Tommy is a down-on-his-luck
garage mechanic, stuck in the middle on who-knows-where on
some forgotten reservation, where Native Americans are
tucked away out of sight, out of mind.
And then the unthinkable happens! Earth becomes prey to
the galaxy's largest predator, a space bound Texas-sized
alien that's looking to satiate its hunger with the organic
goodness that most populates Earth: Us. And the first course
is a certain forgotten reservation.
A Spiritual
Awakening
Tommy and his girlfriend have become prey, his grandfather
killed, and hundreds of his tribal nation have been abducted
through space-warping portals. Freeing himself, all Tommy
cares about is saving Jenny. But the spirit of his
grandfather beckons him to embrace his heritage, accept the
ancient teachings, and prepare to battle the menace that
threatens to destroy all the planet's
life. It's a
choice between love and responsibility. It's a choice that
cannot be made easily.
Innovative
Gameplay
Built on an enhanced Doom 3 engine, the most
impressive 3D engine used in a released game.
Portal technology adds a new dimension to
gameplay, allowing enemies to appear out of thin air
and create new and completely original puzzles and
gameplay styles.
Several never-before-seen gameplay elements such
as Spirit Walking, Wall Walking, and Deathwalk.
Highly organic, living environment that itself
can attack Tommy.
Tommy has a sidekick, a spiritual hawk that can
help him fight enemies and decipher the alien
language of the living ship.
Multiplayer game support that takes advantage of
the unique gameplay styles in Prey.
"Human Head has taken this concept
(portals) to some brain twisting lengths. In addition to glowing
dimensional portals floating in midair, there are boxes that tip
over to reveal new rooms inside."
"We want to avoid that shelf
moment, when the game goes back on the shelf and you leave it
there."
"Combat should be filler between
memorable bits. No one remembers a game as 'So I turned the corner
and fought these guys'."
Play Magazine:
The game is absolutely incredible
to look at, packed with all kinds of scintillating effects, moody
shadows, detailed shading, and giant chunks of all sorts of
fascinating anachronistic technology.
PC Gamer:
Ragdoll physics supply lifelike
movement and destruction - and are used to
the most disturbing effect in some scripted events that we won't
soon forget
seeing.
Expect a ton of bizarre scripted sights. The most insane we saw was
a jumbo
jet that had been "abducted" - and it's still in flight, aflame and
disoriented, inside the vast bowels of the alien mothership.
Game Informer:
Prey is the next big thing in
First Person Shooters.
Human Head has transformed the property into one of the most
impressive shooters we've ever seen.
Prey looks able to stand alongside such high profile PC games such
as Half-Life 2 and Doom 3, and the Xbox 360 version should easily
compare to the best shooters on the console.
Prey may have been a long time coming, but it is definitely worth
the wait.
Gamespot:
We came away from the Prey demo
quite impressed with what was shown. The game's tagline, "Earth's
savior doesn't want the job," was an amusing conclusion to a look at
a game that seems to be going out of its way to defy many
first-person-shooter conventions
IGN:
It makes awesome use of the DOOM 3
engine and creates some truly unique environments. There are some
really awesome effects that help to create some twisted gameplay
that is probably going to be fairly hard to describe without video
to back it up.
Games Radar:
Watching the trailer is a genuinely
mind-blowing experience - it looks unbelievably potent both in terms
of technical ability and tantalising game play mechanics. It's
hard to describe just how staggering Prey looks, so we're not even
going to bother trying - just believe us when we say that it's so
far out if this world that it's cosmic. Prey looks absolutely
awesome.
Gamezone:
At this point,
the game looks amazing, with detailed environments and freaky
enemies. The use of portals is important to the gameplay mechanics,
and these look especially cool, as they are basically windows that
you can use to seamlessly pass from one area to another and back
with no interruption in the gameplay.
Gamespy:
The portals also
served as gateways to various parts of the game world, with
creatures able to run back and forth between them, with gravity and
perspective sometimes switching drastically from one side to
another. The highlight of the gravity tech demo was a tiny
spherical planetoid floating inside a massive chamber. The player
ran around the surface of the planetoid, the curved surface of which
defined the ground.
Shacknews:
Those worried
about the loss of Portal Technology need to fear not. During the
demo, a door-shaped structure rose from out of the floor. It showed
a completely another room with a huge beast walking past. Jumping
through it, you drop in front of the goliath and are quickly under
fire. The entire transition was seamless and incredibly slick.
The demo also showed what happens when killed in combat. The
character's body becomes suspended in a sort of spirit world in a
setting very similar to that of World of Warcraft when dead; the
environment is dark and foggy with other threatening spirits running
about. While in this world, killing creatures with the bow and arrow
rejuvenates your corpse and after a few kills, you're back in the
think of the action.
MTV's "Peep Show":
Native American
mysticism meets alien-abduction horror in Prey, the best looking
first-person shooter to grace your Xbox 360 screen since, well,
ever. Slip on the moccasins of Cherokee auto mechanic, Tommy, board
an oozing, pulsing alien mothership, and give the evil scum a taste
of the same medicine your brethren served Custer.
Operating System: Microsoft
Windows 2000 or XP with latest service pack installed
DirectX Version: DirectX 9.0c
Recommended
CPU Speed: Intel Pentium 4
2.5Ghz / AMD Athlon XP 2500+ processor
RAM: 1GB system RAM
Video Card: ATI Radeon X800
series or higher video card with latest manufacturer drivers
Sound Card: Creative Sound
Blaster X-Fi series sound card
Internet: Broadband internet
connection or LAN required for multiplayer
Supported Video Card
Chipsets
ATI: ATI Radeon 9600 series,
ATI Radeon 9700 series, ATI Radeon 9800 series, ATI Radeon X300
series, ATI Radeon X550 series, ATI Radeon X600 series, ATI Radeon
X700 series, ATI Radeon X800 series, ATI Radeon X1300 series, ATI
Radeon X1600 series, ATI Radeon X1800 series, ATI Radeon X1900
series, or better with latest manufacturer drivers
PREY takes full advantage of the Sound
Blaster® X-Fi™ sound card. PREY supports OpenAL hardware acceleration,
EAX® ADVANCED HD™ 5.0 features of 4 reverberation effects at once, and
uses Sound Blaster® X-Fi™ XRAM feature to load audio samples on the
cards with 64 megs of RAM. For more information on the benefits of
having one of the Sound Blaster® X-Fi™ series, you can go to
http://www.soundblaster.com.