November 29, 2001


Xbox Max Payne Interview

With the impending release of Max Payne on the Xbox & PS2 here in the US (see below for more on that), Gamespot has brought us an interview with Petri Jarvilehto, project lead for Max Payne. This interview talks about the process in converting the game from the PC over to the Xbox - it's quite an interesting read. Make sure and give it a read, even if you don't have an Xbox. Has some night insight into game design. One of the better quotes from this interview is shown here:

GS: How did you approach translating the PC control scheme to the Xbox controller?

PJ: As we all know, 3D shooters do not often play well on console controllers. But we avoided this problem by designing Max Payne as a console game even though it appeared on the PC first. Players will be right at home with maneuvering Max through bullet-time bliss. In short, the left analog stick moves Max forward, backward, and side to side, and the right analog stick controls where Max looks, up, down, and left and right. The D-pad allows for very rapid weapon selection. The two trigger buttons fire Max's weapon and activate bullet time. It's all intuitive and simple, and it quickly becomes second nature when playing the game.

In related Max Payne coverage, Gamespot also has a review of the Xbox Max Payne up too. It's quite complimentary, and speaks to a few of the differences between the PC & Xbox versions of the game, so check it out.

Posted by Joe Siegler on November 29, 2001 at 3:00 PM | Permalink
News Categories: Max Payne