February 2009 Archives


February 26, 2009

Duke3D XBLA Nominated for an Award

Late last year we released Duke Nukem 3D for Xbox LIVE Arcade to much acclaim. Not content with being just a straight port, we introduced a few features to the game, most of which were designed to take into account the connective nature of Xbox LIVE itself.

However, one of them was not geared towards LIVE play. This is the replay system from the game. We introduced a feature where when you died, you were able to go back to any point in that level you had previously played up to that point, almost effectively negating the need for traditional save games.

Today we were told that this feature in Duke Arcade has caused the game to be nominated for an award in the "Best Innovation in XBLA" category of the second annual Xbox LIVE Arcade awards. The game is up against some heavyweights as Braid, A Kingdom for Keflings, and N+.

What is different about the awards this time is you will be able to vote for the games yourself. There are instructions on how to vote on Xbox.com here, and the voting period starts on March 3rd.

If you've never checked out Duke Nukem 3D for Xbox LIVE arcade, what are you waiting for? Christmas? You can read more about the game on our website here, and you can also go to Xbox.com and queue up the download for your Xbox 360 online at this link.

Posted by Joe Siegler at 3:06 PM | Discuss this story on our forums


February 10, 2009

Prey for the iPhone Due soon

If you're an iPhone user, there's something coming up that you're going to be interested in. It's a port of Prey to the iPhone. As we're sure you remember, Prey was a big hit when it was released back in 2006, and shortly, you'll be able to play it on your iPhone.

Available now is a preview of the game from IGN. You can check it out here. Here's a bit of what they had to say about it...

But definitely put Prey on your radar if you're a hardcore gamer.

Much like previous editions of Prey, the iPhone version has a good time with architecture.

MachineWorks has done a remarkable job with Prey thus far. The texture work is excellent, especially inside the alien ship where you can see an incredible level of detail in the metal panels.

They go into some detail on how the control mechanism transfers from the original PC version to the iPhone. We do not have a release date for it yet, but it's supposed to be shortly. You can check out our archive of screenshots by clicking on the one shot below.

Stay tuned.

Posted by Joe Siegler at 1:27 PM | Discuss this story on our forums