Max Payne Update
This update comes from Petri Jarvilehto's .plan file...
Mika Tammenkoski has finally joined Maxteam. Mika is a programmer whom we've worked with before and he's a really valued addition to the team. Mika's first task is to write KF2.0 Plugin to replace our old and dated scripting system. The new Plugin allows us to assign all the texture mapping, and materials etc. for actors right within 3D Studio Max, and then export those as run-time data. It's a really nifty tool and gives us great flexibility in regard to actor data.
Mika's personal bio will be updated to http://www.maxpayne.com devteam section shortly.
For more, check out Petri's .plan file.