August 2002 Archives


August 30, 2002

Getting Dirty

No, it's not stripper mud wrestling, although it is mud. A new entry in our not all that often updated web feature "Caught on Camera" brings us the exploits of a few of 3D Realms' employees as they go offroading in the wild backwaters of Garland last Sunday afternoon. Check out the pictures to see the adventures of Charlie, Allen, & Brian, and their spunky sidekick Keith as they spit mud all over the place.

Posted by Joe Siegler at 6:45 PM


August 21, 2002

Interview with Scott Miller

Our founder and co-owner Scott Miller was interviewed recently by the gaming news site ingaming.com. The interview covers a wide range of topics, from Scott's involvement with the company operations now, some of his views on gaming in general, and of course, Duke Nukem Forever (Uh, "When it's done"). Anyway, check out these quotes from the full interview:

Ingaming: What is your take on the future of shareware, especially with more and more people trying to make a buck from their projects?

Scott Miller: I think Apogee was lucky to get it's start when we did, because I believe shareware was much easier then, compared to now. The reason it's harder now is that there's simply so much more competition in the games category. Back then, every game we released made money, even if it wasn't all that good. But that quickly changed nearing the mid-90's because there were so many more games being released both as shareware, and especially commercially. No longer could okay games get noticed because there were so many great games also available. It was at that time that we changed our business, and focused on fewer, higher quality games, and more on the retail market.

InGaming: 3drealms bread and butter genre has been and continues to be first person shooters. With this genre being flooded with games at an almost constant rate, do you see the novelty wearing off? Or is innovation always going to keep things new with shooters.

Scott Miller: First, our bread-and-butter is not really first-person shooters, but character-based shooters, whether in first- or third-person. For example, on the console Duke has appeared in several third-person games, and Max Payne is third person. As for the novelty wearing off, yes, this is the case. That's why it's increasingly tough to make it fresh, and that's why we're spending so much time, money and effort trying to do something groundbreaking with Duke Nukem Forever. We do not want to release cookie-cutter clone games.

Scott has a lot more to say here - so make sure to check out the whole interview today!

Posted by Joe Siegler at 1:45 PM


August 21, 2002

Duke Nukem: Manhattan Project Reviews

Today, we have a new review of Duke Nukem: Manhattan Project for you to check out. This time it's over at the game site Wargamer. As per our usual policy, here's some comments from the review:

Duke Nukem Manhattan Project is just as funny and outlandish as Duke's previous games, 3D or otherwise.

The game is rock solid, and I had zero technical issues in any department.

I was pleasantly surprised by the attention to detail and the varied settings offered for the supported 3D cards.

I can heartily recommend Duke Nukem Manhattan Project to any who are looking for a fun, inventive platform romp..

There's more to check out in the review over at Wargamer, so check it out.

Posted by Joe Siegler at 1:45 PM


August 19, 2002

William Scarboro Has Died

Have some sad news to report. Former Apogee/3DR programmer William Scarboro has died. He died of an asthma attack on Friday August 9th, and his funeral was today.

William was born March 2, 1971 in El Paso, TX. He was a graduate of Texas A&M with a degree in Computer Science. He came to work here back in 1993, and was the first programmer we hired back then when we started doing in house development. He was mainly known for his work on Rise of the Triad where he worked on actor code, weapon stuff, and the gibs. In fact, William was responsible for the old /EKG gib cheat in ROTT.

His obituary was in the Dallas Morning News Website - the date listed there as his date of death was wrong, but otherwise is correct.

Sad news - and definitely put a damper on all of our thoughts now.

William Scarboro

William Scarboro

Posted by Joe Siegler at 4:40 PM


August 16, 2002

Duke Nukem Advance Review

The gaming news/review site ign.com has a review of Duke Nukem: Advance up this week. It's a very good review of the game. Unfortunately, you have to be a paid IGN subscriber to read the entire thing, but we've gotten a few choice tidbits out of it.

Duke Nukem Advance is without a doubt the most fun first-person shooter on the GBA to date.

The Game Boy Advance game looks and sounds like the computer title, but Torus has created a brand new adventure and a new plot surrounding the familiar action and characters.

But goofy plot aside, it's the gameplay that matters...and Duke Nukem Advance is top-notch.

What's more, the game even has a look up/look down feature in its controls...it may be the same unnecessary, graphical cheat that 3D Realms pulled off in the PC game, but it's the first game to offer this control on the GBA.

And even with the limited control layout of the Game Boy Advance, the developers managed to map the important moves to all the buttons without making it feel "cluttered."

There are almost a half-dozen of these games on the handheld as of this writing, and the latest, Duke Nukem Advance, is definitely the best.

There's plenty more where those quotes came from, but you'll need to be an IGN subscriber to read the entire article. If you don't want to do that, you can read more about the game over at our own Duke Nukem Advance page here on the 3D Realms site.

Posted by Joe Siegler at 12:40 PM


August 14, 2002

Duke Nukem: Manhattan Project Reviews

The September issue of Computer Games Magazine is out on the stands now, and in it is a review of Duke Nukem: Manhattan Project. They give the game their Editor's Choice award - here's part of what they had to say.

While the game itself is strong, and evokes a sense of nostalgia, the Duke stuff does it even more - you hear Duke say all your favorite lines.

...we get Duke Nukem: Manhattan Project, a side-scrolling potty-mouth action fest worthy of the Duke.

It's fun all the way through and sold at a budget price.

A much-maligned genre, 2D platform games quickly grew pass� with the advent of 3D. Even Mario & Sonic won't go there anymore. Which only makes this game more impressive, especially for those wondering how a modern platform game built with 2002 tech would play.

If you want to check out the entire review, you'll need to pick up the September issue of Computer Games magazine.

Posted by Joe Siegler at 10:05 AM


August 13, 2002

Duke Nukem: Manhattan Project Reviews

Over the last week, we were alerted to a new, and quite good review of Duke Nukem: Manhattan Project over at the ukgamer.net site. They appeared to really love the game, here's a bit of what they had to say.

Duke's world is both attractive and functional, without being over-demanding on the hardware front and overwhelming sound wise.

You don't need ninja-like reactions to play the game, but if you do have them, Duke can accommodate. After all, he is a hero.

The graphics and sound are as good as you could want without disrupting the fun.

Head on over to ukgamer and read the entire review. If you still haven't purchased your own copy, you can do so by clicking on the buy it graphic above, or you can download the free game demo to check out the first episode for yourself. You can also check out the official Duke Nukem: Manhattan Project website for info, screenshots, movies and more! Don't forget, the registered game CD comes with a level editor so you can make your own DN:MP game maps!

Posted by Joe Siegler at 10:00 AM