Duke Nukem Time to Kill Update
Videogames.com has put online the third in their series of Duke Nukem: Time to Kill Designer Diaries. This third entry, from Dan O'Leary (the producer) focuses on Duke's new cool aiming mode, and also has the first movies of the game showing it in action! Here's a short excerpt from the article:
The TTK camera has been designed to give a clear view in the direction of motion without sacrificing Duke's onscreen presence or the player's ability to blast baddies without remorse. This is a difficult balance to strike, but I think our efforts have paid off. As in most third-person products, our camera is dynamic and intelligent - floating along behind Duke in a non-rigid fashion, dollying in and out to avoid collision or penetration with the environment. In addition, our camera supports context-sensitive motion - panning left and right, up and down, based on player actions, to provide the best possible view of the situation. For example, as Duke shimmies along a ledge hand over hand, the camera pans left or right to best frame the action. The same goes for ladder and pole climbs, wall climbs, etc.
Make sure to check out this update, as this is your first moving sneak peek at the next Duke Nukem game, Time to Kill.