June 10, 2010

Duke Nukem: Manhattan Project XBLA Announced!

"Duke Nukem is back! New York City is being overrun by a mutant menace and it's time to de-worm the Big Apple. This explosive 3D action game features Duke Nukem defending the city that never sleeps, and its babes, from the evil Mech Morphix across 24 levels from Chinatown to Space. A super-sized collection of weapons, enemies and bosses await. As Duke would say, "Babes, Bullets, Bombs. I love this job!"

Coming on Wednesday, June 23rd, 2010 to Xbox LIVE Arcade is the 3D Realms classic, "Duke Nukem: Manhattan Project".

The cost of the game will be 800 Microsoft Points (there will be a free demo available at that time, too). This is a single player blast fest that won a lot of fans when originally released some years ago for the PC. But this summer, you'll be able to play the game on the Xbox 360, where it's found a perfect home.

If you want to read up more on the game, you can check out our page for the PC Version of the game. Everything from that game is in here, so you can get a good amount of information on it. Additionally, 3D Realms still sells the PC version of the game, so if you're interested in that, you can check out our online store here. You can also get more information about the game at the Xbox.com page for it.

There are some cool Xbox LIVE awards and bonuses you can get with the full version of the game.

  • Duke Nukem Logo T-Shirt (male and female). You can get this one pretty easily.
  • Jetpack avatar award. You get this one if you finish the complete game.

Also available is a trailer released today for the Xbox LIVE Arcade version of the game, you can check it out below.

Finally, in other Duke Nukem Xbox news, Duke Nukem 3D XBLA, which was released in 2008 is on sale this week. Instead of the normal 800 MS Points, it is on sale this week only for the low price of 400 MS Points ($5). Check it out if you don't already have it.

Posted by Joe Siegler at 7:59 PM | Discuss this story on our forums

January 14, 2003

New Duke Nukem: Manhattan Project Download

The folks over at Arush have a new file available for download for those of you who are into editing Duke Nukem: Manhattan Project. They've made some files available which are some sample maps you can use in your editing. The vex sample maps are a small sample collection of source files for the official maps of Duke Nukem - Manhattan Project. Use these to learn the methods used in the development of the official maps by example. You can download the maps by visiting the Duke Nukem: Manhattan Project Official Downloads page, and look for the "Vex Sample Maps".

If you've never checked out Duke Nukem: Manhattan Project, you can also download the free demo and check it out, or you can purchase the game through Amazon.com, too!

Posted by Joe Siegler at 12:35 PM

August 21, 2002

Duke Nukem: Manhattan Project Reviews

Today, we have a new review of Duke Nukem: Manhattan Project for you to check out. This time it's over at the game site Wargamer. As per our usual policy, here's some comments from the review:

Duke Nukem Manhattan Project is just as funny and outlandish as Duke's previous games, 3D or otherwise.

The game is rock solid, and I had zero technical issues in any department.

I was pleasantly surprised by the attention to detail and the varied settings offered for the supported 3D cards.

I can heartily recommend Duke Nukem Manhattan Project to any who are looking for a fun, inventive platform romp..

There's more to check out in the review over at Wargamer, so check it out.

Posted by Joe Siegler at 1:45 PM

August 14, 2002

Duke Nukem: Manhattan Project Reviews

The September issue of Computer Games Magazine is out on the stands now, and in it is a review of Duke Nukem: Manhattan Project. They give the game their Editor's Choice award - here's part of what they had to say.

While the game itself is strong, and evokes a sense of nostalgia, the Duke stuff does it even more - you hear Duke say all your favorite lines.

...we get Duke Nukem: Manhattan Project, a side-scrolling potty-mouth action fest worthy of the Duke.

It's fun all the way through and sold at a budget price.

A much-maligned genre, 2D platform games quickly grew pass� with the advent of 3D. Even Mario & Sonic won't go there anymore. Which only makes this game more impressive, especially for those wondering how a modern platform game built with 2002 tech would play.

If you want to check out the entire review, you'll need to pick up the September issue of Computer Games magazine.

Posted by Joe Siegler at 10:05 AM

August 13, 2002

Duke Nukem: Manhattan Project Reviews

Over the last week, we were alerted to a new, and quite good review of Duke Nukem: Manhattan Project over at the ukgamer.net site. They appeared to really love the game, here's a bit of what they had to say.

Duke's world is both attractive and functional, without being over-demanding on the hardware front and overwhelming sound wise.

You don't need ninja-like reactions to play the game, but if you do have them, Duke can accommodate. After all, he is a hero.

The graphics and sound are as good as you could want without disrupting the fun.

Head on over to ukgamer and read the entire review. If you still haven't purchased your own copy, you can do so by clicking on the buy it graphic above, or you can download the free game demo to check out the first episode for yourself. You can also check out the official Duke Nukem: Manhattan Project website for info, screenshots, movies and more! Don't forget, the registered game CD comes with a level editor so you can make your own DN:MP game maps!

Posted by Joe Siegler at 10:00 AM

July 12, 2002

Duke Nukem: Manhattan Project Reviews

A week ago, Voodoo Extreme published their review of Duke Nukem: Manhattan Project. For some reason, we neglected to get it online, but we're here now with it. As they really liked the game, we felt we should make sure it got covered. Here's a bit of what they had to say:

Visually, the game is impressive. Bringing a 2D gaming style to a more modern 3D theater, Sunstorm has done a fabulous job in ensuring that the game looks as good as it plays and gives gamers all the Eye Candy we�ve come to expect in action games in this day and age.

Overall the game is quite fun to play.

Did I enjoy it? Absolutely! For those that are fans of the Duke Nukem series of games, this one is a must have; for those that are looking for an addictively fun game that quite honestly does the best job of capturing the feel and attitude of the character since Duke Nukem 3D (complete with trademark wisecracks, humor, and plenty of explosions), you really can�t go wrong with Duke Nukem: Manhattan Project.

Posted by Joe Siegler at 2:40 PM

July 1, 2002

Duke Nukem: Manhattan Project Demo Released

Available today is a demo for Duke Nukem: Manhattan Project, the hit PC game from ARUSH & 3D Realms. Without further ado, here's some info about the game:

Game Description

Duke has a new nemesis, and this time it's not scumbag aliens! It may be even worse..

Mech Morphix has perfected GLOPP (Gluon Liquid Omega Phased Plasma), a slimy, radioactive substance that mutates living things on contact. After using his own henchman guinea pigs, turning them into grotesque beasts, he unleashed the ozze on the city of New York. With an elaborate pipeline to manufacture and ship the powerful plasma to a secret labl, Morphix plans to use it to take over the world (of course).

Morphix thinks GLOPP will help him rule the planet, but Duke's GLOPP powered weapons just might turn the tables on Morphix's plan!

Game Highlights

* Fast-action 3rd person platform gaming in a rich 3D environment
* Dynamic, zoomable camera gets you close to the action and shows Duke battling it out from many different angles
* 8 huge, immersive NY-themed missions: Rooftop Rebellion, Chinatown Chiller, Metro Madness, Unholy Underworld, Fearsome Factory, Tanker Trouble, Deviant Drilling and the final out-of-this-world episode
* 9 powerful weapons: Golden Eagle Pistol, Shotgun, Assault Rifle, Pipe Bomb, GLOPP Ray, Pulse Cannon, Pneumatic Rocket-Propelled Grenade Launcher and the Mighty Boot kick. Plus, some weapons get powerful upgrades by collecting all Nuke symbols in the various skill levels, leading up to the incredible X-3000!
* More than 25 enemies ranging from the Gator-Oids, mutated Uzi-wielding alligators, to Fem-Mechs, female robot mutants with deadly whips. Classic Duke enemies like the PigCops will also be among the dead piled up at your feet
* True Duke Nukem action and attitude, great weapon effects and sarcastic one-liners

System Requirements

* Windows 98/ME/2000/XP
* Pentium II 350 or faster (recommended P III 500 or faster)
* 64 MB RAM, DirectX 8.1 compatible 8 MB 2xAGP enabled video accelerator or faster (recommended 32MB video accelerator)
* DirectX compatible sound card, DirectX 8.1 (included in full version CD)
* 300 MB hard disk space, supports joysticks and game controllers and force feedback

Need more info? You can check out the official site over at this page. The demo is available for download from these locations:

* Fileplanet
* FileShack
* 3D Gamers

Posted by Joe Siegler at 5:00 PM

July 1, 2002

Duke Nukem: Manhattan Project Editor Update

Also available today is an update to the editor that ships on the Duke Nukem: Manhattan Project CD. When the v1.01 registered patch was published a few weeks ago, it broke the editor. This update fixes that problem.

If you've used the v1.01 registered patch on your game, then you will need this file in order to make levels and whatnot. Also, if you have NOT used the registered patch, you don't want this file, because the v1.01 version of the editor will not work with the v1.0 version of teh game, nor will it work with the demo.

Here's some download links for the editor:

* Fileplanet
* 3D Realms FTP
* 3D Gamers
* FileShack

Posted by Joe Siegler at 5:00 PM

June 24, 2002

Duke Nukem: Manhattan Project Reviews

Now that the word is out on the DN:MP patch, we want to bring you up to speed with some Manhattan Project reviews that have appeared since last Monday. Since there's a lot of 'em we'll just get right to it..

First up is a review by David Laprad over at Adrenaline Vault. David is a long time fan of Apogee, so we were curious to see what he would think of the game - he loved it. Make sure to check out his review, there's tons more praise from David that we can't cover here.

If, like me, your PC gaming experience began with Apogee's shareware side-scrollers in the early 1990's, then you owe it to yourself to play Duke Nukem: Manhattan Project.

the maps are so intricate and full of movement they invoke a sense of exploring and interacting with a real world.

From elaborate rooftops with TV antennas and jets of steam to the vastness of the space station with its crisscrossing laser traps and floating debris, the environments in Manhattan Project contain more fine points than a dozen other budget games.

ARUSH and Sunstorm give action gamers one hell of a good trip in Duke Nukem: Manhattan Project.

Second is a review by Marcus Spears over at Gamepen. Marcus too likes the game, and it was awarded their "Numb Thumb Award". Here's what Marcus had to say in their review of the game..

this game blends the traditional side-scrolling platform format with the sarcastic wit of DN3D and a fully 3D graphics engine. It�s an interesting, and in my opinion highly successful, mix.

Well, to say the least, both the sound and graphics are astounding.

Does it have a legitimate claim to the Duke Nukem title? Definitely. Is it fun? Absolutely! Is it worth my $25? Well, I certainly think so.

The reviews keep coming today, and our next one is from the gonegold.com site. They had a lot of nice things to say, too:

So why is this game so much fun? Manhattan Project makes sure that it pours the Duke attitude over every aspect of the action. 3D Realms knows that Duke is all about guns, babes, and one-liners, and they make sure lots of each are sprinkled throughout the game.

"This is a surprisingly fun game...a fun homage to Duke's origins, and bears repeated playing."

Finally today, we have a review from loadedinc. The review was penned by Paul Younger, who seemed to really enjoy the title. Here's some of Paul's remarks:

to be honest it�s great to see a title like this make it onto the scene, shooters are ten a penny these days.

DNMP sees Duke more vocal than ever before and you won�t be disappointed if you�re looking for comments that some may find a little close the knuckle.

Overall DNMP is well worth a look, it�s fun, addictive, the voice of Duke is superb!

Posted by Joe Siegler at 1:25 PM

June 17, 2002

Duke Nukem: Manhattan Project v1.01 Patch Released!

Today a patch for Duke Nukem: Manhattan Project v1.01 has been released. This fixes a number of issues with the game - here's a list of what v1.01 fixes:

* boss bar no longer lingers when its active as you load your game to somewhere else
* game now pauses correctly when ESC is hit during a respawn and again after play resumes
* all active maps now saved when game state saves, even if player is not within them.
* fixed glopp ray sometimes allowing you to shoot through thin walls
* some old resource load attempts cleaned up
* fixed a message error in end part screen
* TCP/IP protocol is no longer a necessary requirement to run the game
* AMD K6-2+ and K6-3+ crash on startup fixed
* OpenGL resolutions now properly queried for selection
* Memory hunk allocation made more robust
* Resource pack files now log their expected checksum when mounted
* removed some obsolete client variables
* ogg sound libraries moved to root install folder to avoid conflict with system folder
* some things cleaned up in the log file generation
* kill and secret counts adjusted
* gator boss fixed so all nukes are dropped if you kill him in one large blast
* fixed the lasers so they save their state properly
* fixed quit screen so it won't interfere with save game dialog on shutdown
* fixed graphics options so the cancel button does not skip back further than necessary

Special note about save games and Episode 8. Saved games in Episode 8 must be REPLAYed to prevent crashing and allow proper recovery of game state. If you PLAY from a game saved in Episode 8, you will crash. You must REPLAY any Episode 8 part after applying the v1.0.1 patch.

You can see what version of DNMP you are running if you open the console ( ~ ) and then look at the number in the lower right corner of the console.

Here's a list of download locations.

* ftp://ftp.3drealms.com/patches/dnmp_101.exe
* 3D Gamers
* Shacknews
* Fileplanet
* Gameplex (Switzerland)

For more information on Duke Nukem: Manhattan Project, visit the official site at this page.

Posted by Joe Siegler at 4:30 PM

June 14, 2002

More Manhattan Project Reviews

The first review comes from Game Club Central. Here's a bit of what they had to say:

Duke Nukem: Manhattan Project is a fun action game that is full of the one-liners, bra-busting women, and pigs, pigs, and more pigs.

The game is fun, addictive, and you will not want to stop until you have completed the game.

With some decent visuals, addictive gameplay, and some of the funniest on-liners to date, Duke Nukem has entered 2002 without missing a step. Manhattan Project is a good action shooter that any fan of Duke Nukem shouldn't miss.

Next up is a review from Action Vault over at IGN, who really seemed to dig the game, which had this as a summary:

In a genre that has become increasingly saturated by tactical shooters vying to deliver stomach-knotting realism, it's refreshing to see a developer take a stand and produce a title which not only eschews current trends, but that offers an instantly accessible and enjoyable gaming experience. Rather than taking a retrogressive step, Sunstorm has managed to combine classic gameplay mechanics with pleasing visuals, to produce a fluid experience that bests what is found in many contemporary titles. For sure, Duke Nukem: Manhattan Project's irreverent demeanor will not find favor with everyone.

Sunstorm has delivered a worthy homage to one of the action genre's most illustrious heroes.

There's also a review of the game over on Justgamers.com, but it's in German, so it's hard to summarize a review not written in English for us at 3D Realms. Yeah, you could use one of the web translators, but they don't work 100% accurately. Here it is if you want to check it out, too.

Posted by Joe Siegler at 4:40 PM

June 12, 2002

More Manhattan Project Reviews

Well, today we're bringing you just one, but it's a decent one. It's by The Electric Playground - check it out...

Duke Nukem: Manhattan Project does a great job of bringing Duke back to the PC.

It's good for what it is and entertainingly kills the hours, particularly if you've been without Duke for a long time.

But after all is done, it's a pleasant little trip.

Posted by Joe Siegler at 1:35 PM

June 11, 2002

Duke Nukem: Manhattan Project Cheat Codes

A short news update, but one we've gotten many requests for. This afternoon, we've posted the cheat codes for Duke Nukem: Manhattan Project on our web site in our cheat codes area. If you were looking for them - look no further!

Posted by Joe Siegler at 4:10 PM

June 11, 2002

More Manhattan Project Reviews

It's Monday morning (OK, it's Tue, but our net connection was down all day yesterday, and we couldn't post this) and we're here with some new Manhattan Project reviews. Let's get right to 'em..

First up is a really glowing review from Fragtopia, who really seemed to love the "throwback" feel to the title.

What we've got here is basically an old sk00l platform/side scroller type game. And you know what? It's an absolute blast!

Definitely the prettiest side scroller I've ever seen.

The music in the game is excellent, a combination of techno and heavy industrial.

A fun little game, and well worth the purchase price. DNMP presents itself very well with excellent 3D graphics, great level design and sweet music and sounds.

Second up is a review of the game by Gamitopia. They seemed to enjoy the game - here's a bit of what they had to say:

The fun factor of the game is incredible. It's amazing how fun such a simple concept can be.

Huge levels, high replay value, low system requirements, extremely humorous.

A decent title that is worth a look.

Finally today we have a review from Gaming Excellence who really seemed to dig the sound in the game..

From the well rendered environments to the slick sound effects, Duke Nukem: Manhattan Project is a well-rounded title, and has proven successful as a side scroller, something that hasn't been done in a long time.

Without a doubt, the sound effects are the best part of Duke Nukem: Manhattan Project.

The vast selection of entertaining comments are what make this game so much fun.

Posted by Joe Siegler at 11:45 AM

June 7, 2002

More Manhattan Project Reviews

Today we bring you three more reviews of Duke Nukem: Manhattan Project. There's lots to check out in 'em, so let's just get to them...

First up is a review by the site Avid Gamer, who really seemed to dig the game's 'throwback feel' and gave it their "Reviewer's Choice" recommendation.

Duke Nukem: Manhattan Project.. is very refreshing. Too many of today�s shooters are nothing more graphical updates of existing games.

Duke Nukem: Manhattan Project is overall an excellent title. This game is pure addictive fun.

Next up is a review from the site Viper Lair who labeled it "Viper's Lair Recommended".

Using the Prism3D engine, the game pulls off some impressive visuals. Textures are nicely done, and character models are above average for a platform shooter.

Manhattan Project differs from the last Duke game, in that it's not a first person shooter, but rather an console'ish side scroller. Actually, this is how Duke Nukem started out, and the developers are bring Duke back to his roots.

Manhattan Project should be available everywhere by now, and should fall into the budget category of 25$. Considering the quality of some games that cost more, you can't really go wrong with this one.

Finally today we have a review from Gamesdomain UK who rated Manhattan Project a "Top Game".

Nostalgically entertaining and just plain fun!

Manhattan Project's strongest point is the way it captures the comedy and style of the past Duke games.

...it should be considered a must for old fans of the Duke games, those who feel like settling into some comfortably nostalgic gameplay while enjoying modern graphics, or even those who just feel like something different from the norm.

Posted by Joe Siegler at 3:40 PM

June 5, 2002

Gamespy Reviews Manhattan Project

A great review of Duke Nukem: Manhattan Project has been posted over at Gamespy. Here's some quotes from the full review:

The good news is that Sunstorm did a fine job creating Duke's world with the Prism 3D engine. Gamers view the action predominantly from the side, in the traditional cutaway view as Duke moves through a level. Control is smooth and Manhattan Project runs fine on entry-level machines.

The many things that made Duke 3D a little different from your typical shooter also make Manhattan Project special.

And, when the game reloads after several failed attempts at a puzzle, Duke empathizes with the player saying, "Now I'm really pissed off." It's great that Duke's character comes through so well, even with a development team different from the one that made Duke 3D.

They did have a very cool intro quote about the game, too:

In a sea of games teeming with cardboard characters that strive to be more, Duke Nukem is unashamedly one-dimensional. The macho Duke is Al Bundy and Arnold Schwarzenegger rolled into one, puerile and chauvinistic without apology. He gets by on American cowboy shotgun diplomacy, and doesn't try to shoehorn forty seconds of video into his games and call it a story because he knows there isn't one. Duke may be not be a classical hero, but at least he's honest. He's not afraid to make fun of himself and everything about gaming, and his one-liners are better than anything ever mouthed by Arnold. If that's the Duke you know and like, then you'll probably enjoy Duke Nukem: Manhattan Project.

Posted by Joe Siegler at 4:00 PM

May 24, 2002

Duke Nukem: Manhattan Project Reviews

The reviews are starting to roll in on Duke Nukem: Manhattan Project, and they're really glowing! positive! Here's a couple to whet your appetite.

First up is a review from the website lonegamers.com - Here's a bit of what they had to say:

Duke Nukem is back and that hardcore action is pumping through my CPU faster than Randy Johnson's fastball crosses the plate.

The things that count are good, though, with Duke moving smoothly across rooftops and the details around him fine.

The sound is definitely an entertaining part of the game - as it has been in all of the Duke games. You will hear some funny comments, some harsh ones, and some downright rude ones.

Overall: This is a definite purchase at the reasonable price it is on shelves for.

Second up is a review from elited.net. Here's some of what they had to say:

Duke Nukem: Manhattan Project is visually pleasing. The architecture was well done. Throughout the entire game you note the attention to detail, and, if you pay close attention, you will see some graphics from the original Duke Nukem.

DNMP gives you heart pumping - entrancing music to play to. And Jon St. John brilliantly does the voice of Duke Nukem once again.

Duke Nukem: Manhattan Project will suck you in without you realizing that several hours have gone by. This game comes as a fresh breeze in today's jungle of realism and hype. It brings a makeover to what we remember from the platform games of old, and the gameplay is refreshingly simple and easy to learn.

If you haven't checked out Duke Nukem: Manhattan Project yet, you can learn about it by checking out the official site here. It's out and about now, so drop by your favorite software store and pick up a copy. If they don't carry it, ask 'em why not and then go buy it somewhere else!

Posted by Joe Siegler at 3:50 PM

May 24, 2002

Duke Nukem: Manhattan Project In Stores!

We actually started getting reports over the weekend that it's been in stores since last Friday, but the official street date was Tue the 21st. If you were thinking about it, head to your local store, and pick up a copy. We've also heard some reports of stores saying they weren't carrying it - if your store is one of them, tell 'em about their loss of business and head somewhere else and buy it, or you can buy it online from Amazon.com.

For more info about the game, please visit the official site here.

Posted by Joe Siegler at 3:00 PM

May 17, 2002

Duke Nukem: Manhattan Project Ships!

Available this morning is a short press release from ARUSH Games commemorating the fact that Duke Nukem: Manhattan Project is now shipping! Here's a small except from the full press release:

DNMP is a PC platformer that hearkens back to the classic days of gaming, but with the visuals and polish of today's games, and is set in a fully 3D environment. Starring one of the most recognizable video game characters in history, Duke Nukem, DNMP is edgy, fast action at its best. The game doesn't pull any punches, and stays true to Duke Nukem's trademarked attitude throughout eight huge NY themed areas as he rescues babes and blows away mutants.

Check out the full press release here, or better yet - check out the game itself! You can order it here (through Amazon.com).

Posted by Joe Siegler at 1:30 PM

May 16, 2002

Duke Nukem: Manhattan Project Available for Ordering!

As we reported last week, Duke Nukem: Manhattan Project went gold. Well, we can now give you a street date. After speaking with the CEO of ARUSH (the folks making it), we can say that the street date for the game is Tue May 21st.

You can order it now by clicking on this banner graphic you see here. For more info on Duke Nukem: Manhattan Project, check out this page today!

Posted by Joe Siegler at 5:00 PM

May 9, 2002

Duke Nukem Goes Gold!

No, not Duke Nukem Forever... It's Duke Nukem: Manhattan Project. It's gone gold (actually went gold last night), which means it's off to duplication, and should be in stores in a couple of weeks. This is a great FUN game, and is the best licensed Duke Nukem game to date. For more info about this going gold, you can check out George's plan file update on it, or visit the official site for more details.

Posted by Joe Siegler at 10:00 AM

April 15, 2002

Manhattan Project Spooging

Over the weekend, Gamespy posted their Manhattan Project preview, and it's so full of glowing remarks, you'd think we had paid them to say that. We didn't of course, but check out some of what they had to say:

I could say a lot about the great visuals -- fog effects, lighting effects, explosions, and other goodies. The fact is, however, this would be a great game even if those effects weren't up to current standards. Fortunately though, they are some of the best ever seen in a platform game.

Now here's my take -- buy this game as soon as it hits the shelves. There is nothing like it on the market, nor has there been since Duke Nukem 3D hit the PC. You might be put off by the fact that this is a platform game in homage to the original Duke Nukem 1 and 2 -- don't be. This is a full-blown 3D title with all the effects and eye-candy you'd expect in any current game. It also sports huge 3D environments, as well as top-notch sound (including Duke's trademark one-liners delivered by the one-and-only Jon St. John), and a killer soundtrack.

I guarantee that you don't have anything like this on your hard-drive, and quite possibly even your consoles. This one will go down as one of the best platform games ever, and possibly one of the best games of the year. If fast action, lots of blood and guts, and great visuals are your thing, I think you'll agree.

Head on over to Gamespy.com and check out all of what they had to say.

Posted by Joe Siegler at 3:15 PM

April 12, 2002

More Manhattan Project

Avault also today published their hands on preview of Duke Nukem: Manhattan Project. They had a lot to say about it, here's a sampling:

The levels are also filled with unexpected challenges that keep the action fresh and moving at a nice clip. There is something new to do on each level, whether it is running across the top of a moving train while avoiding hazards or dashing down the streets of Chinatown while leaping over speeding cars.

From Uzi-sporting alligators to ten-foot tall roach beasts, more than 25 enemies populate the game. Also among the dead piled at Duke�s feet are Fem-Mechs -- female robots with deadly whips -- and classic Duke enemies like the PigCops.

Like Duke Nukem 3D before it, Manhattan Project gleefully wallows in Duke-style lechery, including one-liners that would make me blush if my mother were in the room and half-naked girls that can jiggle every polygon the artists gave them.

Fans needing a fix until Duke Nukem Forever appears will love the supercharged visuals and action, while old-school gamers despairing a dead genre will appreciate ARUSH and Sunstorm�s tribute to a timeless form of PC entertainment. Having run the press beta through its paces several times, I feel confident 3D Realms, Sunstorm and ARUSH have come up with a winner for action fans.

Posted by Joe Siegler at 3:15 PM

April 11, 2002

More Duke Nukem: Manhattan Project Stuff

Yesterday, the Duke Nukem: Manhattan Official Web site was updated with some new materials. Topping the list is a gameplay trailer video you can download which shows plenty of in game coolness. The new multimedia section of the Manhattan Project web site is where to grab this and plenty of screenshot goodies. Also on this page are a few wallpaper images you can grab for your computer.

So head on over there to grab tons of Manhattan Project goodness.

Also available are some other screenshots over at Avault. In addition to the screenshots, Avault had this to say about the game..

The moment we received the nine-level press demo of Duke Nukem: Manhattan Project, we were hooked. Coming from producer 3D Realms, developer Sunstorm Interactive, and publisher ARUSH Entertainment, Manhattan Project is a third-person platform game for the PC that promises fans a lot of fun and innovation.

There's also another preview out, this time from Gamespot. Check out some of what Gamespot has to say:

Duke Nukem: Manhattan Project promises to be more than just another in the long line of Duke Nukem-licensed games. It's a good-looking modern update of the genre.

The controls are straightforward. You can use a gamepad, but the keyboard works just fine. You move right and left with the corresponding arrow keys, aim up with the up arrow, and crouch with the down arrow. You jump and fire with the Ctrl and Alt keys. It's the kind of simplicity that's been missing from PC games lately, as developers seem to be focusing more and more on huge, big-budget extravaganzas rather than on games that are just enjoyable diversions.

NOTE: The dukenukemmp.com site does not exist anymore. However, the information that was on that site has been replicated on our own site, you can visit this page to see that same information.

Posted by Joe Siegler at 12:00 PM

April 8, 2002

More Duke Nukem: Manhattan Project Previews

Monday morning has brought us a few more Duke Nukem: Manhattan Project previews. Seems like everyone who had a chance to preview the game is digging it. Won't hold you up talking about 'em, let's get to 'em.

First up is one from FBI Reviewss. Here's a bit of what they had to say..

The whole game is a breath of fresh air, I can't remember the last time I played a side-scroller on the PC, and it's about time someone made one.

This is a damn fine game. I had fun playing this game. I predict a majority of the people who play this game will have fun too.

The second is from PlanetDuke. Some of their remarks..

But after only five minutes of play I was surprised by how fun this game is, and was unable to stop playing and get around to this preview until I had completed all three episodes.

Manhattan Project brings back memories from both the side-scroller games (Duke Nukem I and II) and Duke Nukem 3D.

So, all in all, this game looks great! the graphics are amazing; high-quality textures, glowing green GLOPP, fire, smoke, and more...

And finally, we have one from XGR.com. Some of their remarks..

DN:MP is a lot of fun...how much you ask? I have to stop playing so I can make news posts, eat, sleep, and do other life things

"Overall: 91% Addictive gameplay; Duke attitude; innovative game style"

"It just has a lot of what a lot of games totally miss out on when they are
shooting for the latest and greatest - a very high dose of old time fun"

Posted by Joe Siegler at 2:45 PM

April 5, 2002

Duke Nukem: Manhattan Project Interview MP3

Late yesterday afternoon, we told you about a radio interview on the net available with Jim Perkins of ARUSH. The folks who ran the live interview will be posting an MP3 some time today for those of you who missed it. Head on over to: http://www.xgr.com/article.php?article=2611

Posted by Joe Siegler at 11:05 AM

April 4, 2002

Duke Nukem: Manhattan Project Previews

We have a couple of Duke Nukem: Manhattan Project previews available for you today. Don't know what Manhattan Project is? Check out the official site at this page.

The first preview is from HomeLAN. Their preview includes screenshots, quick remarks, and some cool quotes. Here's a sample:

After adjusting to the fact that I was playing a side scrolling game that doesn�t even require a mouse to play, I felt myself going back to 1996 and playing Duke Nukem 3D for the first time. The mutant animals, the babes, the humor, and the Duke 'tude..it was all there in this title.

If you are expecting DN: MP to be another first person shooter, however, you may be in for a shock as the game is in fact a 3D side scrolling title. However, since the first two Duke Nukem games were also side scrollers the new game is a bit of a return to his roots.

The second preview is from elited.net. Their preview has pretty much the same type of things in the other preview. Check out a bit of what elited.net had to say..

The fact that the developers were able to make a game style from the old days still fun and enthralling says a lot, not only about them but also Duke Nukem.

Duke Nukem begins the game with his Golden Eagle Pistol and picks up stronger ammunition along the hunt for Morphix. Weapons include a Golden Eagle Pistol, Shotgun, Assault Rifle, Pipe Bomb, G.L.O.P.P. Ray, Pulse Cannon, Pneumatic Rocket-Propelled Grenade Launcher and the Mighty Boot kick which are utilized by Duke in fending off the scum.

The gameplay is fun and exciting and gamers will find that they can adapt to the controls easily. DNMP looks as well as it plays...

Posted by Joe Siegler at 5:20 PM

March 29, 2002

Duke Nukem: Manhattan Project Interview

Gamespy Daily has an interview up with Jim Perkins of Arush. Arush are the folks doing the game "Duke Nukem: Manhattan Project". This interview has lots of good info about the game, such as:

GameSpyDaily: Do you think a lot of people expected this game to be a mere add-on to the Duke Nukem 3D series of products?

Jim Perkins: There were a lot of misconceptions about this game before we started releasing screenshots and other information. Some thought that it was a type of multiplayer online Duke frag-fest, and others thought that it was a console game. I think everyone is starting to realize what this game is all about now, and a lot of people are getting excited.

GameSpyDaily: Besides the usual amount of armaments Duke carries around with him, have you added any new weapons? What's the total weapon count?

Jim Perkins: There are 9 weapons in the game, with a nice mix of old and new. The G.L.O.P.P. Ray is a very cool weapon, similar to the Shrink Ray of old. Shooting a couple of bursts of G.L.O.P.P. at its target, this weapon will de-mutate enemies back into their original form (rats, alligators, pigs, etc.) Duke can then crush them under the heel of his Mighty Boot. Of course, Duke's new Assault Rifle will mow down enemies like a PETA member attacking a salad bar.

NOTE: The dukenukemmp.com site does not exist anymore. However, the information that was on that site has been replicated on our own site, you can visit this page to see that same information.

Posted by Joe Siegler at 10:45 AM

March 12, 2002

Duke Nukem: Manhattan Project Website Launches!

The latest to be announced Duke Nukem game, "Duke Nukem: Manhattan Project" has had it's official web site launched. Now available at http://www.dukenukemmp.com - you can check out details on this forthcoming Duke Nukem game from ARUSH & 3D Realms.

What is Duke Nukem Manhattan Project? Full details are forthcoming, but in the words of Donald from ARUSH, Duke Nukem: Manhattan Project is..

Think Duke I and II, in a fully 3D environment with the wit and sarcasm of Duke 3D. Or at least that's what we're shooting for.

We will have more info on Manhattan Project available shortly. In the meantime, visit the Official Duke Nukem: Manhattan Project website for some screenshots, wallpaper images, and other goodies!

Duke Nukem: Manhattan Project

NOTE: The dukenukemmp.com site does not exist anymore. However, the information that was on that site has been replicated on our own site, you can visit this page to see that same information.

Posted by Joe Siegler at 1:25 PM

January 25, 2002

Duke Nukem: Manhattan Project Info

A small update with a few tidbits about the forthcoming game "Duke Nukem: Manhattan Project". The ARUSH Website (the folks creating the game) updated their site with some screenshots. There's also some larger versions of some of these screenshots available over at Blue's News.

In addition, there is a small interview with Jim Perkins of ARUSH where he talks about the game.

Told you it was a small update. Once the game gets closer to completion, we'll have more info available here.

Posted by Joe Siegler at 4:55 PM

January 8, 2002

Duke Nukem: Manhattan Project Update

Here's an update on what's going on with Duke Nukem: Manhattan Project (courtesy of Avault):

We here at the Adrenaline Vault have always counted on our heroes. You know, the ones who come through in a clutch when all seems lost? For this reason, we�re not ashamed to admit the wait for a new Duke Nukem PC game has been agonizing. The hit-or-miss console titles starring Duke haven�t slaked our thirst for more of his super-charged, alien-blasting antics, nor has our culture�s call for political correctness diminished our desire for more of his over-the-top lechery. As the wait for the first original title in the series since Duke Nukem 3D extends into 2002 with no firm release date, perhaps another Duke Nukem title will provide the thrills we seek.

In development at Sunstorm Interactive and produced by 3D Realms, Duke Nukem: Manhattan Project is a fast action 3D platformer featuring eight missions set in a gritty New York. As game players explore the Big Apple�s underbelly, they�ll blow up bad guys, collect power-ups, and acquire ammunition and new weapons. Sounds like a walk in Central Park for our muscle-bound champion.

The third-person gameplay is viewed from a predominantly side view, although the camera often rotates so players can see Duke coming at them, leaving them, and as he turns corners and curved areas; in other words, the action takes place from many different views, not just a side perspective. Manhattan Project should garner an M rating, as publisher ARUSH is staying true to Duke�s no-holds-barred personality. This means plenty of babes to save, mutants to blow into bloody chunks, and smart-ass lines to toss around.

ARUSH says it�s combining this libidinous fun with a richness and depth seldom seen in platform games. Duke first battles mutants, including PigCops, on skyscraper rooftops where he fights off a helicopter boss, and then moves through the subways to reach Chinatown. Following Chinatown, Duke hits the sewers to fight alligator mutants, and then makes his way to an abandoned factory. Once he finishes that area, he boards a tanker enroute to an oilrig in the middle of the Atlantic Ocean. With seven weapons and 15 new enemies, he�s got his work cut out for him. Also, the game features a green-glowing substance called G.L.O.P.P. that mutates and de-mutates creatures. One of Duke�s weapons is a GLOPP Gun that fires bursts of the goo at mutated roaches and other monsters in order to return them to their former selves. Duke can promptly crush the roaches under the heel of his boot; hasta lavista, Raid pest control!

ARUSH isn�t ready to release screenshots of Manhattan Project, although we�ve seen beta images of the first mission, Rooftop Rebellion, and can report that the 3D environment is unlike any other platform game we�ve seen on the PC or a console. The environments are large, the textures are detailed, and the visuals sport all the right bells and whistles, including character shadows, colored lighting, and awesome weapon effects -- we�d love to show you the screenshot of Duke showering a monstrous roach with G.L.O.P.P., but ARUSH is holding out until the game�s models and textures are closer to completion.

All of the characters, including Duke, are large 3D models that appear to interact seamlessly with an animated environment; one screenshot shows Duke dangling from a platform while hoisting himself up to greater heights, while another shows Duke ogling a Fem-Mech, a girl enemy who uses a lightning whip on Duke. Ouch! A shot of Duke wasting a PigCop shows the hoggish foe exploding in a shower of blood-red gibs, and in our favorite image, a helicopter looms center-screen as the force of an explosion blows Duke back.

Manhattan Project will not be distributed via the Internet, as other ARUSH offerings such as Hunting Unlimited and Primal Prey were -- it�s strictly a retail product. ARUSH, who licensed and are publishing the game, says Manhattan Project should be on store shelves in April or May.

Can ARUSH make a splash with the title? Manhattan Project isn�t Duke Nukem Forever, but it promises genuine Duke Nukem attitude in a fun, mid-ranged priced offering. �It�s my way or� Hell, it�s MY way!� Duke sneers in the Manhattan Project. But if game players had their way, ARUSH�s Duke couldn�t barrel onto PCs fast enough.

Posted by Joe Siegler at 1:30 PM

May 10, 2001

Duke Nukem: Manhattan Project Info

Today, we bring you some small information regarding the title, "Duke Nukem: Manhattan Project". This is a game being developed by Sunstorm Interactive (who created a number of Duke Nukem 3D add-on packs several years ago) and published by ARUSH Entertainment. The information comes in the form of an interview with Jim Perkins of ARush by stomped.com. Here's a little from the interview:

Stomped: How involved is 3D Realms in the creation of the game?

Perkins: 3D Realms is as you can imagine, very protective of Duke, so they are in on the approval process from start to finish. I can't speak for them, but 3D Realms seems very excited about the Duke Nukem: Manhattan Project concept, the game's look and feel, and the environment...they approve of and, I believe, are impressed with the game.

Stomped: What weapons and enemies will be featured and will we see some old Duke favorites in these categories?

Perkins: It's a little early to go into this---there will be new weapons and enemies but many favorites will return. We are keeping this game in the true Duke Nukem spirit so enemies, weapons and ,most importantly, attitude will be very familiar to Duke fans.

There's more to this interview with Jim, so make sure to check it out over at Stomped.

Posted by Joe Siegler at 3:00 PM

March 21, 2001

Duke Nukem: Manhattan Project

A couple of days ago, Gamespot posted a news article about a game called "Duke Nukem: Manhattan Project". Here is the text of their article:

ARUSH Entertainment has announced that it will release Duke Nukem: Manhattan Project this fall. In the game, Duke Nukem will try to save New York City from the evil plans of his original enemy, Dr. Proton. The famous action hero will have to defeat a variety of mutants before taking on the final boss. According to ARUSH, the game will include all of the action and personality that made the Duke Nukem series famous. Players familiar with the previous games in the Duke Nukem series will recognize the humor, weapons, and creatures featured in Manhattan Project. The third-person action-adventure game is currently in development at Sunstorm Interactive, and it will be published episodically over the Internet. The first episode will be available for free download, and each additional episode will be available for a small fee.

There is also a press release about this title available - we have a copy of it here on our web site. Check it out.

As usual, the release date for this game is "When it's done" (despite any predictions you might see in news articles or press releases ). Look to our site soon for more information on this title.

Posted by Joe Siegler at 3:45 PM

September 14, 2000

More on Webisodic Duke Nukem

There's a new interview with Jim Perkins, the CEO of WEB Corp - the folks who will be behind the "Webisodic Duke Nukem" games. Without any further adieu, let's just get to a few choice quotes from Jim...

Q: Are there a certain number of Duke episodes you're aiming for or will it depend on the success and customer demand?

JP: We expect to release 10 Duke episodes in 2001 � our plan is to continue the series as long as the series is popular.

Q: We're pretty starved for info on the title so is there any gameplay related information that you can give to Duke fans around the world? Multiplayer?

JP: As soon as we nail down the gameplay for Duke, we'll let you know � it's pretty early yet. We are discussing/investigating multiplayer � it's not trivial :-).

There's more in this interview, so head over to game-interviews.com and check out the entire thing. We hope to have more about this title online shortly.

Posted by Joe Siegler at 2:00 PM

September 7, 2000

Webisodic Duke Nukem

Online today is a news article over at the Daily Radar site which speaks of the new Duke Nukem game concept. The article refers to these games as "Duke Webisodic Series" - and here's what the article says about the game series:

WEB Corp. (World Entertainment Broadcasting Corp.) is an Internet media development company and provider of interactive episodic games. Recently the company struck a deal with 3D Realms to publish an Episodic Gaming Series starring the esteemed square-headed Nukem.

The person behind all this is Jim Perkins, someone who has been known to us for quite some time from his time with FormGen, the original publisher of Duke Nukem 3D. Here's a bit of what Jim had to say in the interview:

DR: Will WEB Corp. have a say in how development on the title is approached, or will you leave them to it?

JP: WEB Corp. has a big say in how the game series will be developed, as will the developer making the series, and of course 3D Realms. 3D Realms is not making the Duke episodic series -- we are finalizing who that will be very soon.

DR: How would a developer approach an episodic game?

JP: A developer starts with a base story, characters and technology that they can build on over time. Then they make episodes based on this in a series of pieces or gamelets over time, and similar to a television series -- creativity and flexibility are key. It's not easy, especially if a developer is used to making $10M, three-year epic productions. Making episodic games is very rewarding; developers see the results of their labor much sooner.

We will have more on this here on our site once there is more to report. In the meantime, head over to Daily Radar to check out the full interview with Jim.

Posted by Joe Siegler at 1:15 PM