June 23, 2006


New Tim Gerritsen Interview

Now that Prey is out, the interviews about it can change slightly, since Human Head and 3DR don't have to be so guarded in what they say. The website Eurogamer has a new interview up today with Tim Gerritsen of Human Head. Tim talks about several things, including the origins of certain game ideas, why only Deathmatch & Team DM in the game, and other issues along these lines. Here's a few quotes from the article:

Eurogamer: Why are there only deathmatch and team deathmatch modes? Why not capture the flag, or something more original?

Tim Gerritson: Prey is predominantly a single player game, and we didn't want to divide our focus by trying to add on a ton of half-baked modes to multiplay. Instead we decided to focus on making Deathmatch and doing it right. We reasoned that if we did a good deathmatch mode and got it right, and released the editor and SDK, we'd be in a far better position to create or support new modes down the road.

Eurogamer: How does the anti-gravity element of the gameplay affect the way multiplayer matches play out?

Tim Gerritson: It's not really anti-gravity so much as different gravity, and it's the key to why our multiplayer is fun. By throwing out the typical rules of gravity, we created multiplayer situations where you really have to be thinking and reacting at all times.

Eurogamer: The PC demo has just been released? What can players expect from it?

Tim Gerritson: It's a fairly large demo. Not necessarily in terms of size, since it clocks in at about what most demos do these days, but in terms of how much content. We've shipped with two multiplayer maps and the first five levels of the game. You get to see a fair bit of the game in action to get a feel for it.

If you buy the full game, though, the demo save games work with the final version of the game (at least on PC) so that you don't have to replay sections if you don't like.

There's a lot more Tim has to say, so head over to Eurogamer today and read the full interview.

Posted by Joe Siegler on June 23, 2006 at 11:49 AM | Permalink | Discuss this story on our forums
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