February 19, 1999


Chris Hargrove on Programming

Loonygames has the latest article online in Chris Hargrove's "Code on the Cob" series up, however, this is a slightly different installment. Why? In the words of Chris, "Right now I'm stuck in what I guess you could call a "mini crunch", since I'm working on some time-critical (Duke Nukem Forever) code that needs to get in immediately." Because of that, he has a slightly different type of article online. This one has some of his game programming recommendations. Here's a list of them (with online links should you wish to actually buy any of them):


*Design and Structure

*Design Patterns : Elements of Reusable Object-Oriented Software

*Code Complete

*Large-Scale
C++ Software Design

*Graphics

*Computer Graphics : Principles and Practice, 2nd ed.

*Graphics Gems Volumes I,
II,
III,
IV,
& V

*The Graphics Programming Black Book

*Script Compilers

*Compilers : Principles, Techniques, and Tools

*Compiler Design in C


If you'd like to read more on what Duke Nukem Forever programmer Chris Hargrove has to say in detail about each of these books, check out full article on Loonygames, and if you're interested in purchasing any of these books, click on the links (which will take you to Amazon.com).

Posted by Joe Siegler on February 19, 1999 at 1:00 PM | Permalink
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