Scott Miller Interviewed
*(When asked about Apogee's involvement with Wolfenstein 3D): Apogee's involvement covered some general design guidance, for example we asked id to make the game to be more action oriented, because early alphas of the game had too much strategy involved, such as searching guards and hiding guards so that their bodies would not be discovered. We also encouraged id to make the game as bloody and violent as possible, even though our retail publisher, FormGen, didn't want the game to have anything to do with Nazi's for fear it would kill sales of the game.
*(When asked about future games): DNF is proceeding full speed ahead and looking great. Prey's engine tech is being greatly rewritten and enhanced currently.
There's a lot of good stuff in this interview, make sure to check it out!