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Lee Jackson Interviewed
This morning, the Stratos Group posted an interview with our own Lee Jackson, 3D Realms' Music & Sound Director. What does that title mean? Well, that's covered in the interview, as well as a lot of other things, from personal issues to what Lee does on games to what games he likes, to how he created the theme for Duke Nukem 3D. Here's a few quotes from the interview from Lee:
Q: A lot of fuss has been made in the past few months about the effect of video game violence on adolescents. What's your take on the issue?
A: ...There is something important that everyone should keep in mind about the game business. We don't write babysitting programs. We write games. We mostly write games for people over 17. If a parent decides to use one of these games as a babysitter for someone under 17, then they're using it for a purpose other than for which it was written, and they must accept the consequences of their actions.
Q: What are your other non-gaming hobbies?
A: Right now, I'm into cooking and barbecuing, and I'm trying to get started growing my own herbs for the kitchen. In the past, I've been into photography, model rockets, and programming.
There's a lot of good stuff in this interview, you should check it out!
Posted by Joe Siegler at 2:45 PM
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3D Realms Online Store to Launch May 1st
When this version of our web site was launched last month, one big piece of the puzzle was not ready for launch at the same time. Well, after several delays, the online store is finally ready to launch! We will be launching the store some time next Monday May 1st. Here's a few details about the store itself (in response to several questions that we've received about the store):
*The online store will be an extension of our already existing ordering system. In other words, you'll be able to place orders online in addition to calling us, faxing us, or mailing in your order and have it shipped to you.
*In addition to being able to place orders to be shipped to you, selected registered titles will be available for immediate download from the store.
*You can mix these orders - in other words you can place orders that have both items to be shipped to you, and items to be downloaded in the same order.
*The items in the online store will match the product line that you can order from our 800 line. This means that previously discontinued titles will remain discontinued.
*We will accept Visa, Master Card, American Express, & Discover.
*We will ship anywhere in the world that we're legally allowed to by the US Government.
We've been eager to get this online, and we're know y'all have been waiting for it as well. It's just about here - it'll be ready to go next Monday - so make sure to check it out when it's online and open for business.
From Joe Siegler.. "If you have any questions, you can click on the Discuss the Story link above, and I'll try to answer them the best I can."
Posted by Joe Siegler at 2:45 PM
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Duke Nukem 3D Sound Patch Updated
Ken Silverman has updated the Duke Nukem 3D sound patch released last week. This update to the patch includes code which will solve the same problem for folks with Duke Nukem 3D v1.3d! Here's a repeat of the original story about the patch.. If you are having sound problems with Duke Nukem 3D (most specifically with your Sound Blaster Live card), check out this patch. Also, you should check out the readme for the patch before you install it.
For some time now, several customers of ours who have PCI sound cards (most specifically the Sound Blaster Live) have experienced sound problems when playing Duke Nukem 3D. Not everyone has encountered this problem, but for those who did, the sound errors and irregularities have been particularly annoying.
Help is finally available for these folks. Available now on our master download page is a very small patch for Duke Nukem 3D which will correct this problem. If you download this patch and apply it, it will correct the problem for you. A few caveats about the patch:
*This is only for the following versions of Duke Nukem 3D: v1.3d shareware, v1.3d registered, v1.5 'Atomic Edition'
*No functionality is added to the game, nor is any game play changed. This is a minor sound patch only.
*If you use this on v1.3d registered, the Plutonium PAK Installation WILL FAIL no matter what you do. You'll need to reinstall v1.3d from the original CD to get the Plutonium PAK to work.
You can download this patch now, and if you run into any trouble, please make sure that your version of Duke Nukem 3D is installed, and has not been modified. If it has, the patch is likely to fail. In that event, you should reinstall your game from the original CD's and attempt to reapply the patch. If this still does not work, contact our Tech Support department.
For further technical support on any of our games, please visit our new Tech Support Online area, which contains the most common answers and solutions for just about every one of our games.
A special thanks goes out to Ken Silverman for getting this patch worked out. Ken is the original Build code programmer, and you can visit his web site here.
Posted by Joe Siegler at 3:40 PM
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Wieder "Interview"
Charlie Wiederhold (Duke Forever mapper) was "interviewed" the other day by JeffK. We use "interview" in a very loose sense of the word. Why? You just have to see for yourself - go check out the interview here. Here's an example of this most odd 'interview'...
JeffK: I've got some new Duke Nukam lines yuo can put in yuor neat littal game, let me give them too yuo and yuo can tell me if theyr good: "Mommy didnt raise no quittar - Im gonna shots yuo till yuo bleeds!" will yuo use that?
Wieder: That isn't an Evil Dead line. We can't use it.
Posted by Joe Siegler at 5:45 PM
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It's Hard to be 3D Realms
There's a very funny article online today over at 3D Action Planet entitled "It's Hard to be 3D Realms". The article talks about us not showing Duke Nukem Forever at E3, the impact of our virtual lack of information about the game, and other things of this nature. Here's a quote from the beginning of the article - this kind of sets the tone for the whole piece:
The reasons people love 3D Realms is clear: 3D Realms makes great games. Really great games. And it is now making a game that many anticipate to be the greatest game ever made, surpassing even Half-Life and others. Then why all the hostilities? Why does the gaming community hold this insuppressible rage toward 3D Realms?
The article goes on to show a few screenshots (from the group we released this past November), as well as summing up the opinions of several different types of online folks who are waiting for Duke Nukem Forever. They sum up several of these feelings with this paragraph:
People, you're missing the point. 3D Realms does not care about hype. It does not care about bad publicity. It does not care about anyone childishly demanding something that they shouldn't have yet. And if it's not clear enough yet, here's the basic idea: 3D Realms knows that they've got something really good on its hands. And for that reason alone, the game will sell. DNF will not be the best game ever because 3D Realms hyped it up, because there are thousands of screenshots on the web, or because you know every weapon and enemy that will be in the game. DNF will be the best game ever only because DNF is the best game ever. No other factors will affect that. Not pre-release bad publicity, not childish attacks, not anything.
Make sure to check out the entire article - this is one of the better pieces written up lately about Duke Nukem Forever.
Posted by Joe Siegler at 5:45 PM
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Max Payne at E3
In the time since we announced that Duke Nukem Forever will not be shown at next month's E3 show in Los Angeles, we've received several requests as to the status of Max Payne at the show. Well, we've got an update on that for you. We got word from Petri Jarvilehto (Max Payne project lead) at Remedy Entertainment about Max's E3 status. Here's what Petri had to say:
Some more clarification on E3. Max Payne will make an appearance at the show. Max will be shown at The Gathering's Promised Lot, both in a video as well as backroom demos to key press.
Max Payne has been in a media blackout for a long time now, and we feel it's time to release some information on the game. The E3 demo will show the latest progress of the game, as well as where we're heading with it. We don't want to spoil anything though, so the demo will be just a small peek to the actual gameplay & content.
The game has developed great, and we've done some radical changes to it, so we feel that it's fair to let people know what to expect, after all, everyone knows what kind of coolness to expect from a Duke Nukem game, but this is the first Max Payne title ever :-)
There you go. If you'd like to learn more about Max Payne, check out the Official Max Payne site, as well as the Remedy Entertainment Site.
Posted by Joe Siegler at 4:50 PM
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New Fan Page Online
From time to time, we get submissions about us and or our games. These things range from hand drawn game art on pieces of paper, to computer rendered fan interpretations of our games, to just letters of thank you for the fun our games have brought people.
We've decided to place some of the more notable ones online here at the 3D Realms Site in our new "Fan Stuff" area. To launch this new area of our web site, we've gone into the archives, and pulled some art that was sent to us about our older Commander Keen game (although we have no idea who drew it). Check out the Fan Stuff page for several other fan submissions we happen to like.

Posted by Joe Siegler at 5:33 PM
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Follow up to E3 Announcement
Two days ago, we announced that we would not be showing Duke Nukem Forever at next month's E3 show. Since that announcement, there's been a lot of response to the decision, mostly positive. George Broussard updated his .plan file today with some follow-up to the announcement. Here's that text:
The response to our E3 decision was very positive. It seems most gamers want the following:
*More surprise in games, and less telling of all the features beforehand
*Don't announce a game until it's well underway and near release, so as to avoid hype (We will be doing this next time around gang).
I got emails from developers, publishers, web site guys and of course, fans. And the following message sums up the general feeling I saw in most people.
"I have been reading the recent activity on the Voodoo Extreme Comment Boards. I just want you to know that there are hardcore gamers such as myself who support your decision to keep a lid on DNF 110%. Honestly, I hope I don't see *anything* on Duke until it comes out. It goes back to what you've been saying for a while: the surprise factor. The game will be much cooler if gamers don't know every weapon, item, locale, and monster. Please keep it this way as long as possible.
I don't think I've been surprised by a game since the original DOOM. Back then, none of us knew anything about it, we just fired up the game and the experience was heavily peppered with exclamations of "Cool!" and "Whoa!" The first time we got the chainsaw, the first time we saw the CyberDemon, etc. I sincerely hope DNF can bring back this "virgin" experience that the internet and print gaming media have taken away."
I think we can all recall the old Doom days, or Duke 3D, where a game came virtually out of nowhere and blew you away. You didn't have a list of all the locations, items, weapons and monsters. You just loaded it and went "Wow". We are returning to those days long past.
Thanks to those of you that understand.
Posted by Joe Siegler at 5:20 PM
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The 3D Realms Webring

The Official 3D Realms WebRing is now open for business! What's a WebRing? Here's some text on that from the WebRing Home Page...
A WebRing is a way to group sites of similar interest together in a "Ring." Links on each page allow you to move from one site to the next, eventually traveling the entire Ring to end up where you started.
For awhile, there was a WebRing run by a user by the nickname of PCB. He is no longer involved in the community, and he turned over control of his WebRing to me, so I did a little work on it, and I'm starting what will be the Official 3D Realms WebRing. This will give us two kinds of sets of links for our games. We maintain our own list of links for various games(you can see those here). There will also be the new WebRing where you can add your own site to the list.
If you have a 3D Realms/Apogee related site, make sure and drop by the WebRing page today and sign up!
Posted by Joe Siegler at 12:02 PM
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Duke Nukem 3D Sound Patch Now Available
For some time now, several customers of ours who have PCI sound cards (most specifically the Sound Blaster Live) have experienced sound problems when playing Duke Nukem 3D. Not everyone has encountered this problem, but for those who did, the sound errors and irregularities have been particularly annoying.
Help is finally available for these folks. Available now on our master download page is a very small patch for Duke Nukem 3D Atomic Edition v1.5 which will correct this problem. If you download this patch and apply it, it will correct the problem for you. A few caveats about the patch:
*This is only for Duke Nukem 3D Atomic Edition v1.5 (US Edition). It will not work with any other version of the game.
*No functionality is added to the game, nor is any game play changed. This is a minor sound patch only.
You can download this patch now, and if you run into any trouble, please make sure that your version of Duke Nukem 3D is installed, and has not been modified. If it has, the patch is likely to fail. In that event, you should reinstall your game from the original CD's and attempt to reapply the patch. If this still does not work, contact our Tech Support department.
For further technical support on any of our games, please visit our new Tech Support Online area, which contains the most common answers and solutions for just about every one of our games.
A special thanks goes out to Ken Silverman for getting this patch worked out. Ken is the original Build code programmer, and you can visit his web site here.
Posted by Joe Siegler at 12:00 PM
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Duke in Time

The current issue of Time magazine has a cover story on Testosterone, steroids, and other male body building vitamins and supplements. The cover of the magazine is shown to your right here. Several articles make up the entire piece, but one in particular makes mention of our own Duke Nukem. The specific article is entitled "Never Buff Enough", and here's what they had to say about Duke:
Pope also points out a stunning little feature of the three-year-old video game Duke Nukem: Total Meltdown, developed by GT Interactive Software. When Duke gets tired, he can find a bottle of steroids to get him going. "Steroids give Duke a super adrenaline rush," the game manual notes.
No, that's not the Pope in the Vatican. Anyway, check out the article if you want to read up more on what Time magazine has to say about this issue by clicking on the magazine cover shown above.
Thanks Lynn Siegler.
Posted by Joe Siegler at 11:40 AM
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Joe Siegler Interview
Joe Siegler (the 3D Realms Webmaster) was interviewed yesterday by the Edge Gaming Site, and this morning they posted the interview. This interview focuses mainly on the 3D Realms website, things Joe does, and a bit of his background. Not much on Duke Forever, though. Here's a bit from the interview:
Q: How did you become Webmaster for 3D Realms?
A: I was already doing what the job was at home, only if they gave me that, I'd get a paycheck for it. I suppose I was forceful enough that they decided to give it to me after a few months' training on the phone lines, so I could both learn the product, and the could hire someone else to replace me. My first official online support act was to release v1.4 of Wolfenstein 3D in Jan of 1993, and then Major Stryker. Since we already had online online support for us on several places (BBS's, Fidonet, Compuserve, AOL, etc), when we launched our first web site in mid 1995, I was the person that did that.
Q: What is your favorite non-3D Realms game and why?
A: Right now, the games I'm playing the most are The Sims, Unreal Tournament. and High Heat Baseball.
There's a whole lot more in this interview with Joe, make sure to check it out today, and while you're there, check out the rest of the Edge Gaming Network, too!
Posted by Joe Siegler at 10:25 AM
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3D Realms, Duke Nukem Forever, & E3
George Broussard (head of development on Duke Nukem Forever) posted this update today on our web forums about the status of 3D Realms and the forthcoming E3 show next month in Los Angeles. Here's what George had to say:
Before rumors start, we want to clarify our E3 plans. We will not be showing Duke Nukem Forever (DNF) at E3, not as a video, nor in back room demos.
This is the same policy we had last year. We do not believe including DNF in the E3 dog and pony show will benefit our goal with the game, which quite simply is to surprise the player with unexpected content and gameplay. E3 can be a the great spoiler of game content and we believe this to be the case for DNF if we show it there.
Pros of doing an E3 video:
*Mainly an ego boost for the team. You get to show off. But this showing off is best saved for the game's release.
*Fans see what you are up to and much press and buzz can be generated.
Cons of doing an E3 video:
*You can greatly spoil the game for fans. We do not want to show you specific details of the game because we'd rather you experience them when you play for the first time.
*You tip off competitors months before your game ships and devalue your hard work which can easily be replicated once seen.
*You depreciate your game content. Once it is seen, it becomes "expected and known" and people naturally want upon release.
*You have to show too much. We don't want to show everything and spoil the game and we certainly don't want to waste time doing some "teaser" video.
By not doing the video we get:
*Backlash from disappointed fans or people crying Vaporware. This is fine, because it all goes away when the game ships. We have thick skins, see the game daily and are confident with it's progress and position in the gaming food chain.
*We protect the players experience. When they play the game it will be fresh and new and they will say "wow" every 10 seconds. They will thank us for not spoiling the game for them.
So after some internal debate and re-affirming our position, we will not show DNF at E3 in any form.
For what it's worth...we turned down PC Gamer and PCXL requested exclusive screenshots of DNF for small roundup previews in May/June issues. We like these guys a lot, but we did this for the same reason as above. If those same magazines (or anyone in the world) called and asked us for 3 minutes of video footage of DNF for a May/June coverdisk, we'd turn them down flat. So why then, would we do it for E3? For the press, coverage and hype? No thanks, we have enough of that.
We will never over-expose the game before its release. You won't ever see mass releases or screenshot-of-the-day for DNF. You won't ever see a full weapon and character listing in a preview, spoiling the many surprises.
We hope the die hard fans out there understand that we're just trying to protect the game's experience, and we hope that you support us in this decision. See you on the message boards.
/me puts on his flame resistant suit.
Posted by Joe Siegler at 4:20 PM
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Another Day of Death is Upon Us

On November 21, 1999, developers from 3D Realms, Gathering of Developers, Ritual, and TRI hiked into Dallas' surrounding woodlands to play a game of paintball. They were never heard from again.
5 months later, their footage was found.
Editors Charlie Wiederhold & Joe Siegler have edited the footage and released it here on the 3D Realms Web Site for your perusal. Click on the photo to your right, and you'll be taken to the documentary of the most recent paintball trip by 3D Realms.
Posted by Joe Siegler at 3:20 PM
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Planet of the Babes Preview
n further Planet of the Babes news, the site checkout.com has posted a preview of Duke Nukem: Planet of the Babes. While a short preview, they certainly seemed to like the game, here's a bit of what they had to say about it:
Duke Nukem and beautiful babes. A combination as natural as peanut butter and jelly or milk and cookies. If there's such a thing as nirvana, I'd say Duke will have reached it when he finds himself on the Planet of the Babes this May.
The first new feature is the ego-based health system, which replaces the typical health bar that's become so stale. So you'll have to keep an eye on Duke's ego, or he'll need a lot more than therapy.
Make sure to check out the full preview, and while you're at it, check out our own Planet of the Babes page, where we have several screenshots, an interview with the development team, among other things.
Also, if you're interested, you can pre-order the game from Amazon.com by clicking on the buy it button below. 3D Realms will not be selling this title directly, and it is a Playstation exclusive title.

Posted by Joe Siegler at 3:20 PM
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Planet of the Babes Babe
Coming next month is the second original Sony Playstation title, "Duke Nukem: Planet of the Babes". This Sony PSX only title is being brought to you by the same folks who brought you the smash "Duke Nukem: Time to Kill" title. n-Space (the game's author) has updated their web site with the latest entry of their POB development diary update. Here's what they have to say in their update:
The PoB team has put a lot of blood, sweat and tears into Duke's latest adventure for the Sony PlayStation. This game rocks! What's our status you ask? We are not done yet...but we are very close. To be exact, we've been in the "post-beta" stage of development for months and we have been working closely with 3DRealms to put the finishing touches on the game.
A good game is all about the attention to details. The game should act and behave as you would expect it to. It should be fun. For a Duke game this means, if you see something cool...you should be able to interact with it. And we've gone to great lengths to ensure you have lots of cool things to see and do throughout the game...from start to finish!
Now in a game called "Planet of the Babes"...the team had to go to great lengths to get those details right, as you can tell from the images included here...we are killing ourselves to get the details just right;-)
The pictures shown here are of a model named 'Pina Rosana Porceddu'. According to n-Space, the model is whom the team used as an in game reference. You can click on either of the shots below for a larger image. Don't forget to check out the n-Space web site for additional photos, as well as more on Duke Nukem: Planet of the Babes (as well as their other game titles).
Posted by Joe Siegler at 3:20 PM
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Max Payne Article
3D Action Planet has an extremely cool new article up about Max Payne entitled "Where the Hell is Max Payne?". In the article, they have quotes from our own Scott Miller, as well as Remedy's Petri Jarvilehto, as well as Mike Wilson from Gathering of Developers.
This article covers several issues, some of which are the length of time the game has taken to develop, the various programs used to make the game,
Here's a few quotes from the article:
"Honestly, I'm never bothered by this because I know when the game arrives, all will be fine and forgiven. It's just a fact nowadays that triple-A games that have tons of content and interactivity, such as Max and Duke (Nukem Forever), will take a long time to create," Miller said. "We're not in this business to make cookie-cutter, generic games - we want to make groundbreaking games that send other developers back to their drawing boards." -- Scott Miller, 3D Realms
"We want to give the gamer full access to modify the game, and to do that intuitively, instead of fooling around with different script languages." says Petri Jarvilehto, the project lead on Max Payne. "Releasing the editors to the gamers means giving them the same production tools we have used internally. We also want to help the gamer and release all documentation to the editors." -- Petri Jarvilehto, Remedy Entertainment
In addition to the very cool write-up on the game, they also have two totally kick ass screenshots that have never been shown before. They are shown here, as well. The article has a nice piece on how much the game has come based on the old screenshots vs. the new ones. There's some new updated information that you should check out, so make sure to read the entire article today! The two screenshot thumbnails below can be clicked on for a larger image.
In other Max Payne news, a web site modification has just begun for the Official Max Payne Website. Once there's something more to report there, we will. To learn some more about Max Payne, check out the Official Max Payne Site, as well as the Remedy Entertainment sites today.

Posted by Joe Siegler at 1:30 PM
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Duke Nukem: Planet of the Babes Stuff

There's been a few tidbits floating around recently about the forthcoming Duke Nukem: Planet of the Babes game from 3D Realms & N-Space. We thought we'd collect them together here for you.
First up is a short interview with Phil Gelber (the producer) by FGN Online. In this interview, Phil talks briefly about the number of levels, and a couple of the game's weapons. Here's a small tidbit..
As for the Duke arsenal, a total of 20 weapons will be on hand. "I just love the underwater torpedo launcher," said Gelber. "It causes massive amounts of damage."
There's more - including the talk about levels in the game, so check it all out.
Second is a short preview from the IGN web site, which is actually part of a larger article entitled "The Playstation's Last Stand". This article talks about the various games coming out this year for the Sony Playstation, before the Playstation II hits here in the states. This is a very short preview - the full text is here:
Duke Nukem. Polygonal women with very large breasts. What more do you need in a videogame? Well, how about a new Ego-based health system, twenty-four action packed levels, high-tech weaponry, and a wide array of enemies that include mutant gorillas, chimpanzees and orangutans? That basically sums up Duke Nukem: Planet of the Babes. Oh, did we mention polygonal women with very large breasts? I guess we did.
There is more to this article if you're interested in Sony Playstation games, so check it out.
Also, don't forget to check out our own Planet of the Babes pages, where you can see some screenshots, and read about the game. You can also pre-order the game from Amazon.com if you're in a big hurry, and can't wait to get the latest all new Duke adventure delivered straight to you and your Playstation!
Please note that the artwork shown above is not the 100% final version of the art. It might yet change before the game's release.
Posted by Joe Siegler at 5:15 PM
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Scott Miller Interview
Over the weekend, the site Hypothermia posted an interview with Scott Miller. However, it's not your usual run of the mill interview. In the words of the interviewer, "When most people request interviews of the 3DRealms bunch. . . . it inevitably comes down to "What's up with DNF" or the classic. . . "Hey can I have an exclusive scoop or story??"" This interview is about Scott Miller himself, and his past, and true to his word, has nothing about Duke Nukem Forever. Well, OK, it has one small comment, but this really is about Scott, and not about our games. Here's a sample..
Q: What's the most annoying thing to deal with as a a Game Making Guru.
A: I'm no more a "guru" than anyone else. ;-) And seriously, there's nothing I find all too annoying about working in an industry that's all about making and playing games. As a game player like everyone else, though, I do find it annoying that so many games are released about two to three months too soon, when they could have used that extra development time for that extra polishing that makes a good game nearly perfect.
Q: Tunes of Choice??
A: I�m a hardcore drummer (been playing for 20 years) and I love pre-1985 Rush with Neil Peart behind the pig skins. Also Joe Satriani, Steve Vai, and other guitar instrumentalists. I like the band concept in which the band actually creates and physically plays their own music, which rules out pseudo-bands like NSYNC, or bands that program their music on a computer. Big whoop.
Posted by Joe Siegler at 1:30 PM
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John Anderson Interview

Our own John Anderson (Duke Forever mapper) was interviewed the other day by Unrealcenter. John talks about what a normal day is like here, level design issues, & Duke Nukem Forever (what a surprise!). Here's a bit of what John had to say to Unrealcenter:
UC: If you had one paragraph to sum up Duke Nukem Forever. What would you say?
JA: Take all the action, suspense and thrill of you favorite movie, mix it with a healthy dose of Duke attitude and then tie it in with an incredible story and allow it to unfold under your complete control.
UC: What part of level designing is the most fun? What is the worst part of level designing?
JA: All of it can be fun and a drag, the good thing is I can do what interests me at a given moment. If I�ve done a lot of texturing and lighting one-day I might work on some event scripting or new geometry construction the next. There is so much to do in a map that you can really mix it up and not get bored doing the same old thing day in day out.
John has a lot more to say - make sure to check out the entire article today!
Posted by Joe Siegler at 3:00 PM
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Videogame Violence (Again)
"A psychotic teen may have played Duke Nukem, but Duke Nukem didn't make him psychotic."
That's the most memorable line from a recent article over at about.com. It's an article that talks about a fairly repeated concept that video games cause violence in kids. That's something that we see a lot in the press, but this article has a few good insights into this issue. Here's a few things from the article..
Unfortunately, the natural desire to find answers can turn into an exercise in pointing fingers and doling out blame. It is always important to search for answers, but we should be careful about jumping to conclusions. Special caution must also be shown in recommending any course of action that might infringe upon freedom of speech. In the aftermath of these incidents, attacks on music, movies, role playing games, video games, and even fashion, all became more prevalent. The major evidence for their ill effects always seems to be that the killers were in possession of the media--they listened to Marilyn Manson, or dressed all in black, or loved Basketball Diaries, or played Duke Nukem. Just because two things seem related does not mean that one causes the other.
Make sure and check out the whole thing - there's some good insights here.
Posted by Joe Siegler at 3:00 PM
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