March 2002 Archives


March 29, 2002

Duke Nukem: Manhattan Project Interview

Gamespy Daily has an interview up with Jim Perkins of Arush. Arush are the folks doing the game "Duke Nukem: Manhattan Project". This interview has lots of good info about the game, such as:

GameSpyDaily: Do you think a lot of people expected this game to be a mere add-on to the Duke Nukem 3D series of products?

Jim Perkins: There were a lot of misconceptions about this game before we started releasing screenshots and other information. Some thought that it was a type of multiplayer online Duke frag-fest, and others thought that it was a console game. I think everyone is starting to realize what this game is all about now, and a lot of people are getting excited.

GameSpyDaily: Besides the usual amount of armaments Duke carries around with him, have you added any new weapons? What's the total weapon count?

Jim Perkins: There are 9 weapons in the game, with a nice mix of old and new. The G.L.O.P.P. Ray is a very cool weapon, similar to the Shrink Ray of old. Shooting a couple of bursts of G.L.O.P.P. at its target, this weapon will de-mutate enemies back into their original form (rats, alligators, pigs, etc.) Duke can then crush them under the heel of his Mighty Boot. Of course, Duke's new Assault Rifle will mow down enemies like a PETA member attacking a salad bar.

NOTE: The dukenukemmp.com site does not exist anymore. However, the information that was on that site has been replicated on our own site, you can visit this page to see that same information.

Posted by Joe Siegler at 10:45 AM


March 28, 2002

Update to Max Payne Editing Tutorials

There's been a small update to the Max Payne tutorials by Remedy today. In this update they sent, the following things were done:

* Removed some broken links from the main page
* Added a new pre-fab chopper download
* Fixed a few typoes here and there.

If you're into Max Payne, and haven't checked out the editing tutorials - you should!

Posted by Joe Siegler at 5:35 PM


March 28, 2002

New Version of the Apogee / 3DR FAQ Online

Which of these games used to be Apogee projects?

* Doom
* Descent
* Tubes

Did you know that these games had other names during development?

* Realms of Chaos (Alabama Smith & The Bloodfire Pendant)
* Terminal Velocity (Velocity Brawl)
* Raptor (Mercenary 2029)
* Monster Bash (Graveyard)
* Cosmo (The Adventures of Zonk)

Answers to these questions, and many many others are available right now in the the Apogee / 3D Realms FAQ. Written by Apogee fan Sam Stoddard, this FAQ is the single best source of information available about us, our people, and our games. The first version came out in August of 1994, and it's been updated with our games and projects ever since. This new version, v7.1 can be found in our FAQ area. There you can find a link to a text version of the FAQ, as well as an HTML version of the FAQ.

Some of the other questions covered in the FAQ:

* What's the difference between Duke Nukem & Duke Nukum?
* "Call Apogee & say Aardwolf" - What's that?
* Who designed each of the 176 officially released Rise of the Triad levels?
* What do Fury3, Microsoft, & Hellbender have to do with Terminal Velocity?
* Was there really a v1.3 of Wolfenstein 3D?

If you've ever played any of our games, or if you've ever wondered "Why is that?" - then you owe it to yourself to check out the Apogee FAQ today. Spend some time and read it all, you'll be amazed at the amount of information in here.

BTW, all the games listed in the first question used to be our games at some point. The FAQ will tell you a little about that.

Posted by Joe Siegler at 5:35 PM


March 25, 2002

More Max Payne Awards

A couple of more Max Payne awards were put up on the Max Payne awards page - check 'em out! They are from the Eurogamer "Gaming Globe" reader awards.

Posted by Joe Siegler at 12:30 PM


March 25, 2002

Official Max Payne Wallpapers Available

We've had many requests for these, and we are happy to say we can finally deliver a set of official Max Payne Wallpapers. Available now at the two locations listed below (each location has the same wallpapers), you can find some cool Max Payne wallpapers for your computer.

* http://maxpayne.godgames.com/wallpapers/
* http://www.rockstargames.com/maxpayne/desktops/

And while you're in a wallpaper kind of mood, don't forget to check out our fan stuff page - where many user submitted wallpapers exist. Enjoy!

Posted by Joe Siegler at 12:30 PM


March 12, 2002

More Max Payne Awards

Today we were sent a few pictures by Remedy of some awards they were given. These aren't web awards, these were physical awards - and they've been added to the Max Payne awards page - check 'em out!

Posted by Joe Siegler at 1:25 PM


March 12, 2002

Duke Nukem: Manhattan Project Website Launches!

The latest to be announced Duke Nukem game, "Duke Nukem: Manhattan Project" has had it's official web site launched. Now available at http://www.dukenukemmp.com - you can check out details on this forthcoming Duke Nukem game from ARUSH & 3D Realms.

What is Duke Nukem Manhattan Project? Full details are forthcoming, but in the words of Donald from ARUSH, Duke Nukem: Manhattan Project is..

Think Duke I and II, in a fully 3D environment with the wit and sarcasm of Duke 3D. Or at least that's what we're shooting for.

We will have more info on Manhattan Project available shortly. In the meantime, visit the Official Duke Nukem: Manhattan Project website for some screenshots, wallpaper images, and other goodies!

Duke Nukem: Manhattan Project

NOTE: The dukenukemmp.com site does not exist anymore. However, the information that was on that site has been replicated on our own site, you can visit this page to see that same information.

Posted by Joe Siegler at 1:25 PM


March 1, 2002

Take Two One Two Three

Take 2 has pulled off a very cool feat, currently holding the first, second, and third place spots on the sales charts - they're the first publisher ever to do that all at once, and Max Payne is one of the three! Check out this news blurb about this coolness...
Take 2 Interactive blasts in at Number One, Number Two and Number Three in the Playstation 2 charts!

With the newly released State of Emergency going straight in at NUMBER ONE, Chart Track today confirmed that Take 2 Interactive is the FIRST EVER software publisher to hold the TOP THREE POSITIONS in the Playstation 2 chart.

�This is an OUTSTANDING achievement for State of Emergency and Take 2 Interactive, with Grand Theft Auto 3 and Max Payne teaming up alongside such a highly anticipated title. We are very proud to be the FIRST publisher to achieve this overwhelming result� enthused Serhad Koro - Sales and Marketing Director.

The arrival of State of Emergency, straight in at NUMBER ONE, proves it to be the ULTIMATE beat em up on the Playstation 2. Boasting more than two hundred characters on the screen at any one time, it is a totally original adult game, providing gamers with a unique and thrilling gaming experience.

Take 2 are looking forward to more success in the very near future, with strong franchises including MAX PAYNE X Box, GRAND THEFT AUTO 3 PC, MAFIA PC and DUKE NUKEM ADVANCE GBA. With well-focused plans and creative titles, this is just the beginning for Take 2, in what has already started with an unprecedented performance.

Posted by Joe Siegler at 11:50 AM