September 15, 1998

Time to Kill Behind the Scenes

There is a real good behind the scenes article on Duke Nukem: Time to Kill is over at Gameslice. It starts at the original phone call and follows the project all the way:

As the story goes, detailed in an animated cinematic opening, the aliens from Duke Nukem 3D realize that they can�t destroy Duke in the present, so they use their superior technology to develop portals that allow them to travel through time to points where the human race is much easier prey. Mind you, Duke isn�t going to stand still and let the aliens change the course of history forever, so he�s right behind them as the game moves back and forth between the present and the past.

You can read the entire 10 page article here.

Posted by Joe Siegler on September 15, 1998 at 1:00 PM | Permalink
News Categories: Console Games