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Duke
Nukem: Zero Hour |
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Take
cover!
When the big hand is packing heat, it's
ZERO HOUR. He's all that stands between us and a time-spanning alien
invasion. He's Duke Nukem - gaming's greatest action hero. And this is
his finest hour! Zero Hour!
Time has a way of slipping away -
sometimes into the future, sometimes into the past - but one thing
remains the same: Duke Nukem's beefy, ass-kicking goodness! And as you
take up the helm of the Dukester in his latest outing on the Nintendo
64, you're going to need all that beefy goodness. You need to head back
in time and stop those alien jerks from creating a world in which there
is NO Duke Nukem. It will require all of your wits and whatever
beefiness you can add to Duke's. This high action game is an original Duke
Nukem game for the Nintendo 64 only.
You can check out a list
of the weapons from the game, or a list of
the enemies!
The Game Story
After
single handedly defeating the original Alien invasion of the planet
Earth, Duke Nukem was looking forward to a little R&R. But the
Alien scum are still determined to destroy humanity and have launched
another attack, this time aimed at New York. As the police and army are
driven back, the Generals call for Duke Nukem to save the world again.
But do the Aliens have more planned than a simple invasion? Only Duke
can find out...
Zero
Hour begins with Duke in a top secret military base. Here you can
practice using the control system, test your speed over an assault
course, and familiarize yourself with several weapons on the firing
range. But don't spend too much time here - a helicopter is waiting to
carry Duke into battle with the alien scum.
Originally
released September 1, 1999.
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What
people are saying |
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This
page contains quotes from various magazine (and online) publications about
Duke Nukem: Zero Hour. People love Zero Hour, just see what they
have to say! If, after reading these, you wish to buy
the game, you
can do so by clicking on the Order button above. There are more quotes posted daily on our
main news page - check 'em out!
-
"DN:ZH is fantastic. Excellent, imaginative levels, plenty to do,
splendid weaponry."
- Arcade Magazine
- "DN:ZH is a success. It's chock full on ammunition-wasting violence,
thrilling action and effervescent imagination. It's an unreserved triumph...the developer appears to have an excellent grasp of the N64,
and--more importantly--an innate understanding of what makes a game challenging, immersive and damn good fun." --
Arcade magazine
- "The gameplay is deeper and more entertaining than in previous Duke Nukem
games."
-- Nintendo Power
- "DN:ZH is a success. It's chock full on ammunition-wasting violence,
thrilling action and effervescent imagination. It's an unreserved triumph...the developer appears to have an excellent grasp of the N64,
and--more importantly--an innate understanding of what makes a game challenging, immersive and damn good fun." --
Arcade magazine
-
"For visual pleasure, you can choose between three resolutions: low,
medium, and high...[and] medium and high both look amazing...gorgeous
textures and stellar effects such as realistic fire, mist, and smoke." --
Gamers Republic
- "Developer Eurocom has outdone itself with some of Duke's visuals. The
game features huge levels with giant skyscrapers, multiple enemies on-screen
and a truckload of particle effects to boot. Duke is well-modeled and detailed, as are his foes. There is no fogging (save for the Victorian
levels and it is used here for effect only)." -- IGN64 Online
- "It's not just what Duke says that makes him the king of cool
raunch, it's
the timing and how he says it as he stands over a splattered alien carcass.
If Duke were a stand-up comic, he'd slay his audience and bring the house down with every line!"
-- Nintendo Power Magazine
- "There's plenty of cut-scenes and for the first time in a Duke game you're
genuinely interested to see the story unfold in-between blowing the limbs off bad guys."
-- N64 Pro
- "DN:ZH is part trashy Turok, part gory
GoldenEye, and all Duke!...the gun
shy, the squeamish, and the politically correct should stay--make that RUN
away."
-- Gamepro Magazine
-
"ZH's solid controls make you the Master of Mayhem. They're nicely tuned
to the always-on-target game cam, heaping the action hot and heavy. Duke's
easier to play than ever."
-- Gamepro Magazine
- "...Duke Nukem: Zero Hour is a highly enjoyable experience. Control is
tight, levels are well-designed (though difficult at times) and weapons work
in an extremely intuitive manner...the weaponry in the game is fantastic. The sniper rifle is particular ingenious, enabling players to zoom in on an
enemy, target a specific part of its body and fire away. Heads can be shot
clean off, as can mid-sections."
-- IGN64 Online
- "...a new benchmark has been set...it ranks right up there with the
almighty Golden Eye."
-- Game informer
- "In DN:ZH, the Dukester runs around doing what he does best: Saving
babes, hauling big guns, and spilling more blood than you'd find on the floor of a meat slaughter house."
-- N64 Magazine
-
"Zero Hour comes highly recommended thanks to top control, lots of
environments to explore, more baddies to kill than ever before, an excellent
multiplayer mode and extremely pretty visuals." -- IGN64 Online
- "There's no way I could pass on mentioning the sound effects either, which
are both numerous and humorous, featuring clips of the man himself dishing
out wisdom to the masses. Who could forget such timeless phrases as "come get some" or "that's gotta hurt," especially when delivered with the wit and
poignancy that we've come to expect from the Duke. Hail to the king, baby,
because the Duke delivers his one-liners with punch."
-- The Adrenaline Vault
- "DN:ZH's other big feature is its highly amusing deathmatch game. In this
mode, the game is played from a first-person viewpoint, like GoldenEye. There are 29 different characters (to pick from), ranging from the classic
Nukem, his various outfits for each time zone, through [all the other characters you encounter in the single player game]."
-- 64 Magazine
- "One of the first notable things about Zero Hour is what a good-looking
game it is. Taking advantage of the Expansion Pak, the graphics are sharp and smooth looking, with lots of great visual effects and nicely animated
characters. Levels look gritty and atmospheric, including the dark, apocalyptic New York streets; dusty Old West towns; dank London sights; and
even a Scottish castle"
-- GameCenter.com
- "Above all, DN:ZH has realized that shoot-'em-ups can't simply be a
procession of things to shoot in a series of identical futuristic dungeons.
Post - GoldenEye, N64 owners demand realism, variation and fresh ideas, an
Duke doesn't disappoint...it's refreshing to see a game with so much time and care put into it."
-- N64 Magazine
- "This time around you see Duke's massive bulk running around in front of
you. We were worried that this viewpoint would be really awkward to use, but it's been done with such skill that it makes Tomb Raider look like an
old-biddy hobbling around Tesco's with a zimmerframe. (3D Realms note: This quote from a England magazine -- we don't understand the references
either!) There's no awkward camera angles in this game and you can constantly see what's running around in front of you."
-- N64 Magazine
- "The levels are sprawlingly large, often quite well designed, and
surprisingly atmospheric in hi-res."
-- Videogames.com
- "With its third-person vantage point, adult humor, and loads of cool
features (including enhanced graphic abilities), Zero Hour should definitely
appeal to a broad range of players."
-- GameWEEK Magazine
- "Excellent graphics and fun, violent shooting action highlight this
well-done third-person shooter. A top-notch shooter with Duke's trademark
personality."
-- GameCenter
-
"The 3D camera is so effective, it makes moving around completely problem
free...eschewing the need for a frustrating Tomb Raider-style camera adjustment."
-- Edge Magazine
- "The run-'n'-gun fighting rocks, and there's just enough puzzle-solving
and exploration to keep the game interesting. Moreover, the single-player
mode is an epic length adventure. mated with the multiplayer games, Duke gives you more than your money's worth."
-- GamePro Magazine
-
"In deathmatch, it feels steadier and more convincing than in Turok
2...the arenas are intelligently mapped...minimizing aimless wandering."
-- Edge Magazine
- "Duke shoots first and makes quips later.
Four-player multiplayer action makes it a winner. Overall score: $$$$$ Brand rating: *****"
-- MCV Magazine
- "DN:
ZH is a brilliantly executed shooter that'll leave you in stitches, calipers
and crutches. There are some pretty storming shooters on the N64, but Duke's sense of humor has always set it apart. There's nothing finer
than blowing an alien's head clean off with a shotgun and hearing Duke say,
"your face, your ass -- what's the difference?" Turok 2 may have plenty of
blood but only the Duke shouts "whoooaa, Momma" when it splatters all across
the screen in slick fashion!"
-- N64 Pro
- "The levels themselves...are full of smart touches and it's rare that you
get frustrated by an apparent lack of progress. There are plenty of surprises along the way to saving the world, with a number of missions
featuring unexpected time limits that kick the old adrenaline glands into action. An early timed challenge gives you a worryingly short amount of
time to break through enemy lines and find your way into a military base
before it's overrun, and later, when you're aboard the Titanic...well, you
know what happened to that particular ship!"
-- 64 Magazine
- "[The developers] have admirably distanced the
feel of the game away from
the monotonous third-person shooting, with the sounds, visuals and brilliant
set-pieces melding to create an unexpectedly well-realized sense of involvement. For example, at one point, Duke stumbles across a series of
giant test-tubes containing Alien-style face-huggers in suspended animation.
As he walks past, they spring to life and with a resounding smash break free
and clatter towards our hero."
-- N64 Magazine
- "The sound, music and Duke-isms
dangle dangerously over the edge."
-- Nintendo Power
-
"The gameplay's tuned to near perfection so there's never a dull moment." --
GamePro
- "The sound, music and Duke-isms
dangle dangerously over the edge."
-- Nintendo Power
- "The gameplay's tuned to near perfection so there's never a dull moment." --
GamePro
-
"...The particle [graphics] effect system really shines like no game
before it. Shooting off a nuke sends waves of fire through the sky and around Duke, there is a lightning-type weapon that achieves a similar
effect. Real-time light effects illuminate hallways, explosions do the same.
Quite frankly, the game is a visual treat." -- IGN64 Online
- "N64 Staff Most Played Games for the Month: #1 - Duke Nukem: Zero Hour
(beating Zelda 64)" -- N64 Magazine
- The action is nonstop, and there's more adventure packed into one stage
of Zero Hour than most shooters spread through an entire game...along with
all the gun-slinging, Duke encounters a real plot, lots of characters and multiple objectives.
-- Nintendo Power
- Everything you'd want in a typical kick-tail Duke Nukem experience is
here. The 'edgy' imagery is a refreshing change, especially in a N64 game...multiplayer modes are a
frickin' blast." --
Electronic Gaming Monthly
- "DN:ZH continues the welcome trend (introduced by Duke Nukem 3D and
maintained by GoldenEye) of conjuring up realistic, atmosphere-laden 3D environments. [The levels are] all beautifully drawn, extending way off
into the distance without any fuzz, misting or pop-up." -- N64
magazine
- "Rating - AAA. This is Duke, and there is really no competition for the
man on the N64 platform. This one is anticipated, venerated, and not to be
relegated." -- GameWEEK
-
"Duke Nukem: Zero Hour is a resounding success. It brings something to the system it
desperately needs--a hard-core 3D action adventure with mature themes--and
is incredibly hard to put down. Bravo." -- Gamers Republic
- "Rated: Gaming Masterpiece! A rocking four-player
fragfest, a wheelbarrow
load of cut-scenes...superb attention to detail, no fogging at all and tons
of speech. Impressive!" -- Games Master magazine
- Duke Nukem: Zero Hour comes laden with crystal-clear sampled speech, helping to make the
business of shooting aliens much more entertaining. Opening up a mutant's
head with a bullet and creating a fountain is far more satisfying when it's
followed by the Duke's hilariously gravelly voice booming "Piece o' cake,"
or "Woooaaaah, Mama!" -- N64
Magazine
- "The gameplay's tuned to near perfection so there's never a dull
moment." -- GamePro
- "Ahhhhh. After month after month of tedious braindead racing games and 17 million indistinguishable American sports titles, it's as refreshing as a blast of pure oxygen to get a game into the office that someone might actually want to play. DN:ZH is the stopper of video game madness in question...You start playing, you kill things, *you keep playing*. It's this latter part that seems to have confounded a lot of new games to date." -- 64 Magazine
- "Zero Hour is easily the best Duke Nukem game yet. The graphics are great, the sampled speech is fantastic, the levels are devious but you don't get lost, and above all the
wacked-out humor will leave you clutching your gut in agony. What more could you ask for in a video game!" -- N64 Pro
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