We just today got final confirmation of an appearance of Prey on another game magazine. This one is Play Magazine, and is their December 2005 issue, which is due to hit subscribers' mailboxes this week, and newsstands the week after. They have much to say in this eight page cover spread, including more info about the game, some never before seen screenshots, concept art, and lots of other Prey goodness.
Here's a few quotes from the article.
"Prey's not just a first person shooter where you put the typical generic solider into a role, give him a gun and have him blast everything there is. There is progression to you as the character and you get to deeply play that part."
Regarding online maps, "You have to be aware of what's going on all around you," says Chris Rhinehart (project lead). "A guy could be running above you, could be right next to you on the wall, or you could be on the ceiling and drop in. We have some that focus more on spherical gravity stuff."
Dying doesn't really exist in Prey. "We're kind of sick of the whole save-crawl mentality. We just wanted to get rid of the whole dying thing. It totally takes you out of the immersion of the game."
The game is absolutely incredible to look at, packed with all kinds of scintillating effects, moody shadows, detailed shading, and giant chunks of all sorts of fascinating anachronistic technology.
The peek I've gotten so far would make any first person shooter fan wide-eyed with anticipation.
You're definitely going to want to check this one out when it hits newsstands in the next week or so. Hit your newsstand and look for the December 2005 issue of Play magazine!