure and check it out - it's pretty damn funny - and some of the humor is 'blue' - perfect for Duke.

Posted by Joe Siegler at 2:45 PM


April 9, 2001

Balls of Steel v1.3 Released!

That's right - our pinball title from a couple of years ago has a new update - v1.3! This update is of a technical nature, there are no new game features added, but for some people this will certainly help them. Here's a listing of what's new in v1.3 of Balls of Steel:

*Now runs under Windows 2000

*VESA support has been removed - DirectX only

*Menu now displays full screen

*Microsoft SideWinder game pad detection fixed to detect Pro (USB) version

If you have Balls of Steel, and have had any kind of video problems, or simply want to run it on Windows 2000, check out the v1.3 patch! There are patches available for both the shareware and registered versions, and they can be downloaded from our downloads page.

You can also visit our downloads page to get patches, downloads, & goodies for our other games. If you've never tried Balls of Steel, you can read more about the game at our Balls of Steel page.

Balls of Steel requires at least DirectX v5.0, but we recommend the latest. You can download DirectX at Microsoft's DirectX page.

Posted by Joe Siegler at 7:00 PM