Episode 3, Level 8
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Fahrenheit starts off in a rock face
similar to the end of Rabid Transit. Go forward and
there is a dumpster in your way. Push it, and it will move out
of your way. From here, you want to jump on the three
trashcans you see below, and get up in the moving water up there.
Pig cops and troopers will shoot at you while you do this, so you
may want to take them down first.
Follow the water until it stops moving.
Once that happens, you can submerge. Doing so will put you
face to face with a couple of Octabrains. Get past the
Octabrains and surface on the other side of the room here.
When you do, you will see the blue key, as well as a medkit.
Unless you are in desperate need of health, it is probably best you
do not take the medkit now. You will need it for the end of
the level. Take the blue key and head back to where you were
before you jumped in the water.
Once back at the start, you will see a
ramp going downwards to the blue key door. Once there, open it
up and make your way through.
You will be left off in a room full of
crates, as well as several troopers and sentry drones. Take
everything out, and then you will need to make your way up the
crates. You do that by jumping upwards.
Once you're on the top of the crates,
some more troopers and drones will come after you, so it's some
delicate combat here, otherwise you're falling back down to the
ground. On top of that, two pig cops inside the apartment are
going to be shooting at you as well. Once you've cleared out
the mess, make your way into the apartment window.
Once inside the apartment, you can take
in some television for awhile, but when you're done, blow up the
large crack in the wall. It is not a secret, but a shortcut
back to the start of the level.
Go through there, and head back to the
(now open) blue door. A previously closed door will now be
open leading you to the radio station / fire engine part of the
level. You will be attacked by a turret, a few Enforcers, and
possibly another Fat Commander around here, so be careful.
For now, go past the radio station area,
and head around the corner to the fire truck area. There
will be plenty of pig cops and Enforcers in this area to take down.
After you take out the initial wave of
alien bastards, go to a slot on the wall marked "First Aid".
There will be a medkit in here, which you will probably need at this
point. When you do that, it will reveal another pig cop or two
on the other side of the fire truck, as well as a large crack in the
wall. You will need to open up the crack in the wall to
After you get through the hole in the
wall, you can pick up some shrinker ammo at the bottom of the
stairwell. Make your way up the stairwell towards the Atomic
health you can see. As you turn the corner in this hallway, a
couple of Fat Commanders will launch rockets your way from the far
side of the hallway. If you have any rocket launchers or
Devastator ammo now, that would be a good weapon to use. If
not, the shrinker is a good alternative.
After making your way completely around
the hallway, you will find the yellow key, as well as a switch.
Flipping the switch will lower the wall that the yellow key is on.
Grab the yellow key, and go through the pole area back to where the
Make your way out of the fire station,
and head over to the front door of the KTIT radio station.
That is where the yellow key door is. Open the door, and
you will be immediately attacked by a couple of Enforcers, who are a
prime target for Duke's weapons.
Once inside, there is a large stairwell.
Make your way up to the top, and you will come to a room where there
are three ways you can go. One is a single closed door, one is
a double closed door, and the third is an open door. Go into
the open door area where a trooper will come out and attack you.
Once inside the room there is another
trooper to take out, as well as a Devastator you can get.
However, that's not the end of what you need to do here. In
the far corner of the room is a closed metal door. Open it up,
and it will reveal the red key.
After getting the red key, you can make
your way out of the level, but there's one of the more infamous
Dukeisms here. Leave this room, and head back to the
closed double doors. Open them, and it will reveal the
broadcasting room for the radio station. If you go up on the
stage here and "use" the microphone, one of the better Dukeisms will
be heard. :)
After you are done with the broadcast
room, you need to exit the radio station. You can either
go back down the stairwell, or you can open the single closed door
which leads to the roof where you can jump off. Your choice.
Either way, you need to make your way
back to the start of the level again, and follow the water path like
you did at the start. Make your way through the water
path, and submerge.
You will come up at the red key door.
If you did not take it earlier, take the medkit,
YOU WILL NEED IT!!
Open the red door. Behind it are several troopers and a
Battlelord! If you are playing on the easiest level, the
Battlelord is not here, making it easier. However, for all the
other difficulty levels, you are going to have some tight combat
here. The way out is in this room behind all the action,
so it's very unlikely you can skip it.
If you do not have a ton of health and
ammo, your best bet might be to shrink the Battlelord. You can
then take him out with a step of your boot, otherwise it's a lot of
submerging and surfacing in the water to get some shots off while
the Battlelord is not shooting at you.
Once you are past the Battlelord, you
will need to blow up the giant crack in the wall in this room.
If you have run out of rocket weapons, the small compartment in here
has a rocket launcher you can get by pushing the button.
After the explosions have settled down,
make your way up the new area in the wall. You will end
up at the exit, which is back here.
Hit it and be taken to Level 8, "Hotel