Duke Nukem 3D Walkthrough


Dark Side
Episode 2, Level 9

[ Previous | Next | Main ]

Dark Side starts off like several other levels do, inside a door in a small room.  Open it to reveal an idea where an Enforcer is guarding several slimer eggs off to your left.  Best idea there is to send a pipebomb or a rocket their way to take everything out at once.  You will see an elevator here.  Take it down.  At the bottom of the elevator, you will see a darkened corridor.  Make your way through the doors in front of you once you deal with the enemies down here.  You will be left on a courtyard.

Go into the inside of the courtyard, and take a left and go down that corridor and a door marked "Alpha Transport".  You will see a switch on the wall right inside the door.  This will call a train to your location.  When it arrives, kill the couple of lizard troopers inside there, and then flip the switch inside the train which will set it in motion to take it to the other side of the track.

 

When you exit the train, make your way down the corridor in front of you.  You will see a room with several tripmines scattered through the room.

You will need to go into the room to set off the tripmines, but don't hang about in the room, or you'll get blown up.  Trigger the explosion and go wait at the end of the corridor here.  After the room has finished rearranging itself, make your way across to the other side, and go through the door.

When you come through the door, you are presented with three paths you can go.  A room on the left, a room on the right, or straight through.  The straight path is a locked door, and the path to the right will give you a medkit and some pipebombs, but the way you want to go is to the left.  On that side of the room are several lizard troopers.  Take them out.  Once you've done that, you need to make your way through a small passageway in the computer panels.

Once you crawl into the area shown above, you will go through a passage way with several large crushing pillars you need to make your way by. 

Once you get by the crushers, you will drop off into a a red area.  You will end up in some water.  Surface, and you will encounter an Octrabrain or two you need to dispose of.  There's also some underwater, but those can be more easily avoided. 

Once you're done with the combat, find an elevator in the corner.  Call it down, take out any enemy that might be on it, and go back up.   After opening the door at the top, you will find a room with a table in the middle.

At the far end of the room is the blue key.   When you take the blue key, several doors of slimers will open up, and several Enforcers will all appear behind you, forcing you to fight your way out.   Once you've fought your way through all this, head out through the Exit door which has now been unlocked.  This door is the back side of the locked door in the central passageway earlier when you had a choice between left, right, and straight.

Once you head up through the exit door, you need to make your way back to the train you used to get here.  There will be more Enforcers to deal with on the way.

Get back on the train, and take it back to the other side.  Get out, and make your way back to the central area of the start of this level.  It is here where you will need to use the blue key.  Unlock the door, and take the elevator that is back here up.

At the top of the elevator is a small room.  At the far side is a lizard trooper and a door.  Beyond that door you see a walkway that you can take either left or right.

It does not matter which way you go from here, both paths end up in the same place, which is by another train station and a switch.

Flip the switch, and call the train to your position.  Get on it, and ride it to the other side.  Once there, you will find yourself at the top of an elevator.  You can jump down there to head onto the next part of the passageway.

At the bottom of the elevator there is a blue door to go through.  If you enter into this hallway, it will start exploding around you, so trigger it, and back out to wait for the explosions, and then take out any aliens who will also attack you.

Once you make it through this room, you will come across a large room with a switch.  Flipping the switch will raise a path out of the floor that you will need to go across to get to the next part of the level.  Several Octabrains will try and knock you off, so take care here.

Once you pass over this, you will need to follow the hallway on the other side.   After you get through the hallway, you will run into a door.  Once you get through that door several things will happen.

The back side of this room contains a fat commander who will try to attack you when you get into the room.  Once you actually make it to the back of the room, there will be a second fat commander.  Take them both out, and then collect the Devastator that is back on the floor.  After that, you need to open the large double doors.  It will reveal a computer core that you need to blow up.

Once you blow up the core, you will need to move out of the way immediately, as this part of the room will explode, and will transform itself. 

Go up the newly formed ramp and get the yellow key.  Once you do that, you will need to go back on the path you used to get here and make your way back to the train.  More troopers and Enforcers will be in your way, of course.

Get back to the train, and take it back (again) to the hub at the start of the level.   You will need to make your way to the yellow key door. 

Once through, you will call a third train down to where you are.  Take it and go down to the other side where you will have to take out about half a dozen lizard troopers right outside the train door.  A pipebomb is the best way to deal with that.   Plus it makes a really nice explosion. :)

Once out of the train, head down the corridor, taking out the resistance.  The end of this corridor will lead to a room that has an airlock, and a supply cabinet.  Take some of the supplies, and then head out the airlock.

The end of this corridor will lead to a room that has an airlock, and a supply cabinet.  Take some of the supplies, and then head out the airlock.  You will see a rather large open area.  You will need to head for the door which is at the base of the platform you can see in the shot below.

Once you get over there, you will need to open the door, and take the elevator inside.  It will leave you at the base of a very tall, dark ramp.  Make your way up into the central room, and take out the aliens.   You will need to flip the switch on the right side of the shot here.  It will open the blue area immediately to the left of the switch, as well as drop a forcefield a bit further in the level.   You can get back down the same way you came up, or you can jump in the hole.  Jumping is much faster, but you will take a health hit, but it is offset by the Atomic health that you get by flipping the switch.  Your choice.

When you get back down, you will have rather a lot of sentry drones all over the place.  There's probably too many to take out, so it is best to just lead them away from where you want to go.  Where you want to go is a small passageway on the side of the open area that was previously blocked off by a forcefield.  There is a Battlelord back there you need to dispose of.

Once the Battlelord is gone, you will need to make your way through the narrow path he was in.  This will eventually lead you to an area where you will see a crack on the wall, as well as a fat commander.  Take out the fat commander, and if the crack did not get blown up during combat, do so.  It is the way to continue on in the level.

Past this crack is a very narrow, very dark path you need to wind your way through.  It will eventually leave you in a room with a black obelisk in the middle.  This obelisk is a reference to the movie "2001: A Space Odyssey", and is also the way out of the room.  Go around the back side of it, and walk straight into it - it will teleport you into the next room.

Once through, you will be left in an alien chamber.  Make your way through the chamber, and you will find a small puddle of water on the far side.

Jump in the water, and it will reveal the exit to this level. 

Hit it and be taken to Level 11, "Overlord", which is the boss (and final) level for this episode. 

Additionally, the way to the second secret level in Episode 2 is also in this level.  You can get that by finding Secret #7 in the secrets list below.

Dark Side Shortcut

Dark Side is a level that can have a large section of it bypassed if you use a jetpack.   Very early on in the level, you will see this courtyard.  If you have a jetpack with you, it can be used to completely bypass the enitre first part of the level that requires you to get the blue key.  Flying up where you are shown in the level will basically skip everything that happens in the first 11 pictures in the walkthrough for this level.  It's a big time saver.

 

 

 


Dark Side Secrets

Dark Side has a total of seven secrets.  The secrets can generally be retrieved in any order, you are not bound to the order shown here.  These are the areas that are recognized as secrets by the game.  There are a few other areas that are not recognized by the game as secrets.  This secrets area will only show the "true" secrets in the level.

Secret #1: More Fake Computer Banks

When first go into the room at the courtyard near the start of the level, you will see a wall straight ahead of you with a computer bank.  Go there and open it.  It will reveal two Atomic healths.  Go in there to grab the healths and get the first secret.

Secret #2: Hidden Devastator

When you go through the "Alpha Transport" door, you will see a switch and a crack in the wall right inside the door.  Blow up the crack.

The resultant room behind the crack will reveal an slimer egg and some health, as well as a Devastator.  Go in there to collect these items and the second secret.

Secret #3: Wet Towers

After you cross the room after the Alpha Transport train, you will have a choice of going left, right, or straight.  The proper way out of the level is to the left, but if you go to the right, you will see a couple of water tanks with a shrinker weapon in one of them.  To the right is a hidden wall.  Open up that wall and head in.

Once inside, there is an elevator you use to take up.  Once up there, you need to take out several lizard troopers and some slimer eggs.  Passing through this hallway will give you the third secret of the level.   You can also get into the water towers from up here, one of which contained the shrinker you saw earlier.

You can actually get up here from the other side where the other two water towers are, as you will find out if you head out of the room that way.

Secret #4: Oh look, another fake computer screen!

When you first enter the Gamma Quadrant transport, you will see a computer screen next to the train call switch.  The computer screen on the wall contains a secret compartment behind it. 

Go over and "use" the wall, it will open, revealing a shrinker, as well as two tripmines.  Pick them up to collect the fourth secret.

Secret #5: Yet another Fake Computer Panel

When you pass across the second train in the Gamma Transport area, you will go down an elevator (shown below).  At the bottom of the elevator is a door and a vent. 

Take the vent, and follow the path behind it.  It will leave you near an area where you can choose to go left or right - both ways into slime.  You will want to take the left path into the room with four babes.

Go into this room, and look up on one of the walls, and you will see a crack.

Blow up the crack, and crawl through the rubble, and you will come across three sets of pipebombs.  Take them to get the fifth secret.

Secret #6: Throw Duke from the Train

The sixth secret is in an odd place.  The third and final train is the way to the final secret.  When you are in the train, and start down the tracks to the other side, you need to do something you wouldn't normally do.  Lean up against the door.   Keep doing this, and you will pass a hole in the wall.  Because you were leaning on the door, you will exit the train and end up in a room off the side of the train tracks.  This will give you the sixth secret.

Also in this room is a lizard trooper and a couple of Atomic healths.  Once you are done exploring this area, you will want to go back through the teleport at the far end of the room.  It will drop you out a vent back to where the train was when you got on it.  This is actually a secondary way into this area - you can jetpack up the vent if you happen to notice it.   If you exit the room and go back out on the train tracks and stay there, you will eventually get electrocuted and die, so there's no advantage of going there except to go "Look at me - I'm on the train tracks!"

Secret #7: Lunatic Fringe

The seventh and final secret contains the way to the second secret level.  The exit to the secret level itself is not the seventh secret, that is just in the same area as the secret. 

Anyway, blow up the crack here, and when you jump into the area back there you will be awarded the seventh secret.

Once you get up in this area, you can either jump back out to complete the level, or you can continue on, where you will find the exit to the secret level. 

Hit it to be taken to the 10th level (and the second secret one) in this episode, "Lunatic Fringe".

[ Previous | Next | Main ]