May 2005 Archives


May 23, 2005

Prey Video Footage Available

While Human Head or 3D Realms has not released official Prey video, there is some out there for you guys to check out over at preyhq.com. First is a copy of the Fileshack HD Prey video, which clocks in at 1:21.

Second, and is the video you definitely don't want to miss is their "Shaky Cam" version of Prey. This one is about eleven minutes long, and contains much Prey goodness, including lots of gameplay footage.



You definitely want to check 'em both out over at preyhq.com right now if you haven't already done so.

Posted by Joe Siegler at 10:45 AM


May 23, 2005

Monday Morning Prey

We have another good Prey E3 review to bring you this morning. This time it's from Gamecloud, and they had this to say about the game...

"Prey was a pleasant surprise; a first person shooter that trying to do some different things such as the portal features, a strong story and some great looking graphics. 3D Realms and Human Head presented an E3 demo that was much more than a tech showcase and we hope that means we will see Prey in stores soon"

Make sure and check out all of what they have to say here.

Posted by Joe Siegler at 10:43 AM


May 20, 2005

Come Work for 3D Realms

Short and sweet.

We're looking for really talented level designers, so head on over to the jobs section and check out the details.

Posted by Joe Siegler at 6:10 PM


May 20, 2005

More Prey E3 Coverage

We have another Prey E3 preview this afternoon. Today's comes from Games Radar, who say "sitting in a confined space with sweating men has never been so pleasurable.." Here's some of what they said about the actual game.. :)

The game is Prey, and watching the trailer is a genuinely mind-blowing experience - it looks unbelievably potent both in terms of technical ability and tantalising game play mechanics.

It's hard to describe just how staggering Prey looks, so we're not even going to bother trying - just believe us when we say that it's so far out if this world that it's cosmic.

Prey looks absolutely awesome.


Posted by Joe Siegler at 4:08 PM


May 19, 2005

More Prey E3 Coverage

More folks have seen the Prey demo running at E3, and have chimed in with some comments. This afternoon's batch comes from:

Shacknews: In their review, Shacknews says that Prey "..appears poised to be an impressive and successful PC and Xbox 360 title." Here's some more of what they had to say:

Those worried about the loss of Portal Technology need to fear not. During the demo, a door-shaped structure rose from out of the floor. It showed a completely another room with a huge beast walking past. Jumping through it, you drop in front of the goliath and are quickly under fire. The entire transition was seamless and incredibly slick.

The demo also showed what happens when killed in combat. The character's body becomes suspended in a sort of spirit world in a setting very similar to that of World of Warcraft when dead; the environment is dark and foggy with other threatening spirits running about. While in this world, killing creatures with the bow and arrow rejuvenates your corpse and after a few kills, you're back in the think of the action.

Gamespy: Gamespy had this to say about Prey in their review.. "Prey seems to have the potential to distinguish itself from the crowd of other shooters." Here's some more...

The portals also served as gateways to various parts of the game world, with creatures able to run back and forth between them, with gravity and perspective sometimes switching drastically from one side to another.

The highlight of the gravity tech demo was a tiny spherical planetoid floating inside a massive chamber. The player ran around the surface of the planetoid, the curved surface of which defined the ground.

IGN Impressions: IGN had a glowing review of the E3 demo they saw. Here's a bunch of what they said...

The biggest surprise of the day, which might be the only real surprise considering how this show is going so far, is that Prey was a whole lot cooler than I had anticipated. It makes awesome use of the DOOM 3 engine and creates some truly unique environments.

The demo was really just full of moments that made me say "wow"

Perhaps the moment where Tommy walked past a portal in space only to see a gigantic creature on the other side, entered and angered the beast only to have it freak out and shoot two high powered machine guns at him also deserves some recognition. Not only was the monster pretty freaking big and detailed, but it also seemed to have some pretty decent AI, dodging and attacking the entire time. AI in general seemed more complex than DOOM 3 as well.

Finally we have this image. It's part of a gigantic banner that's hanging in the lobby of the show (aka the LA Convention Center). Anyone wanting to enter E3 will see this, and if you click on this small thumbnail, you'll see a larger image. This same poster was also featured on the Tuesday night edition of G4TV's E3 coverage.

Posted by Joe Siegler at 2:03 PM


May 18, 2005

Prey E3 Coverage

The annual sensory overload that is E3 is in full swing. There's some good Prey news coming out of Los Angeles, so let's get right to it.

Hi-Res Screenshots: Voodoo Extreme@IGN has some hi-res screenshots available. Some appeared in the PC Gamer article, some haven't. Either way, there's some screenshot goodness over there at VE. Check it out.

Concept Art: If concept art is your thing, then you definitely want to check out this link over at IGN. They have some tasty concept sketches and art for you, as well as some more screenshots!

E3 Live Videocast: Gamespot has some good info on Prey, as well as Remedy's new title, Alan Wake in their E3 coverage. Check it out - it's the 11AM Wednesday videocast.

Gamespot E3 Review: Gamespot also has a really good review of the game after having seen the Prey demo at the ATI booth. Here's a few samples from the full review, which has plenty of detail on the game.

The weapons are just part of Prey's unusual design. What's really wild about the game is how it uses direction, gravity, and portals to surprise you, disorient you, and impress you.

Some other really crazy levels featured sensors that could be shot to cause the level to literally turn upside down.

We came away from the Prey demo quite impressed with what was shown.

We'll have more as we get it.

Posted by Joe Siegler at 8:40 PM


May 12, 2005

Prey Q&A

The reaction to the Prey announcement in late April has been really good! Of course, when you announce something, the first thing people want is more information, so we're here to let you know about some. Over at Gamespot is a Prey article that is part of their E3 coverage. They talk three guys behind the scenes of Prey. They are our own Scott Miller, and Chris Rhinehart (project lead), and Timothy Gerritsen (CEO) of Human Head. They talk about a number of topics. Some of them include why Prey was revived, why 3D Realms chose to work with Human Head on the title, what some of the game character elements are, and of course, "portals" (amongst other topics). Here's a sample:

GS: What can you tell us about the plans for Prey's multiplayer, if any? Could you discuss what modes, or any other unique features, are planned for multiplayer?

TG and CR: The focus of the game is on the single-player experience. However, we've included a multiplayer component that focuses on showcasing the environmental and gameplay features introduced in the single-player game. We'll be introducing these features and how they are used in multiplayer as we get closer to release.

GS: And hopefully this next question isn't too presumptuous. But why was Human Head Studios chosen as the developer for Prey?

SM: George [Broussard] and I met the Human Head crew when we were both making games for Gathering of Developers in the late '90s. We were impressed by their game Rune, and we developed a friendship with several of their key people. The second coming of Prey actually began at the very tail end of Gathering's existence, just after Human Head had wrapped up Rune and was looking for a new project. George and I were convinced they were the best team for this project because of their own creative capabilities.

If you're interested in Prey, it's a good interview, so head over to Gamespot and check it out! As an added bonus, there's a couple of screenshots in the article, too. :)

Posted by Joe Siegler at 11:02 AM