This page lists questions and
links to solutions for various problems we've encountered for our
Paganitzu game.
Click on the question you wish to see the
answer for. If you don't see your answer on this
page, please check out our Email Support Page.
Help with
using Joysticks with Paganitzu
The problem that you are having with
your joystick in Paganitzu can be caused by one of two things. Either
you do not have the most current version of the game, Version 1.02, or
you have a 386+ computer.
When Paganitzu was first created, the
fastest computers only ran at about 12Mhz, and the speed at which the
game cards operated at remained a constant speed. Today's newer
computers use speed compensating game cards that can make up for most
problems that aroused when computers began pushing the speed limit.
Due to the method used by Paganitzu to access the game card, this game
will not run properly while using the joystick on a 386+ machine.
Due to the age of Paganitzu, Apogee
will not be updating the game to support joysticks on 386+ machines.
Walkthrough
Episode 1 Level 12
LEGEND
1 + + + + + + + + + + + + + + + + -------------------
2 = & & & & & & & & & & & & & & + ( -- starting point
3 + k k k + + + + + + + + D D D ! & -- water
4 + + k + + k + D k D + + -- walls
5 + * * * + S S + D D D + ! -- the exit
6 + + + + * -- boulders
7 + k + + R * R + = -- pipeline
8 + * * * + S S + * * * + R -- rubble
9 + + S -- snake
10 + + + + + * * + + + + + # -- spider
11 + # R R ( D -- diamond
12 + + + + + + + + + + + + + + + + k -- key
A B C D E F G H I J K L M N O P
You begin at the point P-11. First,
we'll concentrate on clearing the left side of the map and getting the
4 keys. Remove the rubble at K-11, then go to B-9. Push the rock at
B-8 up ONE space, then push the rock at D-8 up ONE space. Then move to
D-8 and push the rock at C-8 to the left. The left side of the map
should now look like this:
1 + + + + +
2 = & & & &
3 + k k k +
4 + +
5 + * * * +
6 + +
7 + * k * +
8 + * +
9 +
10 + + + + +
11 + #
12 + + + + +
A B C D E
Get the key at C-7, then repeat the
same steps for the next set of 3 boulders (i.e. push the rocks at B-5
and D-5 up ONE space, then push the rock at C-5 to the left and get
the keys.
Notice how this leaves you with 2
usable rocks, now located at D-7 and D-4. We'll come back to them; now
it's time for the right side of the screen.
Prepare by pushing the rock at I-10 up
one space, then release the spider by clearing the rubble at F-11.
Keep out of his way, and as soon as possible, go stand at H-9,
directly to the left of the rock you just pushed up. When the spider
begins going down the "corridor" of L,M,N,O-9, follow him
with the rock. Here's what the right side of the screen should look
like:
1 + + + + + + + + +
2 & & & & & & & & +
3 + + + + + D D D !
4 + + k + D k D +
5 S S + D D D +
6 + + |where you are "@" at H-9, pushing the rock at
7 + R * R + |I-9 to the right as the spider goes down the
8 S + * * * + |"corridor" from L-9 to O-9
9 @ * # +
10 * + + + + +
11 R (
12 + + + + + + + + +
H I J K L M N O P
When you trap the spider at O-9 with
the rock, he will explode, turning himself, the rock at O-8, and the
rock you were pushing at N-9 into diamonds. Move into the area, and
get the diamonds and key. Notice now that you have 3 usable rocks
available to you, at M-8, N-8, and N-7.
You now have enough rocks to proceed.
Use the 4 rocks from the right side of the screen, (if you mess
anything up, you've got two extra rocks on the left side) to block the
snakes, get the final keys, and exit the level.
Walk Through Episode 1 level 16
On this one I can not do a map of it,
although if you number the boulders from 1 to 6 starting from the top
you should be able to understand.
Leave Boulder #1 where it is. (It is
already blocking the path of the spider) Put Boulder #2 over the next
"door" and Boulder #3 over the last door and it will block
the long passage on the right.
Then you need to open the door's. Using
Boulder #4 move it right once then come around and get under it so you
can move it to the far left slot. When you do this it will open up all
the walls, but since all the spiders are trapped in at this time you
have nothing to worry about.
First push Boulder #1 up until the
spider Dies. Then do it for Boulder #2 as well. By the time you do
that the Spiders that are by Boulder #3 should have already turned
into one, which means you have 2 spiders left on the level.
Now you need to get Boulder #5 out and
into the middle of the room lined up with the 2nd doorway. (We are
going to use it to trap a spider) Then you need to move Boulder #3 up
one space, and let the spider that is in the hall free.
Use Boulder #5 to trap him in the 2nd
room. (You can not kill him using this but it will keep him out of
your way.) Now wait until you can trap the last spider in the little
area to the left of Boulder #3 and kill it.
Walk Through Episode 1 level
19
The best way I can think to explain
this level is to make an ASCII picture of this level with everything
labeled, then tell you the moves you should do (like a chess game) You
might want to print this out:
1 X X X X X X X = ! X X X X X X X
2 X & & & & & = = X X k X
3 X k X X X
4 X k * X X S X
5 X * = = & X & & & & X
6 X * * = & & X & & & & X
7 X = = & k X
8 X * X * * X
9 X X * * * X
10 ( X * * X
11 X & & & & & = = S k X X
12 X X X X X X X = X X ^ X X X ^ X
A B C D E F G H I J K L M N O P
Sorry; this is the best I could do with
keyboard characters, but here's the legend:
X -- rock wall
& -- water
* -- boulder
k -- key
= -- pipe
S -- snake
^ -- spikes
( -- entrance
! -- exit
Throughout this message, I'll refer to
a trick I'll call "the technique" which is essentially,
pushing a rock from below or from its right side up to the coordinates
I-4, moving yourself to H-4, then pushing the rock to the right, then
down. "The technique" is useful for getting rocks in a
position where you can push them from its left side. But more about
that later. Here we go.
First, avoiding the spider, push the
rock at E-6 up one space, then push the rock at D-8 up and to the
right one space (so it ends up at E-7). Keep out of the spiders way
until he enters the small "nook" area you created at E-6 -
when he does that, push the rock at C-6 in behind him. The spider,
trapped by the rocks and the pipeline, will explode, turning the rocks
and the pipe into diamonds and opening a passage to the right side of
the screen.
Next, on the right side of the screen,
push the rock at I-9 to the left against the wall, then push the rock
at I-8 up to I-4. Now use "the technique" to get that rock
down to J-7. So far so good?
Good. Push the rock at J-7 to K-7, so
it will be a few spaces directly above the spears. Now comes a
semi-tricky part. You must run and push the rock that is at L-8 to
M-8. If you do it right, the spears will shoot up and miss you,
hitting the rock you left at K-7 earlier. Now you should be at L-8,
and the rock that was formerly there should be at M-8. (Make sure
didn't push the rock too far -- if it ended up at N-8 or O-8 instead
of M-8, you'll have to start over!)
Now, go down and dissolve the wall at
M-11 (just run into it) and get the key at L-11 (the snake can't
attack since the discharged spears are in his way. Now, push the rock
at M-10 to N-10, then push it up into the water at N-6. Next, push the
rock at M-8 to N-8, push the rock at M-9 down to M-10 to get it out of
your way, then push the rock at N-8 up into the water at N-5, and push
the rock at M-10 up into the water at M-6.
Now you'll need to use the rock at K-7
which the spears hit earlier. Don't worry; the spears won't come up
any further after you move the rock. Standing to the right of the rock
at K-7, use "the technique" to move the rock over and up to
I-4, over to J-4, then back down to J-7. Push the rock over to M-7,
then up into the water at M-5. Finally, push the rock at L-9 up to
L-7, then use "the technique" to manipulate it like the
others, until you can push it (from its left side) over to N-7; then
push it up to N-4 to block the snake.
After that, the rest is easy. Walk up
through the gap at M-6 and M-5, grab the key, head back down, grab the
key at O-7 and turn and run QUICKLY before the spikes hit you (it can
be done!), then head for the exit!
Whew! Sorry this is so convoluted, but
it's the only way I could think of to explain it to you. It WAS a
tough level and I almost gave it up several times! Oh well...good
luck, and let me know if I can help you any more!
Walk Through Episode 2 level
15
There are 3 tasks that you have to do
to get through this room.
The First one is the get the Gem at the
bottom of the map. Although it looks like it can not be done it is
possible. Stand next to the last flame, and then go when it goes out.
When you get it and are ready to return you need to go when the flame
goes out and then move 2 spaces and pause (for about 1 sec) and then
go on.
The next task is to get across the top
flames. This is just timing. Stand next to the flame and when it goes
out run. Once you get across push the bolder up one space and you go
through the hidden wall that is down from your position. Then use the
first GEM to blow up the bolder. (Make sure to get all the way down so
you do not blow up with it) Once you have done that you need to
collect the 4 gems and blow a path to the final switch.
The last task is also the most
important. You need to hit the switch when the first flame is turned
off. This will let you get out through the passage that you just
cleared. Once you through the switch you can go to the center and look
for the other hidden wall to get to the final key.
Walk Through Episode 2 level 16
The solution for room 16 is kinda
tricky.
Collect all the Gems, Keys and bombs
that you can with out moving any Dirt or rocks.
Go all the way back to the Lower Right
hand corner of the Level, and then move next to the switch on the
right hand side, Make sure that you do not touch any dirt.
Move up one space and over 3, You will
now be over the 3rd switch. Throw that one.
Dig out all the dirt that you can, and
in the space that is above you you need to lay your first bomb. Again
clear out all the dirt that you can and lay the 2nd bomb where you can
gain access to the keys and the next 2 bombs.
From here you can use your 2 bombs to
get to the exit, or go for the special secret that is in this level.
To get to the secret, you need to go
back down to the switches. Bomb the rock that is over the 2nd switch
from the right, and throw that switch. Now you can collect all the
gems that you can.
Walk Through Episode 2 Level 17
1) Get the 5 gems right at the start of
the level.
2) Push the topmost boulder as far
right as you can, this will leave you standing on top of the second
boulder.
3) Go and take out the two piles of
"dirt" that are blocking the entrance to the room that holds
the upper lizard. When you take them out, the lizard will go and sit
at the space where you took the boulders from in Step #1. Make sure to
get out of the way when the lizard is exiting, or you'll die.
4) Collect the bomb from the just
vacated room.
5) Go back to the boulder you were
standing on top of at the end of Step #2, and then push it down
exactly 3 blocks, so it's on the same row as the switch.
6) Move one space to the right, and
plant the bomb. Make sure to get out of the way. Lots of things will
explode!
7) Go and remove the dirt from the
chamber where the second lizard is. DO NOT get the crystal and the
mask yet.
8) When you open up the lower lizard
room, get out of the way, since the lizard will follow you. He will
then go and sit at the switch and won't bother you again.
9) Now you can get the crystal and the
mask, as well as the crystal from the vacated lower lizard room.
10) Remove the dirt that is keeping the
fireguy in there, and he will escape, and will start traversing the
level. Avoid him, and get the rest of the keys, and you'll be OK.
There is one invisible key that is in the wall. It is in the lower
part of the right hand wall, just above the exit.
I'm not getting any
sound!
That's because there isn't any sound to
get! This game was done in an era when most games didn't
have any sound at all. The few sounds the game do make are PC
Speaker effects.
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