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Prey Burning up the Sales Charts!
That's right, Prey is the #1 game on the Xbox 360 in the UK as per this chart info over at chart-track.co.uk.
Prey is beating out such current heavy hitters on the console such as Chromehounds, Moto GP 06, Table Tennis, & Elder Scrolls IV: Oblivion!
If you haven't checked out Prey on your Xbox 360, the demo is available for free right now in the Marketplace, or you can check out the purchase info here on our site!
Prey is #1 on the UK PC sales charts too - besting the Sims 2 (as well as one of its expansion packs), and World of Warcraft, and other titles like Half Life 2: Episode 1. Check out the full UK PC sales chart here.
Prey is also up at the top of the US PC sales charts, too. Gaming site Voodoo Extreme is reporting that for the week ending July 20th, Prey was #2 in the overall sales chartes, behind only perennial powerhouse World of Warcraft. Check out the complete list over at Voodoo Extreme!
Posted by Joe Siegler at 12:17 PM
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Prey Strategy Guide now available!
Having a problem getting by a certain level in Prey? Want to find out all you can about the secret areas in Prey? Then we have something for you. It's the Official Prey Strategy guide book. Available now, this guide is a comprehensive guide to Tommy's world of Prey.
BradyGames' Prey Official Strategy Guide includes the following:
- A comprehensive walkthrough that guides you through every twist and turn of this epic adventure
- Multiprey coverage: crush the opposition in multiplayer with weapon locations, item locations, and strategy for every map
- A full bestiary with tips and tactics to help you obliterate the gruesome foes that threaten your existence
- A complete list of Xbox 360 game achievements to help you go for the best Game Card score
This guide is enhanced with bonus online content! Look inside for the BradyGames Connected icon and follow the URL to access these exclusive features:
- Boss fight, strategy, and puzzle videos in three formats for PC, iPod, and PlayStation Portable (PSP)
- Downloadable wallpapers featuring Prey artwork for your PC desktop, in four sizes
This guide covers both the PC & Xbox 360 versions, so whichever platform is your choosing, this guide has something for you! You can order your own copy right now by clicking on the cover art shown here.
You can also check out other books about our games on our books page.
Posted by Joe Siegler at 5:56 PM
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Prey Music LIVE!
This story came to us very late, but it's still something cool, and we wanted to pass it on. Tonight in Philadelphia some of the game music from Prey will be played LIVE in concert! This story is brought to us by our friends over at Joystiq.com. Check out what they had to say:
Philly is racking up the video game concerts this summer. First, the Video Games Live concert at the Merriam Theater in June*, and now rival production PLAY! at the Mann Center tonight, 8:30.
Just to make the evening super special, the promoters added some music from the (better than you'd think) Prey soundtrack to the already impressive program. Other titles on the RPG-heavy lineup include Final Fantasy, Chrono Cross and Trigger, Morrowind, Kingdom Hearts, Shenmue, and more. Tickets are still available so if this is the first you've heard about it, get buying.
This is very cool news to hear. If anyone reading this attended the show, please write in, we'd love to hear from you. Thanks again to Joystiq.
Posted by Joe Siegler at 5:51 PM
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Happy Birthday Max Payne!
Today is July 25, 2006. Five years ago was July 25, 2001. On that date, v1.0 of the registered version of Max Payne was released. Happy birthday Max!
It hardly seems like five years have passed, but they have. Since that date,a few incarnations of Max Payne have been released:
- Max Payne 1 (PC, Xbox, PS2, & Mac)
- Max Payne 2 (PC, Xbox, & PS2)
- Max Payne Gameboy Advance
But today we're here to celebrate the orignal Max Payne's release. When it was new, the game caused quite a stir with it's unique look and storyline, not to mention the rather (at the time) new Bullet Time feature in videogames.
Three years back a young NYPD cop, Max Payne, came home one night to find his family senselessly slaughtered by a gang of drug-crazed junkies, high on a previously unknown synthetic drug. Now that same drug, Valkyr, has spread through the whole New York City like a nightmare plague, and Max Payne's on a crusade for revenge, out to get even. To Drug Enforcement Administration, DEA, this new drug was evil incarnate, to be stopped at any cost. Max's boss and best friend, the only one who knew his true identity, has been murdered, and Max's been framed for the slaying. Everything ripped apart in a New York minute... Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game.
Also in honor of this trip down memory lane, here's the E3 2001 video for Max Payne, shortly before the full game was released to the public:
There's plenty to read if you would like to read up on Max Payne. Here's several links which you might find interesting:
We also received this letter from Max Payne fan Ian White today regarding the fifth anniversary of Max Payne:
Thank you very much!
Just a personal note, I can still remember the first time I played Max Payne, probably because I had been salivating over the original screenshots since it was first previewed almost 5 years before it's release. I was in High school when it was previewed, the game represented a new beginning for cinematic games that had not yet fully been explored. No one had ever attempted to bring gunplay to the level remedy was aiming for and I followed it extremely closely, constantly updating my good friends with every nugget that slipped out regarding it's development. The day it was released I picked up my pre-order and I can honestly say I've never stared harder at a game's cover art box before. It was the first game I have ever sat down to play and finished in one setting, the final bullet was appropriately cinematic. Certain moments are unforgettable in my mind, like jumping onto a moving train, the final level's lobby sequence, Max losing his wife, and Max's drug trip continue to be my all time favorite game moments. I'd like to express my appreciation for your dedication to publishing truly ground breaking material, that although often mimicked it's never been replicated. Oddly enough, my first networked game, as well as my first FPS game, was Duke Nukem 3D on a computer network at school in 1995. Duke Nukem 3D sucked me into pc gaming which lead to my interest in max Payne. You fella's have an amazing history, and I look forward to all of your future endeavors! Thank you so much for some of THE most quality entertainment experiences, I've ever had.
Sincerely,
Ian
If you own the game, why not get it out, and give it a spin in honor of it's fifth birthday? If you don't own the game, there's several options available to you. You can download the demo, buy the game, or you could win a free one! That's right, in honor of the 5th anniversary of Max Payne, we are giving away 50 free copies of the full version of Max Payne 1 (for the PC). All the copies have been given away. Thanks to those who wrote in!
Thanks to all of our fans who made the Max Payne games such a success! You'll also want to check out the latest from Remedy, Alan Wake when that's released. You can get more info on Alan Wake here.
In the words of the immortal Baskinator, "Stay Frosty!" ;)
Posted by Joe Siegler at 2:14 PM
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Prey Windows Dedicated Server Binaries Available
A couple of days ago, we released the Prey dedicated server binaries for Linux. At that time, we said that the Windows ones were still being worked on. We're here now to tell you that they've been completed, and are being released now.
Available on our Prey downloads page, the Windows server files are ready for downlod for free right now. There is a readme available online which you can check out before downloading. That file is available here.
The file is about 1.5Mb in size, and is a zip archive. You will need some files from your original Prey registered CD (or DVD). Details as to what you will need are in the readme file.
Officially, these files are unsupported. They have been tested, and do work, but if you run into problems getting them to run, our official support channels cannot help you. Having said all that, we're aware that folks have been clamoring for the files, so go download today!
Posted by Joe Siegler at 5:20 PM
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Prey Party Wallpaper Image
On Friday when we posted the news that Prey was out in Europe we included a "Prey Party Image". Since then we've gotten several requests to release that in wallpaper sized versions. So that's what we're here to do now. Available now are signficantly larger versions of that image - click on the resolution you wish via the choices below.
We also had a few queries about the origins of the image. It was created Human Head as part of an invitation to a private industry function to celebrate the Prey launch.
Enjoy - and thanks to James Sumwalt of Human Head with providing the larger versions.
Posted by Joe Siegler at 3:55 PM
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Prey Linux Dedicated Server Binaries Available
Human Head Studios, Incorporated is proud to announce the availability of a dedicated multiplayer server for Prey running on the Linux platform. Instructions for setup are included in the package, which may be downloaded for free from any of the locations on our Prey downloads page.
There is a readme available online which you can check out before downloading. That file is available here.
The file is about 5.2Mb in size, and is a Linux archive (bz2). You will need some files from your original Prey registered CD (or DVD). Details as to what you will need are in the readme file.
Officially, these files are unsupported. They have been tested, and do work, but if you run into problems getting them to run, our official support channels cannot help you. Having said all that, we're aware that folks have been clamoring for the files, so go download today! Thaks to Ryan over at Icculus for all the hard work on this.
One final note - the Windows based dedicated server files are still being worked on. They should be available shortly; we'll have more word on that when we have news to report.
Posted by Joe Siegler at 5:47 PM
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Prey is out!
It's Prey Day! It's been a long time coming, but the full retail version of Prey has been released!
It's out in retail today in North America, and on the 14th elsewhere around the world in both PC & Xbox 360 formats. Run to your local retailer to get a copy. If you don't want to run, you can SpritWalk over there. :)
If you haven't checked it out at all, there's a demo available for the PC version as well as the 360 version (on Xbox Live Marketplace). You can try them for free now.
But the game is available in retail now. You can also download the full game over at Triton if you don't want to stand in line at a store, or save some gasoline. :) And speaking of Triton, here's a news flash they sent over to us:
Triton, the world's fastest online game streaming service, is providing uncapped bandwidth for the launch of Prey! Customers will enjoy over 30 gigabits of bandwidth and 48 terabytes of caching across thousands of servers around the globe for the delivery of Prey, with no cap on download speed per connection! The more bandwidth you have, the quicker you get up and playing, and the faster the game streams to your PC!
Once you've gotten the game, make sure and join in the discussions on our Prey forums by clicking here.
Posted by Joe Siegler at 12:30 PM
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Interview with Ed Lima on Prey Audio
Out today is a new interview with sound man Ed Lima (formerly) of Human Head on Prey related sound. Here's a few quotes from the full interview:
"Q: Prey has had an interesting development cycle, was there any old content you inherited from the old "Prey" that was being developed by 3D Realms? Or any direction from back then for sound design?
A: As with most other elements of "Prey", 3D Realms very generously gave Human Head free reign to do what was required. Since the monsters, weapons and settings were all newly created for the game, all of the audio content was similarly built from the ground up. We did use some original Grandfather voiceover in our first E3 2005 trailer for "Prey", but beyond that, every audio asset is brand new.
Q: What was your role on Prey and what other games have you worked on in the past?
A: I was Audio Lead on "Prey", which means I was responsible for everything you hear in the game, including sound effects, music and voiceover. I also directed the voiceover actors, and contributed some additional writing to the game. My previous titles include "DOOM 3", "007 Nightfire", and Empire Earth."
Check out the full interview over here at soundblaster.com.
Posted by Joe Siegler at 12:15 PM
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