March 2009 Archives


March 25, 2009

Duke Nukem Trilogy Details Revealed

As this week is GDC week, details about a lot of games are starting to come out, and that's what this story is about. Some details on the "Duke Nukem Trilogy" have come to light. First off, 3D Realms is not developing this title, but given the nature of the game, we figured 3DR fans would want to know about it, so we're bringing it to you here. The games are coming out under the newly revived Apogee Software label, and the games are actually being developed by Frontline Studios. That latter name should be familiar to 3DR fans, as they've done several other Duke related cel phone games in the past.

The "Duke Nukem Trilogy" will consist of three games (obviously) released one at a time. The first is scheduled to be released in September 2009 on the Nintendo DS & the PSP handheld platforms. Each game has it's own title, the first being "Critical Mass". Each title will have it's own setting, from the future to World War II, etc. While the Trilogy ends with World War II, the first entry, Critical Mass, begins with Duke in the future. The second title, Chain Reaction, puts Duke in the present day. It's not until the last game, Proving Grounds, that the action hero proves his worth in the Second Great War. Release dates for the second and third episodes are not available yet.

The games are currently being shown on the floor at GDC 2009, check out this news report for some thoughts about the games from GDC. You can also read about the game over on Shacknews here and here.

In addition there are previews for Critical Mass online at IGN and at

In other news, Apogee Software has now opened up a contest where you can become the next Duke Nukem. Apogee and it's distributor Deep Silver are running a contest where anyone can enter to be the next Duke Nukem actor. You might remember a guy who used to appear at trade shows as Duke in the late 90's and into the early 2000's. You could be that guy. Here's the details from the website for the search:

We are doing what no one in video games has ever done before. We are searching for the next Duke Nukem action hero. We're reaching out to the fans with a 3 city nationwide search to find the next real life Duke Nukem. Or you can click here to send us a your audition by mail. Deep Silver and Apogee Software are calling on all Duke fans to answer the call, to be The Next Duke Nukem.

We want you to come out and audition to be the next Duke Nukem. The winner will get to travel around the world representing Deep Silver as the new official Duke Nukem and get paid to do it. They will be the new face of the franchise and get to interact with the world like no other iconic video game character ever has.

Posted by Joe Siegler at 3:44 PM | Discuss this story on our forums


March 20, 2009

Several old games released as Freeware

When we used to go by our original name of "Apogee Software", this company was involved in a lot of games. Most of them of a different era, they looked different, they felt different, and they were a lot less complicated. The legacy of the company is quite large, and as the years have marched on, a lot of titles from that era have been left behind technically. We started to release some of the old titles for free way back as far as March 1998, when we released some old 80's era Infocom style adventure games such as "Beyond the Titanic" & "Supernova". That was our first foray into the world of freeware releases. As the years went by, we started releasing more and more of our older discontinued games as freeware. A lot of them were released in the "Apogee Legacy" series of interviews from about three years ago. (If you never read that series, you should, there's a lot of good stuff in there).

However, we've been getting requests since then about the remaining titles that we no longer sell. Today we're here to bring the freeware releases full circle, so to speak. Today we are releasing five more games as freeware, and re-releasing three others as well! The one game that is most notable in this release group is Kroz. Kroz was our first ever game, it was the one that founded the company, and got everything rolling back in 1987. Hard to believe our first game is 22 years old now, but that's what was built out of Scott Miller's bedroom in Garland, Texas all those years ago. Here is a complete list of what is being released today:

  • Kroz - Our first ever game, a text adventure game by Scott Miller [ download ]
  • Arctic Adventure - a CGA based scroller game by George Broussard [ download ]
  • Dark Ages - an EGA based scroller game by Todd Replogle [ download ]
  • Monuments of Mars - a CGA based scroller by Todd Replogle [ download ]
  • Pharaoh's Tomb - a CGA based scroller game by George Broussad [ download ]

We're also re-releasing some previously released freeware games.

  • Beyond the Titanic - Text based Infocom style adventure game by Scott Miller [ download ]
  • Supernova - Text based Infocom style adventure game by Scott Miller [ download ]
  • Word Whiz - A text based trivia game from Scott Miller [ download ]

The reason we are re-releasing those is because they're being released with source code (under GPL). These were found when we were doing research into Kroz, which is also being released with source code, too!

There were a lot of Kroz games. Seven officially, but many of them had alternate names and variants. There's been a small, but persistant number of requests over the years for the Kroz source code. In the earliest days of the company, we used to actually sell the source code to Kroz (and other titles from that era). We were finally able to make it through the dusty old floppy disk archives in Scott Miller's effects. We found the Kroz source along with the source for these other games, so it's all been GPL'ed, and you can check it all out for free! Kroz has a rather complicated list of games and aliases and whatnot. We strongly suggest reading the readme file that comes with that download.

A few notes about these releases:

  • These are all being offered as freeware (which is not to be confused with public domain or the illegal concept of "abandonware"). YOU ARE ON YOUR OWN WITH THESE Do not contact us for help with them, you will be mercilessly ignored.
  • Given the ages of these things (the newest one came out in 1990), you almost certainly will need DOSBox to get them running. This is a free third party program that lets you run older DOS based games in newer OS's (especially Vista) when they wouldn't be able to otherwise. You can get that at http://www.dosbox.com.
  • A huge thanks go out to two fans who helped out a lot with the restoration of the Kroz archives. This would be Frenkel Smeijers & Jeremy Wrezinski. We probably couldn't have been able to put out the release without their help, as some of the materials we no longer had in our archives. Thanks, guys!

You can download these releases via the links above, or visit our main downloads page where you can check them out as well as everything else we have available.

This bunch of freeware brings our concept of freeware releases to a close. The reason I say that is that of all the games we no longer sell, they've all either been released as freeware previously, or are in this batch (except for one, and that might be revived at a future date, hence no freeware release on that one yet). Unless we discontinue something new in the future, there's no more to come from this well. Make sure and read our games page for a list of freeware, discontinued, and whatnot games. You can also check out our timeline history page for more details as to when what was released.

We want to close out by giving you this really cool little extra. It's a flash based version of the "Kingdoms of Kroz II" game. It was put together by the aforementioned Jeremy Wrezinski and his friend Wayne McMahon. It's quite cool, and we spent some time here playing this for real. A big thanks to Jeremy for letting us host it on our site. It originally appeared on his site at this location.

You can also check out the game on our site at this page, which also includes instructions on playing the game.

P.S. Hi Bryan!

Posted by Joe Siegler at 3:13 PM | Discuss this story on our forums


March 3, 2009

The Greatest Developers

The April 2009 issue of PC Gamer has just hit our mailbox here at 3D Realms, and at the top of the issue was an article entitled "The 49 Greatest Developers!" 49 seems like an odd number to pick for one of these things. The article says that the reason they didn't put 50 in there was that they wanted to leave a spot for a reader submitted developer; see the article for more detail on that. Anyway, the developers do not appear to be in any sort of order. It's an impressive list. Companies like Blizzard, PopCap, Sierra are in here. Names from the past like Infocom as well as individuals such as Will Wright and Sid Meier are in the list.

Also in the list is our company. From 1987 through 1996 we used our original name of "Apogee Software" (which has recently been revived, but that's a story for another time). We pioneered shareware distribution in games (something which id Software - also in this list was popular for). Here's what the PC Gamer magazine had to say about us..

Apogee: Episode 1: Birth of a Sales Technique

How long should a demo be? A level? Two levels? Apogee had different ideas. Starting with the concept of "shareware" (try before you buy), they pioneered the idea that a game could be successful by giving out anything up to a third of the full game for free, and encouraging gamers to pass on the disks. This was how Doom was first sold, not to mention Wolfenstein 3D, Duke Nukem 3D, and Traffic Department 2192, which we all remember fondly. Right? Unlike demos, these offered a full game experience from start to finish, and became the standard way for indie developers to get started. Sometimes it backfired when the demo experience was too satisfying to need the rest of the game. Descent suffered heavily from this, and the model was largely phased out when demos could be easily downloaded from the Internet.

It is nice to see our legacy remembered in such a fashion, although the inclusion of Traffic Department 2192 is odd, as it wasn't one of our titles. :) Anyway, go pick up the new issue of the magazine to see the complete list. You can also download all of our old sharware releases from our downloads page. They're pretty much all still available. If you'd like to see a timeline of our releases, you can check out our history page here.

Posted by Joe Siegler at 1:50 PM | Discuss this story on our forums