June 2001 Archives


June 22, 2001

Max Payne Screenshots

We've added some new screenshots to our Max Payne page. These are eight new screenshots that have never been on our web site before. Head on over to our Max page and check 'em out!

Posted by Joe Siegler at 4:50 PM


June 18, 2001

More Max Payne

In all the excitement on Friday with Max Payne being available for pre-order for the first time, we forgot to bring you a couple of news items.

First up is a link to
Tech Radio's best of E3 awards
, in which they list Max Payne as first and best of the PC action games. They also list it as a runner up for overall game of show, but first as an action game! We think you'll agree with that, so make sure to get your pre-order in early!

Also, 3D Action Planet has their own "first look" at Max Payne. They have a lot to say about the game; here's a sample:

*Quite frankly, the battle scenes in this game look absolutely staggering.

*No other hero, with the possible exception of Duke Nukem, is going to mow down his foes with as much style and pinache as Max Payne does. This is Wooness.

*Every sequence is designed to capture the intensity of movie fight scenes, and go beyond general gunfire.

*Can you smell what Remedy is cooking? They've got an excellent game on the hands, and the gaming community is about to get hit with it.

One of the funniest thing about this review is their own remark at calling this a "first look". Any review that says this about itself (I know what you're thinking. "A Max Payne first look? The game's been in development for four years, and is slated to be released soon. Why a first look?") is pretty funny. Check it out.

Posted by Joe Siegler at 11:10 AM


June 18, 2001

Max Payne Specs

Over the weekend, we received an email from the Remedy team with the specs for Max Payne. Check 'em out:

These requirements translate to Low, Medium and High visual detail settings. With a machine that only meets the Minimum Requirements it's recommended to run the game in 640x480x16 resolution for best performance.

Minimum Requirements:

450MHz AMD / Intel Processor
96 MB RAM
16MB Direct3D Compatible Graphics Card

Recommended System:

700 MHz AMD / Intel Processor
128 MB RAM
32 MB Direct3D Compatible Graphics Card

Generic requirements:

DirectX 8.0
DirectSound compatible sound card

Posted by Joe Siegler at 11:10 AM


June 13, 2001

Max Payne Interview

There's a very kick
ass interview
online today over at Payne Reactor with Markus Stein (lead programmer) & Henri Bl�field (modeler) of the Max Payne team.

There's a lot of great stuff in this interview, so we'll leave you with just this one tidbit..

We asked Markus Stein how flexible Max Payne is in the modification department. "It will be possible for end-users to do modifications to the game. Naturally, some of the extensions and changes will require more work than others. Integrating for example new maps into the game will be comparatively easy, using our custom level editor MaxEd. We are planning on posting examples on how to do certain modifications to the game after the release. We are looking forward to seeing all kinds of modifications made to the game!" Max Payne modification is said to be "Easy to learn, difficult to master" and that's how it should be. The level editor is supposedly ten times easier to use than the level editors for other games.

Make sure to head over to Payne Reactor today and check out the interview - you'll love it.

Also, don't forget to sign up for the Max Payne pre-order mailing list if you haven't already done so. As a special incentive, the first 50,000 pre-orders (direct from 3D Realms) for Max Payne will receive a free Max Payne mouse pad. How do you get on this list? All you need to do is our mailing list signup page, give us your email, and we'll be emailing you when Max Payne is ready for pre-order.

Posted by Joe Siegler at 1:25 PM


June 7, 2001

Max Payne Pre-Order Mailing List

Max Payne is coming soon folks, and though the official release date is still "When it's done," we will very soon be taking pre-orders for this greatly anticipated PC game.

We are now taking email names for a Max Payne & Duke Nukem Forever pre-order mailing list. If you get yourself on this mailing list, we will inform you via email of when you can pre-order both Max Payne & Duke Nukem Forever. When we email you saying that we're ready to begin taking pre-orders for the game, you will be directed to a web site where you can place your pre-order.

As a special incentive, the first 50,000 pre-orders (direct from 3D Realms) for Max Payne will receive a free Max Payne mouse pad. How do you get on this list? All you need to do is visit our mailing list signup page, give us your email, and we'll be emailing you when Max Payne & Duke Nukem Forever are ready for pre-order.

Posted by Joe Siegler at 5:15 PM


June 6, 2001

Duke Nukem 3D Atomic Edition Available Again

We've had several requests for information regarding the Duke Nukem 3D Atomic Edition CD, so we figured we'd post a news story about it. As you may or may not know, we've been out of stock of the item for some time. We have printed more CD's, and now have them in stock again, and will begin shipping orders out again on Monday (it'll take us a few days to go through the orders on hold for it).

Also, as a bonus, the Duke Nukem 3D Atomic Edition CD that we ship directly from 3D Realms HQ also has an added bonus - we've put the 2001 E3 Trailer video on the CD, so if you order Duke Atomic, you'll get a sneak peek at Duke Nukem Forever via the trailer (as well as some screenshots on the CD as well).

You can order the CD by calling us (within the US at 1-800-3DREALMS), or online at our online store. If you need more ordering information, check out our ordering info page. You can also get more information about Duke Nukem 3D here.

Posted by Joe Siegler at 4:30 PM


June 5, 2001

Max Payne Interview

Voodoo Extreme posted another Max Payne interview; this time with Remedy's Petri J�rvilehto. They talk about (what else) - Max Payne!

Voodoo Extreme � Now, Max Payne is obviously a very violent game, a very adult game. In this day and age, even with an �M� rating, some people might even object to this kind of game being made. What�s your reaction to those kinds of thoughts?

Petri J�rvilehto - I don�t know. I think of Max very much along the same lines as a good action movie. If you want to start banning things like the Die Hard movie trilogy or John Woo movies, then you are starting to cut a lot of the fun entertainment away from a lot of people. I think what we are doing, regardless, is a crime thriller. We are telling a storyline. The violence itself is not an end. It�s more like stylized combat a la John Woo movies or �The Matrix�

Voodoo Extreme � What is the current status on the game�s progress?

Petri J�rvilehto - Right now, we�re close. We are very, very close. We�ve started beta testing the game. It�s all there; all the gameplay. All the maps are done and we are now polishing and tweaking, polishing and tweaking. We are adding more cinematics and get more things out of the combat. But as of now, everything has merged up very nicely.

Petri has a lot more to say about the game, check out the interivew, and as always, the release date is "When it's done".

In other Max Payne news, a more "modem friendly" version of the E3 trailer has been released by Gathering of Developers. Visit our downloads page for details.

Posted by Joe Siegler at 2:10 PM